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Everything posted by IkranMakto
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I came up with better idea - hidden SAS-controlled propellers on top of the Strider. They could create a lot of torque and theoreticaly move body with legs together.
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Looks good! I like the way you've done side fins Who will build a Strider first?
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Hinges are quite bendy in every direction so one of them supports "engines" and let them bend relative to body. Next two connect tal section with hydraulic cylinders which main purpose is to support side panels creating "smooth" bendy skin It's a deep interesting ocean you're exploring to. I'm sure there's much to uncover for me too
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Thank you guys for replying! Glad to see you like this craft Actually less than 200 parts Download and test it! I think Combines use their anti-gravity tech so it lifts front of the Gunship and tail rotor lifts rear section and improves mobility. So everything is according to physics of HL world
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Aircraft inspired by Half-Life 2. It's a synth, graceful living creature with mechanical parts. I worked a lot to make it flexible, smooth and well-flying at the same time. Built for KSP 1.11 with Breaking Ground, handles moslty like coaxial helicopter. Press 1 to start or stop engines Download: https://kerbalx.com/IkranMakto/STOCK-Combine-Gunship
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totm june 2018 Work-in-Progress [WIP] Design Thread
IkranMakto replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I'm back! Stock Combine Gunship -
totm june 2018 Work-in-Progress [WIP] Design Thread
IkranMakto replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Good job! If KSP could manage so many parts... Anyway the plane looks just awesome! It even shakes a bit while engines are idling -
totm june 2018 Work-in-Progress [WIP] Design Thread
IkranMakto replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Maybe it's wheel suspension problem. I had similar issue with my tb-3 if it weighted more than 18 tons. Try deleting wheels and test retract -
100% STOCK Moho Surface Research Base!
IkranMakto replied to Jamie Logan's topic in KSP1 The Spacecraft Exchange
Seems you don't like waiting -
totm june 2018 Work-in-Progress [WIP] Design Thread
IkranMakto replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Beautiful! -
Place wing inside fuselage.
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Going to make Zveno-SPB with my TB-3. Now I'm working on I-16 type 5 (2/3 scale). Its wingspan is only 6 meters and weight will be about 1100 kg. I'm trying to make it light with low part count(~100). Only one mod used - Procedural Wings.
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Not far enough
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What Was the First Mod You Installed for KSP?
IkranMakto replied to C1arl's topic in KSP1 Discussion
FAR was my first mod in 0.25. Awesome experience compared to stock aerodynamics -
Bill and Bob made a 50 minutes flight to western mountains carrying 3200 kg load and 500 kg fuel. Plane slowly climbed to 4200 meters where brave Kerbals landed it on small plateau. Bill decided to take some photos, mount a flag and find space for take-off while Bob checked tanks and calculated exact fuel consumption - 254 kg/h. As result maximum of 2000 kg fuel onboard can provide 8h flight on full power and 1900 km range.
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Flights of Fancy Ep.1 - The Martin P6M Seamaster
IkranMakto replied to Servo's topic in KSP1 The Spacecraft Exchange
Missed this thread. Beautiful plane, smooth and realistic craft! -
Thank you! I was inspired by this game too, but... actually my model of this plane is more accurate than in IL-2. I've done a lot blueprint measuring to make this forms as precise as possible and did not forget to make its interiors Maybe I will make it, but now I'm thinking about He-111 H2 or H6 with the same scale(2/3). But it won't be so smooth since game still not providing any possibility of making automatic variable-pitch propeller.
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Thank you! I finally finished resizing and posted it in spacecraft exchange, have a look!
