

Krymson Skorpyon
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Update - this is strange. When I send my engineer on EVA and then have him re-board the craft, the CAF-5 inflates to 1.69. This is consistent regardless of how long the EVA lasts. When I send the engineer on a second EVA and then have him re-board the craft, the CAF-5 deflates back to 0%. Let me know what information I can provide to help troubleshoot this.
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Okay, I'm sorry if I'm dense, but I can't see any information in the part description in the VAB regarding "inflation requirements" for the inflatable habitats or centrifuges, and when I launch a simple test harness with a capsule (containing a pilot, an engineer, and a scientist), a CAF-5, a big stack of batteries, and two big pressurized tanks (one O2, one N2), the thing won't inflate. I click the Habitat button, it says "Inflating ... 0.00%", and nothing moves. I do not have MKS installed - it never showed up as a prerequisite. What am I missing/doing wrong?
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@Kerbaloid In KSP 1.10.1 and earlier, you didn't have the option to put jetpacks and parachutes in the Kerbals' inventories separately, because inventory slots for jetpacks and parachutes did not exist until 1.11 (the notes that you yourself quoted in your first post said as much). In KSP 1.10.1 and earlier, jetpacks and parachutes were part of the Kerbals' "standard equipment" by default. In KSP 1.10.1 and earlier, when my Kerbals went EVA, they had jetpacks and parachutes on them. @OHara posted a link to an item on the KPS bug-tracker site that describes this very behavior.
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@Martian Emigrant and @pandaman, thanks. I was afraid it might be a matter of "when the developers upgraded the program to add those inventory slots they did not put the jetpacks and parachutes in the inventories of Kerbals who were already in flight." As a software developer I think that's a horrible oversight, but est quod est, I suppose. I hate the notion of cheating to fix it, but given that the developers f***ed up that part of the upgrade, I'm going to cut myself the required slack. Thanks for your information - it was helpful. @kerbiloid I saw that announcement. If you'd read my question you would have seen that I was talking about vessels that were in flight - the irrelevance of your "recommendation" is exceeded only by its condescension.
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[1.4.x] - KerBalloons v0.4.4 - Real Science?
Krymson Skorpyon replied to Fengist's topic in KSP1 Mod Releases
That will be wonderful -
[1.4.x] - KerBalloons v0.4.4 - Real Science?
Krymson Skorpyon replied to Fengist's topic in KSP1 Mod Releases
Thanks, @linuxgurugamer, but that's a little beyond my reach. I guess I'll have to wait for someone better equipped for this to step up and release a 1.10 version of KerBalloons. -
[1.4.x] - KerBalloons v0.4.4 - Real Science?
Krymson Skorpyon replied to Fengist's topic in KSP1 Mod Releases
For those of us (like me) who aren't modders, can you provide instructions on how to adopt the mod without the normal ZIP file download? Pretty please? -
[1.4.x] - KerBalloons v0.4.4 - Real Science?
Krymson Skorpyon replied to Fengist's topic in KSP1 Mod Releases
Anything new here? I miss my balloons...