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ZZetho

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  1. It is, in the metallic gloss map, make the windows a dark-ish grey for a nice shine.
  2. I'm pretty sure this is caused by restock, it's something I also encountered when I used restock along with TURD, unfortunately I don't remember exactly how (or even if) I fixed it.
  3. @SqueakyIf you've been having trouble figuring out recolours on your own the pair of tutorials I made may be helpful (assuming you haven't looked at them already), a good place to start would be looking at existing recolours and copying what they do. Another hot tip: chatGPT will not give useful answers for this kind of thing, there just Isn't enough information out there about this stuff for it to pull from, I haven't personally asked it about KSP configs but I would assume its answers are mostly unhelpful.
  4. Most of them are called Recolor Collection - "something" but the Near Future Aero and Launch Vehicles ones are for whatever reason called TU NearFuruteAero and TU NearFutureLaunchVehicles respectively.
  5. This is great, one minor correction though, all of my recolours except the Tantares one are available on CKAN. I also made my own list of recolours I know of (at the bottom of the Recolour Collection OP). There's a few extra ones in there you may want to add (mostly from random posts throughout the TURD thread).
  6. Well, in that case here's the release for everything that I've done so far: Tantares recolour I won't do any more on this till after tantares updates (the only thing actually left to do is the soar panels). pics: Yeah lol. (something something Ride Eternal Shiny And Chrome!)
  7. Not as far as I know. There's a list of all the recolours I know of at the bottom of the OP.
  8. The Near Future Aeronautics and Near Future Launch Vehicles recolours are now available on CKAN.
  9. This is what i do, take a look at the TU wiki for why / what this does. Take the original texture, flip it and make it opaque, make it greyscale, fiddle with brightness / contrast, use the "CMY ghost" (from here) filter with everything turned all the way down, mess around with the luminosity / alpha curves, this makes the whole thing shiny metal, some bits shouldn't be (like windows) so they get edited out by making them dark and opaque.
  10. Work has started on a recolour for Tantares, this one will have proper metallic gloss maps, allowing for some very nice shiny parts.
  11. I don't think so but I've also never tried.
  12. I'm still not certain on exactly what you want to do but I don't think that is possible.
  13. It isn't corrupted, its just in the wrong format, i had the wrong release set as the latest one, reinstall and it will be fixed. This is because of the same thing and also should be fixed. Not entirely sure what this means, if you mean having multiple variant selectors then no, parts can only have one.
  14. @MrShelter@UncleMateo Have you considered making a dedicated thread for your recolour (or perhaps using @UncleMateo's existing thread)? It would help keep things organized, as opposed to being spread across multiple threads.
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