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Work in Progress mod about adding recolours to Restock and Restock+ mod, by @MrShelter,@UncleMateo, @Spartwo, and @PicoSpace Installation: Use https://spacedock.info/mod/3748/RestockRecolour and merge GameData folder, OR Download source code from github, grab TURD folder inside and put into GameData and merging with TURD https://github.com/likeproblem/RestockRecolour(most of the info is there, I'm too lazy to update this page) How much done? A half! 173/340 [50.88%] THE LIST HAVE BEEN MOVED TO https://github.com/likeproblem/RestockRecolour/wiki/Part-List, albums at home page Dependencies: -Textures Unlimited(latest version from either github or ckan) -Module Manager -Restock and Restock+ obviously, why wouldn't you? -TURD - obligatory now, for fixing "mistakenly" deleting configs for actually non changed models Known Issues: Some stuff doesn't like switching meshes properly, so after you switch variants you have to switch to Default and Paint again Mk1-2 pod can't color top hatch for some reason Just a silly issue, some parts such as TURD's jet engines and intakes, and radial science module, will appear transparent, however after you launch vessel return to VAB it will fix itself Honorable Mentions: -@UncleMateo, @Spartwo, and @PicoSpace for contribution effort -@Halban for TU fix -@ZZetho for amazing tutorial and help along the way -@Orbital_phoenix for inspiring to do the same We are open to any feedback, so don't hesitate to ask questions/request Licensed under CC BY-NC-SA 4.0
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I'm a sucker for Chinese rockets so I decided to give it my own spin. Mods: Restock+, Conformal Decals, Modular Launch Pads
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As you can on the picture, the schnauzer engine does not have a plume while all the other engines have. Does anyone know how to fix it? oh and here is my mod list:
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Hello, Got bored and decided to document a new KSP science play-through, which I am dubbing Atmos (a portmanteau of Atmosphere and Cosmos). It's mostly stock with some visual mods, QoL mods, and Restock. A return to simple roots, I'd say. Starting with the Skybound program, Jeb preps for his first flight in Skybound I. Sadly, without a ladder, the entire rocket had to be rolled back to the VAB to fit him back into the seat. Skybound II was a good step up, resulting in an extra-atmospheric trip. Sadly, Jeb would die because the engineers forgot to attach a decoupler to the capsule, resulting in a "lawn-dart"-like phenomenon, flattening him against the surface of the ocean at 500M/S. Valentina was more successful, and with a decoupler-equipped space capsule, she made a gentler trip back to the surface after an upper-atmospheric flight. I would like to keep updating this as I go. Hope you enjoy my simple little journey. Oh, and if you'd like a closer look at my flag, here it is.
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You have probably noticed that the waterfall configs for nuclear engines are broken. This configs gives them working plumes using the template provided by stock waterfall, specifically an older version of it. I have found this template used in the recycled parts mod for the kandl engine. Note that kerbal atomics also changes the plumes to its own which arent broken but merely ugly as well as add a LF mode switch which makes this incompatible with it. I do plan to bundle a fix for those too but i want include FFT in that fix and i would like to find a better plume for gas core rockets. Download via GDrive
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Ok so I got restock and restock waterfall config, deleted my old stock waterfall config. All the rocket engines have their waterfall effects but the rapier, whiplash, panther, goliath, wheesley and juno have not got them. (aka they have their rather ugly stock effects) even if I put back the stock waterfall config file in gamedata the air breathing engines still don't get their waterfall effects applied. anyone know how to fix this? Edit: i dowloaded the lastest stock waterfall config and it worked when i used a whiplash, but rapiers are weird, especially the closed cycle mode, the plume is missing