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About me
lithobreaking enthusiast
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Location
Flung out of the map
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Satanic rituals to summon the Kraken, lithobreaking, and NOT getting flung out of the map.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
doodlemh replied to RoverDude's topic in KSP1 Mod Releases
by didnt use resources i mean it said i need materialkits even though i had them -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
doodlemh replied to RoverDude's topic in KSP1 Mod Releases
How do I deploy the inflatable ranger stuff? I enough mats on my base but it will only give me the deploy option through a kerbal and it doesn't use the resources from the colony. I was able to deploy the habitation modules but not the greenhouse or workshop. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
doodlemh replied to JadeOfMaar's topic in KSP1 Mod Releases
When I use this mod and open ksp, I get to the menu screen but cant click anything, does anyone know why? -
pro tip, in the final texture, remove the uv image
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no i couldnt fix it, im pretty sure im using the right version and it didnt work
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the problem was the wrong version, even though I used the version listed im pretty sure 2017.1.3p1
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I agree, the current planets would be enough if they weren't so boring and realistic, there is no exploration factor because every planet is identical besides a color and size
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How would I make a parachute integrated into a capsule? I don't really understand making a parachute at all and im making a replica of the cst-100 starliner and I need to be able to make a parachute, which I dont understand at all. @wasml showed example parts, but the parachute didn't load into Unity.
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[1.2-1.7] Blender (2.83+) .mu import/export addon
doodlemh replied to taniwha's topic in KSP1 Tools and Applications
my mistake was searching it in the ksp forum, i didnt realize it was an option on github, sorry. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
doodlemh replied to taniwha's topic in KSP1 Tools and Applications
hey I can't find the branch for the 2.79 version of blender, is it gone? -
what workflow do you use when texturing? By this I mean, when you are texturing, to get the best looks, do you use images like a collage? and what techniques do you use to make the textures look more realistic.
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Hatches and ladders
doodlemh replied to doodlemh's topic in KSP1 General Mod Development Help and Support
thank you!