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KSP2 Release Notes
Everything posted by Vortinium
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That was the main idea, unfortunately once inside, the kerbal was killed by the collisions of the object. I've decided to keep the shuttle closed (you can't go in) but you can't still be eject if you stand on the path of the shuttle (at your own risks).
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The car dissapear into oblivion above Ithil, here's a screenshot of the location.
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Here the link to the video of it: https://youtu.be/qYlz0Kd_k-I
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I've updated the installation description if you still have trouble finding the steam file just hit the windows key. thanks for being interested in my mod !
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vortinium replied to Thomas P.'s topic in KSP1 Mod Releases
You see your planet normal map ? Take it, put the alpha at 50% and you're set. -
I think I should remove this mod it's causing so much trouble and it's not crucial.
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Scatter, that's why they are sometime inside one another.
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https://imgur.com/FKeUiMe There is smaller buildings in the fog .
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I didn't know it was review by Kotabos ! That's awsome ! thanks for pointing it out !
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vortinium replied to Thomas P.'s topic in KSP1 Mod Releases
Thank man, I can work on my planet update. So when kopernicus 1.8.x is out my planet is ready to be publish. RIP particle system -
No you have to download the dependency.
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The Footprint part.
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Ecumenopolis is the concept of a planetwide city. Ecumenopolis Ecumenopolis is a planet pack containing a planet-wide city Ecumenopolis and its frozen moon Ithil, focusing on quality rather than quantity Ecumenopolis and Ithil have a rich surface with a significant variety of buildings and rocks. My inspirations for the planet orbit were coruscant from star wars and trantor from fundation. When landed on Ecumenopolis, a city ressembling blade runner appear to the eyes of the kerbal. Tips : There are refinery stations located near the city light on Ithil, they are tough to find but it's worth the exploration ! (if you manage to find one post the screenchot on the topic) Go at 10° South 139° East (-10,139) on Ithil to find the mass driver. A picture is worth a thousand words Craving for more screenshots ? Download Ecumenopolis Installation instruction Download and extract these mods : Kopernicus EVE CTTP RECOMMENDED MODS : Scatterer ( for a yellowish atmosphere) Once you've download these amazing mods : Ecumenopolis is still in 1.8.3, download the 1.8 version of each mods. Extract the GameData folder found in the downloadable .zip directly into your Kerbal Space Program install directory. example : if you're using steam the directory should be at : Steam\steamapps\common\Kerbal Space Program\GameData Just drag and drop your extracted files into this location. The CTTP directories should be located at: \Kerbal Space Program\GameData\CTTP Don't forget to enable the terrain Scatters in the setting of the game and put them at 100 %. Special Thanks to : @Thomas P. For maintaining kopernicus. @Waz For maintaining Environmental Visual Enhancements. @Galileo For helping me and inspiring me. Licencing Ecumenopolis is under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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Because, when scatterer is off I don't see the glitch. It could also be scatterer that make a hidden problem in kopernicus apparent. But I can't see the problem, because I check the planet config and the planet normal map multiple times and it's seems fine. I don't have access to my planet config, texture and the kopernicus log right now. I will have access to it tomorrow.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vortinium replied to Thomas P.'s topic in KSP1 Mod Releases
Does Kopernicus scatter system support FBX files with animation ? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vortinium replied to Thomas P.'s topic in KSP1 Mod Releases
I'm trying to make a City-Wide planet in Kopernicus but I have a problem with the texture of some of my 3d models. When I load them in Blender or unity the UV works but when they appear on my planet everythings seems offset and with the wrong size. (picture below) I was also wondering if I can change the Scatters spawning distance vertically independently of the XY plane. I also want my building to emit Light, How do I do it ? Some of my building are spawning inside other building, can I avoid that ? Finally when I'm in orbit I've got those Bump on the side of my planet do it have to do with the offset of my Vertex Height map or the planet'sNormal map ? Thanks for all your help so far. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vortinium replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks for the help ! now I realise it was quite dumb and unproductive to have so many mods while creating a world ( wait an eternity during the loading screen and I didn’t realise it’s such a pain in the cheeks to browse through all the mods files for someone else).Thanks for answering despite of that ! For the normal map I use a tool on Gimp that convert my colormap into a normal map (in blueish Colors) however I see that other normal map have a greyish tint with a low alpha, any tips for creating them ?