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There's a tutorial i made linked at the bottom of the OP here: There's also stuff on the TU wiki: https://github.com/shadowmage45/TexturesUnlimited/wiki/Feature---Recoloring
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[1.12.x] Textures Unlimited Recolour Depot
ZZetho replied to Manwith Noname's topic in KSP1 Mod Development
This sounds like an install issue. it should be installed like: GameData\TURD\TU_BD_Recolour. -
It is, in the metallic gloss map, make the windows a dark-ish grey for a nice shine.
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[1.12.x] Textures Unlimited Recolour Depot
ZZetho replied to Manwith Noname's topic in KSP1 Mod Development
I'm pretty sure this is caused by restock, it's something I also encountered when I used restock along with TURD, unfortunately I don't remember exactly how (or even if) I fixed it. -
@SqueakyIf you've been having trouble figuring out recolours on your own the pair of tutorials I made may be helpful (assuming you haven't looked at them already), a good place to start would be looking at existing recolours and copying what they do. Another hot tip: chatGPT will not give useful answers for this kind of thing, there just Isn't enough information out there about this stuff for it to pull from, I haven't personally asked it about KSP configs but I would assume its answers are mostly unhelpful.
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Most of them are called Recolor Collection - "something" but the Near Future Aero and Launch Vehicles ones are for whatever reason called TU NearFuruteAero and TU NearFutureLaunchVehicles respectively.
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This is great, one minor correction though, all of my recolours except the Tantares one are available on CKAN. I also made my own list of recolours I know of (at the bottom of the Recolour Collection OP). There's a few extra ones in there you may want to add (mostly from random posts throughout the TURD thread).
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Well, in that case here's the release for everything that I've done so far: Tantares recolour I won't do any more on this till after tantares updates (the only thing actually left to do is the soar panels). pics: Yeah lol. (something something Ride Eternal Shiny And Chrome!)
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Not as far as I know. There's a list of all the recolours I know of at the bottom of the OP.
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The Near Future Aeronautics and Near Future Launch Vehicles recolours are now available on CKAN.
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This is what i do, take a look at the TU wiki for why / what this does. Take the original texture, flip it and make it opaque, make it greyscale, fiddle with brightness / contrast, use the "CMY ghost" (from here) filter with everything turned all the way down, mess around with the luminosity / alpha curves, this makes the whole thing shiny metal, some bits shouldn't be (like windows) so they get edited out by making them dark and opaque.
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No, I do my own thing.
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ZZetho changed their profile photo
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Work has started on a recolour for Tantares, this one will have proper metallic gloss maps, allowing for some very nice shiny parts.
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I don't think so but I've also never tried.
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I'm still not certain on exactly what you want to do but I don't think that is possible.