Jump to content

PositronLance001

Members
  • Posts

    90
  • Joined

  • Last visited

Everything posted by PositronLance001

  1. I think SRB's should be modifiable with different fuel types ie. less thrust, less consumption, lower ISP, high thrust, etc. They should be part upgrades, and have different costs as to not be OP.
  2. and so would tiny fins. I like building mini-rockets, but the only fins small enough are the basic ones, and those offer no control and look ugly. should be high tech tree for miniaturization though.
  3. I always play sandbox, and over-engineer a LOT (typically 500+ spare m/s) because I am a TERRIBLE pilot.
  4. I created a cluster rocket out of Shrimp SRBS (25 submunitions)
  5. I used 1.8 and strapped a Clydesdale to a cupola with wings. only 1 kerbal tho.
  6. Also I think you should be able to "paint" anything any color, but it has slight (about 2.5%) cost increase in Career.
  7. I like the orange fuel tanks, but I hate how it clashes with the white engine shrouds.
  8. it was ok in 1.7:about 5 mins, but now its 15-20 mins. also I keep getting warnings "part does not exist" etc.
  9. Agreed. IRL, most craft maneuvering is using RCS. In KSP, RCS is for docking only.
  10. Though phys warp can make large crafts that need larger reaction wheels will make them spasm.
  11. can u check my code? PART { name = FuelCell module = Part author = PositronLance001 MODEL { model = Squad/Parts/Resources/FuelCell/FuelCell } rescaleFactor = 1 node_attach = 0, 0, 0, 1, 0, 0, 0 TechRequired = largeElectrics entryCost = 2250 cost = 750 category = Electrical subcategory = 0 title = Atmospheric Fuel Cell manufacturer = C7 Aerospace Division description = A small fuel cell based off of Zaltonic’s that uses Intake Air instead of Oxidiser! attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.05 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3000 bulkheadProfiles = srf tags = array bank charge convert e/c elect energ pack power volt watt MODULE { name = ModuleResourceConverter ConverterName = Fuel Cell StartActionName = Start Fuel Cell StopActionName = Stop Fuel Cell ToggleActionName = Toggle Fuel Cell FillAmount = 0.95 AutoShutdown = false MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.001 intakeSpeed = 15 intakeTransformName = Intake machCurve { key = 1 1 0 0 key = 1.5 0.9 -0.4312553 -0.4312553 key = 2.5 0.45 -0.5275364 -0.5275364 key = 3.5 0.1 0 0 } } RESOURCE { name = IntakeAir amount = 0.5 maxAmount = 0.5 } GeneratesHeat = false UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 0.0016875 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = IntakeAir Ratio = 0.02 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.5 DumpExcess = false } } RESOURCE { name = ElectricCharge amount = 50 maxAmount = 50 } }
  12. It takes almost 20 mins for my KSP to load. Is this normal?
×
×
  • Create New...