Jump to content

Vortinium

Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by Vortinium

  1. I have a problem with the illumination of my color map : the dayside of it has an offset of 90° from the normal dayside. Here’s my game data folder : I use KSP 1.7.3 with the correct version of kopernicus and kittopia. Also I can’t open the gui of kittopia when I press ctrl p or ctrl t.
  2. i'm trying to create a planet with Kopernicus and scatterer, I've encountered some issues. 1st issue : I want my planet atmosphere to be colored in a brownish tint. On the Scatterer Tool (who's really well done ) i've got this Rayleight scattering parameters : However I get a blueish color 2nd issue: the atmosphere seems too thick compare to other planets. 3rd Issue : I don't know if it's scattering or Kopernicus that pose problem but my planet is divided in four zones. There is one Night zone where the ground is too luminous, one night zone is right, there is one day zone where the ground is too dark the other is ok. Here's my gamedata folder, part of the planet config and the config file for the atmo : Scatterer_atmosphere { Atmo { name = Ecumenopolis experimentalAtmoScale = 2 cloudColorMultiplier = 3 cloudScatteringMultiplier = 0.200000003 cloudSkyIrradianceMultiplier = 0.0500000007 volumetricsColorMultiplier = 1 Rg = 4500000 Rt = 506603 RL = 5087547 atmosphereGlobalScale = 1 EVEIntegration_preserveCloudColors = False HR = 5 HM = 1 m_betaR = 0.03200,0.0285,0.003318 m_mieG = 0.70000024 rimBlend = 20 rimpower = 600 specR = 25 specG = 25 specB = 25 shininess = 50 assetPath = TheWorldBeyond/TWB_DawnSystem/Scatterer/Planets/Ecumenopolis/Atmo configPoints { Item { altitude = 200 skyExposure = 0.25 skyAlpha = 0.2 skyExtinctionTint = 1 scatteringExposure = 0.230000004 extinctionThickness = 1 postProcessAlpha = 1 postProcessDepth = 0.0799999982 extinctionTint = 0.5 openglThreshold = 10 viewdirOffset = 0.0120000001 } Item { altitude = 2000 skyExposure = 0.25 skyAlpha = 1 skyExtinctionTint = 1 scatteringExposure = 0.230000004 extinctionThickness = 1 postProcessAlpha = 1 postProcessDepth = 0.100000001 extinctionTint = 0.5 openglThreshold = 10 viewdirOffset = 0 } Item { altitude = 200000 skyExposure = 0.200000003 skyAlpha = 1 skyExtinctionTint = 1 scatteringExposure = 0.200000003 extinctionThickness = 1 postProcessAlpha = 1 postProcessDepth = 0.100000001 extinctionTint = 0.5 openglThreshold = 10 viewdirOffset = 0 } } } } I run KSP on 1.7.0 with Scatterer 1.7.0 By the way if you know a library that have all the comands, I take it !
×
×
  • Create New...