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9 days of quarantine, 9 days of work... It'm tired, but I present... Hope you enjoy it! TB-3 4M-17 with Breaking Ground and B9 Procedural Wings in KSP 1.9 A replica of soviet heavy bomber plane Tupolev TB-3 4M-17 (1933) on a 2/3 scale https://kerbalx.com/IkranMakto/TB-3-4M-17 It’s an early model of this plane equipped with licence engine copy of BMW VI called M-17 (705 hp) How to take-off with full weight? Instructions for default controls: 1) Throttle to 0, smooth control(Caps lock); 2) Push 1, 2, 3 and 4 in any order to start engines, let them spin and start idling. You can fly in any combination if enough thrust; 3) Plane may start rolling, don’t worry. Real one was not fitted with brakes. It should slow down by itself if you land it on grass or dirt. 4) Add throttle and control yaw, at 14 m/s it should rise its tail 5) Slightly pull up when above 28 m/s 6) You fly! Don’t rise nose above 5 degrees, just get enough speed and you can start second part…. How to fly and balance vechicle to minimize control input? Use trims! Vertical translate (I and K) slowly changed stabilizer pitch from -4 to +4 degrees. Horizontal translate (J and L) changes neutral position of tail rudder from -7 to +7 degrees. Action Groups: 1, 2, 3 and 4 - start/stop engines 0 - side door, hatch and ladder toggle 9 - bomb bay doors toggle 8 - drop bombs Specifications: Max speed Ground level - 52 m/s (185 km/h) At altitude - 54 m/s (194 km/h) Min speed(stall) - 18 m/s (65 km/h) Take-off speed - 24-29 m/s (86-100 km/h) Landing speed - 22-25 m/s (80-90 km/h) Empty weight - 9818 kg Fuel weight - 2040 kg in 2 tanks (223 LF and 183 LOX) Bomb weight norm - 3200 kg Bomb weight max - 4000 kg Max take-off weight - 15000 kg Length - 16.25 m Wingspan - 26.60 m Engine: A small BG’s motor equipped with 2-blade fixed pitch(wooden) propeller. I did some thicks to make it as much realistic as possible. When running RPM limit always set to 430 rpm, but engine it won’t reach that speed. I fought a lot with this strange physics because higher AoA somehow doesn’t mean higher drag. Idle - 110-130 rpm Cruising - 300-350 rpm Max power - 400-420 rpm Propeller - 2.3 m Flight time > 8 hours Climb rate 1-4 m/s depends on load
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[1.9.0][BreakingGround] Propeller Pith And Rotor Torque 0.3
IkranMakto replied to CarnationRED's topic in KSP1 Mod Releases
Works pretty well and easy, fast and precise. But... Seems like it's script-heavy or maybe buggy, I suddenly got 5 FPS mid-flight when tested my old bomber craft. Does script run for each blade? No problem when there're 2 of them, but when 16? Suggestion: Making custom axis proportional to current speed from 0 to 400 m/s for example. And control blade deploy by KAL-1000. It will have even more use I think. -
Fan Shroud and how to use it?
IkranMakto replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
It provides only small amount of lift since it is a ring wing. As description says: This aesthetically pleasing shroud is for a medium ducted fan engine. Helps reduce the incidence of air crew incidents with them by over 5%! -
totm june 2018 Work-in-Progress [WIP] Design Thread
IkranMakto replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Looks awesome, I really like this plane! But already 60 tons I'm not surprized that landing gear can't hold it -
Ignition! Each M-17 engine could be started or stopped independently. KAL-1000 simulates pneumatic starter - spins it slow, adds throttle for a while and then sets it to idle at 110 rpm. A small servo on the shaft creates wobble and anti-torque. Take-off RPM is 375, increasing to 395 as speed rises and could increase up to 418 on high altitude. Plane can fly on any 2 engines running
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TB-3-4M17 Stock + Procedural Wings. Scale 2/3 90% finished Resized to correct forms and dimentions(+/- 4%) from blueprint. She's awesome. Actually Procedural Wings is the best mod I've ever installed. I feel so free with it, like I got precise tool for my imagination. The plane has realistic max and min speeds, thrust, lift, CoM and CoL with no tricks such as hidden rudders, wings, thrusters or so.