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Marachdrifter

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  1. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: i7-9800 | GPU: RTX 2060 | RAM: 16 gb not sure if it's the case in other language, but in French, if i click on a maneuver and i say skip to this point, or if i click on my trajectory and i click skip to this point, when the time skipping will return to 1X the message say that the time acceleration have stop because of a nearby body. but it's not the case, it's because i'm at my maneuver or at the point that i asked. by the way, that message appear behing the navball, it's too low on the screen. https://imgur.com/a/EIYV81a Included Attachments:
  2. i tried to land on the Mun, but upon separation of my lander the whole ship exploded for no reason. Oh well, i'll try it again tomorrow
  3. I guess it might be a bug but it's also a feedback... but the french translation is not finish. Several parts just show "Translate_me"...
  4. Alright, so it was a big week for me. First I keep messing with EVA construction. Keep in mind I play on an unmodded version. The problem I had is that when I was building a rover on the Mun, I first had to unload the main body of the rover, and then attached the wheels. However, each time I tried to attached a wheel, the thing keep flying around because the wheels were placed halfway into the ground. So I designed that contraption. First I tried to launch the rocket with it already attached to the rocket, but it messed up my balance, so I put all the pieces in cargo, and attached it to the rocket once on the Mun. Once the arm install and secure, I builded the rover attached to it And finally, undocked it, Et voilà, a built on the spot Mun rover ! With That done, the new mission was to take a ground sample of Kerbin south pole. I decided to bring a rover with a plane, but I challenge myself to not docked them. And I quickly realized, that KSP does not like that, at all... So first I builded an heavy transport plane with a cargo hold and a nice rover that fit in the cargo Loaded the rover inside Secured the cargo Bring the onboard tech to secure the cargo properly in EVA construction mode And off we go... and it's halfway around Kerbin, it was very very long. good thing the plane was very stable in flight, so I actually left the plane fly by itself and I took a shower... Ok, I need to work on my landings ! but hey, every one survived, and the rover was still in good shape, it count right ?
  5. yeah, i've seen the same exact thing. the RCS seems to be ignited (even i had no fuel at all on the module), couldnt save. same command module as well.
  6. you can put stuff on the ground, and then pick them up to build something in EVA construction mode. but outside eva construction mode, you cannot. Put a parachute on the ground, and a regular kerbal cannot pick it up. the only work around, is to have an engineer comming, enter eva construction mode, pick it up from the ground and put it in another kebal personal inventory not really, when i say i rely on eva pack to climb up the rocket, i have nothing else in my inventory. i'm only carrying things down, not up.
  7. it's a knowned and already reported bug. You can drop on the ground items (eva packs, eva fuel, parachute, eva experiment kit, etc), and ground experiment. but once on the ground you cannot pick them up. basically the game deal with anything placed on the ground in EVA construction mode like a rocket part, that cannot get pick up by a kerbal even if you have the space and weight left in your personal inventory
  8. But on an heavier bodies i would not have relied on EVA pack to climb on the rocket. but on minimum it's way quicker to use the EVA suit from point A to point B. if it had been a mission on Duna, i would have prepared something else. https://bugs.kerbalspaceprogram.com/issues/27096 in my case the trouble was that the stroage is at the top of the rocket, there's a ladder to go to the base, but there's a bigger part at the bottom, and since it was only a few meters to the ground, there was no ladder for the last part. i couldnt just jump straight because of the larger base, i couldnt grab anything, and the storage goes too fast to grab the part while jumping. Actually, if they fix the bug that an item cannot be put on the ground in EVA building mode, there would be a logical and easy work around. get your engineer to unload the experiments on the ground and the your scientist can grab them on the ground to deploy them...
  9. yeah i did just that, i tipped the rocket over to reach for the cargo bay from the ground. i'm all for weight and volume restriction so that they dont become camels, but you dont desing your ground experiment to heavy to carry when it's a necessity to carry them... anyway, until they fix that, i will adapt my rockets next time.
  10. i am doing something wrong, or with the update 1.11, it's now impossible for a kerbal to take a ground experiment in his hands to deploy it if it has a eva pack ? That's utterly stupid, because you have to store the eva pack before grabbing the experiments and if like me you never put ladders on ships for Minimus, because it's actually easier to use the jetpack than walking, you either cannot grab the experiments in storage, or you get stranded on Minimus because the kerbal have no eva pack on him, is on the ground, and nobody can bring one to him, because two eva pack weight too much for a single kerbal to carry...
  11. Today, i created my first Mun rover, build from parts stocked in my rocket, with the EVA building. actually, i realised that i didnt had sufficient power to make the scientific instrument to work, and that i missed a beam or two, so i've sent a second rocket with the missing parts. It's crude a bit, but it's working
  12. Non, ça ne devrait pas faire ça. Tu as mentionner que l’equipage a passer plusieurs année à attendre : est-ce que ça se pourrait que le contrat à expirer tout simplement ?
  13. I think there should be a kind of archive in KSP2. I mean by that is that I should be able to look at a timeline or something like that, that keep track of the milestones of my space program. So that after a year of playing I can remember that I first got to orbit at this date, in a ship that was named this, with this crew on board. And for each event like that, you can add pictures, mission patch and write something. There would be automatic milestones (each time you first reach another planet for exemple, and we could flag any mission as a milestone if we wish. Civ 6 does that sort of thing, so at the end of the game, you can watch back your acheivements I think it woulkd add a gameplay mechanic that can be optional, but that many payer would want to do.
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