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Everything posted by SiliconPyro
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I've been thinking about how to make a sort of terrain radar that sees the ground in black and white, only showing topographic contour lines, or maybe contour lines over the terrain's mesh. My idea is to use a camera that can only see the light from four directional lights (coming from four directions) with cookies that would only allow light representing the elevation lines to get through. Hhopefully the result would be dark terrain with bright lines cast onto it. I've never done anything more in Unity than some part making, so I'm not even sure this is possible.
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Who are the funniest KSP players on Youtube?
SiliconPyro replied to SiliconPyro's topic in KSP1 Discussion
I wish I had checked this thread before I got to work, where I can't watch YouTube. I've got some homework to do. Thanks for the suggestions, guys. -
Who are the funniest KSP players on Youtube?
SiliconPyro replied to SiliconPyro's topic in KSP1 Discussion
I'm still working on sparking their interest. I'm not sure they have the attention span necessary to be successful in KSP yet. -
Help me Texture this Model
SiliconPyro replied to noonespecial's topic in KSP1 Modelling and Texturing Discussion
That's a great looking part. I'm just getting started as well and because I'm not great at texturing, I've just been using solid colors, shades of grey, on my models. Once it's working and you see it with other parts in game, maybe you can get an idea of what details to add, rather than looking at it alone. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
SiliconPyro replied to Arsonide's topic in KSP1 Mod Releases
That's where I started, then I watched MechJeb perform a few orbital maneuvers and the lightbulb clicked on. MechJeb was like training wheels for me, a great learning tool. -
Mojang in talks with Microsoft for 2 billion dollar sale
SiliconPyro replied to Rainbowtrout's topic in The Lounge
I disagree. A lot of people are playing on mini-game servers now, which could mean steady revenue if Microsoft made their own and charged a premium. -
Mojang in talks with Microsoft for 2 billion dollar sale
SiliconPyro replied to Rainbowtrout's topic in The Lounge
I think if anything changed, it might be servers. Making the server software freely available isn't making any more money and Microsoft might lock that down in an attempt to capitalize on running their own servers. -
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
SiliconPyro replied to Vicomt's topic in Science & Spaceflight
That photo is just mind bogglingly awesome. It pains me that my buddy and fellow KSP/Space enthusiast is currently deployed and won't see any of this until he gets back. -
What is your favorte Joolian moon? (quick survey thing)
SiliconPyro replied to HafCoJoe's topic in KSP1 Discussion
For me, it's Laythe. I've only visited once and didn't bring a jet, plus there was a catastrophic failure that destroyed my lander while I was several hundred meters away, but I still like it. I'll be back someday, and with my VTOL engine! -
Calculating Pressure
SiliconPyro replied to SiliconPyro's topic in KSP1 Gameplay Questions and Tutorials
Ahhhh! It's been too long since I played with Python. Thank you for your patience, ratchet freak. -
Calculating Pressure
SiliconPyro replied to SiliconPyro's topic in KSP1 Gameplay Questions and Tutorials
No, I didn't and I checked that python was returning -3 for -13/5. And exp(-3) resulted in 0.04978706. So is that correct? -
Calculating Pressure
SiliconPyro replied to SiliconPyro's topic in KSP1 Gameplay Questions and Tutorials
Okay, how do I use that in, say, Python? I tried: 1*math.exp(-13/5) The result was ~ 0.04978706, not ~ 0.07427358. Any idea what I'm doing wrong? -
Calculating Pressure
SiliconPyro replied to SiliconPyro's topic in KSP1 Gameplay Questions and Tutorials
Okay, I think I'm almost there, but what is "exp"? -
I'm trying to figure out how to calculate parachute requirements, so I'm working through this equation. I think I get it, mostly, but I'm lost at calculating pressure. Can someone who knows their math explain how to work through that equation, maybe with a few examples?
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Up until now, I've either spitballed or just kept things as simple as possible, but I got such a feeling of satisfaction at having learned to calculate my rocket's DeltaV that I'd like to do the same for parachutes. I know there is at least one online calculator, but how does the math actually work in KSP?
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Plan a KSP mission to a body outside Kerbin's SOI on paper. List every part, calculate your full DeltaV budget and document the full mission parameters including where you intend to land. If you're good, it'll actually work!
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Propellium atmospheres.
SiliconPyro replied to Samniss Arandeen's topic in KSP1 Suggestions & Development Discussion
I said volume when I meant mass. I feel dumb now. -
Propellium atmospheres.
SiliconPyro replied to Samniss Arandeen's topic in KSP1 Suggestions & Development Discussion
The problem is that, by volume, you need a lot more oxidizer to run an engine, so you're barely better off than a closed cycle rocket. As you mentioned, unless there are maybe gas pocket biomes or something, the entire endeavor would be just for the sake of saying you did it. Completely fruitless.