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klyith

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  1. Bug report for the SnackResourceSwitcher module: the resources from the first option are still added to the subsequent options, unless the subsequent option has the same resource type. So on the Snack Tins, snacks are still added even if you set them to soil only. A more complete example: This set of options will produce FuelTank = LiquidFuel 3240 / Oxidizer 3960 (correct) mega snack: LiquidFuel 3240 / Oxidizer 3960 / Snacks 7200 (wrong) Oxidizer Only: LiquidFuel 3240 / Oxidizer 7200 (wrong)
  2. This. You can save that information, it would not be difficult. And the default should be that no information is collected without the user saying yes. A data collection plugin should be surfaced to average users, not just the ones who read forums and license files. I'm not against your concept, though I'm pretty ambivalent about it being a 3rd party initiative rather than an official Squad thing. But you really should not be doing it opt-out and silently.
  3. For anyone else who wants a slightly more interesting / distinctive button for the toolbar, I made these: (cybutek feel free to use them if you like)
  4. The new version of MuMechLib introduced with FixedCamera has made a bug with the servo setup UI. If you create or load a ship with servo groups, they stick in the setup window when you make a new ship or load a different one. It doesn\'t clear until you fully restart ksp. If you load the second ship (already set up), it doesn\'t affect the control screen when you launch. So as long as you only want to design one mecha ship per time you launch the game, it\'s cosmetic...
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