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1FingerSalute

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Posts posted by 1FingerSalute

  1. On 3/14/2023 at 5:40 PM, HYCity said:

    Nope, it was already checked but I'm still having the same issue

     

    You want it unchecked, that way it will circularize your orbit.  You know, instead of skipping the maneuver.

    if all else fails you can just cancel Auto ascent and use maneuver planner to orbit. 

  2. On 2/25/2023 at 1:31 AM, BezKartuza said:

    Hello.
    I have some questions
    1. Can this modification improve the FPS in the game or worsen it?
    2. Is it compatible with ReStock+
    3. Can the standard autostrut be used with this?

    Hello.

     

    1. This hasn't changed my FPS in any way that I know of.

    2. Yes, works fine with Restock+.

    3. Yes but you won't need autostrut, this mod stiffens very effectively. The only reason I use struts anymore is for looks. :valgrin:

  3. On 4/7/2022 at 7:49 AM, Taaaa said:

    I have a problem with engine.
    The thrust of engine becomes low from around 2000m, and the thrust continues to be insufficient until it exceeds 25000m. (Almost no acceleration) When it exceeds 25000m, it returns to the original thrust.

    I'm using RSS.
    Can anyone help me?

    It sounds like the "Limit Q" in MechJeb's ascent guidance  is turned on and set too low.

  4. Ok, since there were many errors from other mods (mods were installed/uninstalled often probably causing that) I've decided to wipe and reinstall just a minimal mod list (RSS + visuals + Mechjeb + Kerbal engineer) and installed the current version of KSP.

    All the issues are gone, just have an issue with waterfall not working now on the Taerobee engine. It works on the solid (though it's trailing far below it) but I can work with that.

    Thanks for the help, wish I had more time to contribute.

  5. First off, thanks for making this. I love sounding rockets, I wish there were more of them without having to download really large parts mods.

    Now for the issues:

    Probe cores glow green in the VAB once placed.

    Nothing is right clickable, no menu pops up, no way to configure anything.

    Taerobee engine is spewing plumes IN the VAB.

    Here is my KSP.log

    Using KSP 1.10.1 for other mods compatibility.

  6. Has anyone else had problems getting jet aircraft beyond the speed of sound? No matter how sleek the craft or overpowered the engine there's no getting past 330ish m/s.

    I had realistic atmospheres installed but removed it thinking it was wigging out but it didn't change anything.

    This is a fresh install with less than 60 (very light) mods installed.

  7. Great Mod kylelander, thanks for making it and making it look so good!

    The only issue I have is with MechJeb's "Approach and Landing Autopilot". It still has Kerbin's runways listed in it.

    I've found the config file that is used in MechJeb but I have no idea how to alter it accurately for the KSC, Airforce and Shuttle landing strips. 

    Can anyone help?

  8. As far as the plumes go... it looks to me like both Waterfall and RealPlume are both active on most engines. Now this isn't really a bad thing.... I kinda love it! They seem to compliment each other.:happy:

    Now as far as bugs go... I've seen many.

    Trying to go EVA from one of the station cores sent Bill for a heck of a ride! It launched him out the door at breakneck speed! Barely had enough Mono to get back in.

    I tried to attach a spark Engine (i think) to the service module and the VAB froze until I exited the VAB and reopened the ship.

    I'm going to continue using SSTU in this 1.12.2 save despite the bugs, I would really like to see Shadowmage update this mod but it is after all his choice.

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