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Maniaex

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Everything posted by Maniaex

  1. Thanks for your help! I already knew that I needed to edit the position vector but I didn't know how to calculate it, or where I could look that up. But I should have known that it is possible to rewrite the position definition using longitude and latitude since it is used for the flat area around the Monolith(That was pretty stupid) which I now also edited to fit the KSC. Both worked perfectly. Thanks for that equation! I double checked if this solution also works, and it does. But I would not have found that on my own. Now I still have the Problem of the Orientation of the KSC. I know I have to edit " reorientFinalAngle " but I don't know how to calculate the value. I already checked the Kopernicus Wiki, but found no solution. So I would be greatful if you guys could help me with that as well. The new Position is: latitude = 24.6778213805329, longitude = 28.3327823273785 (I didn't bother to round the values, sorry) . But if there is a simple equation for that as well, I would appreciate it if you could state that, so I can help myself in the future. Once again, Thank you very much! I really appreciate your help!
  2. How do I properly change the location of my KSC? I use the JNSQ System and would like to move the KSC off of the equator. That was not much of a Problem, I just edited the Location in the JNSQ files. But only the Runway is snapped to the surface while everything else is floating in the air. I'm pretty sure I have to edit the Mapdecal, to flatten the surrounding terrain, but I have no idea how to do that. When I checked the JNSQ file for Kerbin I found the MapDecalTangent configs, but I don't know how to change the location to match the longditude and latitude of my new KSC. I also tried to use Kerbal Konstructs but since it is not possible to move the KSC Parts, it didn't help.
  3. Hello There, Well, I just used the Debug Menu to get him home(Shame on Me). Maybe it was a pressurisation Problem. But even after Landing Jeb went on an EVA removed the Helmet and the Level of CO2 Poisoning continued to rise, is that supposed to happen? It should be, I didn't change any of the Settings.
  4. I just started my First Carrer Mode Save with Kerbalism 3. On the Way home after the first Mun Flyby, Jeb is dying because of Co2 Poisoning. I don't understand why, he has enough Power, Oxygen, Food, Water and the Scrubber as well as the Humidity Control are working. He is in a Mk1 Command Pod. Does Somebody know if this is some sort of Mod incompability or Bug or did I just overlook some part of the new Update?
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