Traffodil
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
Traffodil replied to nightingale's topic in KSP1 Mod Releases
Which Light am I meant to use to complete this contract? I've tried 24 illuminators, the 'Light, Aviation' and others, but none seem to trigger the contract clause?- 692 replies
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I don''t have this mod (I presume this is a mod?) Thx.
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I'm still getting the /serenity hang issue, but it works fine if I delete Mechjeb2 (2.9.0.0) on KSP v1.8.1. Problem is, all my ships around the system that have MJ2 now won't load... along with one crewed capsule that's on a 30 year orbit around Kerbol.. My last save was at year 28 I've lost around 20 ships/rovers/sats. All my mods are up to date now too... any advice? Thx.
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Why is my LKO base breaking?
Traffodil replied to Traffodil's topic in KSP1 Gameplay Questions and Tutorials
Looking good so far! I went through the (laborious) process of un-autostrutting 775 pieces but kept the KJR mod installed. I've been able to switch vessels, and it has stayed intact! Also managed to dock an SSTO with no ill effects. Alpha Crew are now on board. Lights are on. Solar panels, radiators and comms. all deployed. So far so good. Thanks for the tips man!- 4 replies
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Traffodil started following Why is my LKO base breaking?
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Hi all, wonder if anyone can help. I've made a MASSIVE LKO refuelling base (it's almost the size of the SPH), and I've found that once it's in orbit, some of the components seem to break, but stay connected. Is there any way to stop this happening? A few points that may provide clues.. I have everything strutted to 'grandparent part'. Everything has 'rigid attachment' set to on. I had to cheat it into orbit, using the F12 menu. I installed the Kerbal Joint Reinforcement mod to stop everything wobbling and collapsing when on the runway. I got some advice to switch off Rigid attachment, which I did, and relaunched, but the problem persists. I Cheated the new version to orbit with the 'visualise autostruts' setting on and all was well. However, I switched to another vessel in LKO, then switched back, and again the breakages appeared as soon as I switched back.What's also weird is that when I switched back, half of the autostruts seem to have disappeared. Can anyone advise how to get over this issue? Thanks to anyone who can help... It's taken HOURS to construct this station and I don't want it to go to waste!
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