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About me
To test is to doubt!
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Location
Kerbin, 22480 Lanrivain, France
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Interests
KSP, SciFi movies, Photography
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[WIP] New Generation ESA Rocket: Vega, Ariane 6....
OnlyLightMatters replied to josselin2196's topic in KSP1 Mod Development
It seems we will never see the blue stripes on A6's ESR (P120C) - and this is not surprising. https://media.licdn.com/dms/image/D4E22AQG84iL2rYcqpg/feedshare-shrink_2048_1536/0/1710927166711?e=1714003200&v=beta&t=QtQh9OT8lLcskRqanuDlJB-wuqHFh2UYVJt57mccajE https://media.licdn.com/dms/image/D4E22AQFAUQ7E_kgPXQ/feedshare-shrink_1280/0/1710927148686?e=1714003200&v=beta&t=Psv-_Rm11YHSf9Mcpy1Nb-S5sm-bl99-gVpZE-63y7k -
[WIP] New Generation ESA Rocket: Vega, Ariane 6....
OnlyLightMatters replied to josselin2196's topic in KSP1 Mod Development
I was very interested by this mod but I am a bit disappointed by the ISPs retained for Vulcain and Vinci engines which are not consistent with LF/LOX propulsion but rather solid boosters. A 3,75m A6 rocket is maybe too big for the stock game. Same issue with the Knes mod though, plus with insane ISPs for some monoprop engines. -
Not exactly playing KSP1 but preparing a new flag for my games. Old CNES flag: Reviving this oldie:
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
OnlyLightMatters replied to zapsnh's topic in KSP1 Mod Development
Hiiiiiii! I'm back! I've just installed the mod from CKAN. OMG that's a really better user experience I can see you kept a few propositions I've made Thanks for the work provided !- 116 replies
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Map & Tracking Station Can't create a maneuver node within another SOI
OnlyLightMatters replied to Emmdh3's question in Map & Tracking
I don't know whether it's a bug or a lacking functionality because I have not much played the game since it went out, but I second this report. 2nd major issue to me after the heating parts inside a fairing. -
Parts & Vessels Parts inside fairing heating up
OnlyLightMatters replied to GradientOGames's question in Parts & Vessels
I agree. This is the most annoying bug I've encountered so far. I have to deactivate the heating management before each launch. -
Parts & Vessels Parts inside fairing heating up
OnlyLightMatters replied to GradientOGames's question in Parts & Vessels
Same bug here (batteries, solar panels) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 up to date | CPU: Ryzen 5600X | GPU: 6700XT | RAM: 48GB -
First mod I installed for KSP1 after KER. Got quickly fed up with the stock science management system.
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Bug Status [9/14]
OnlyLightMatters replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Wobbly rockets are finally being taken seriously! -
Hi! well this quite a lovely cockpit for sure, I think I'm going to adopt it for the long term! I have one question: Where does the cabin with the door comes from? Don't think I saw it in NF mods nor in Station parts redux. Last, one remark, personal opinion. The KJ-10 orbital engine looks nice but seems to be poorly balanced regarding stock standards: It's heavier than the Terrier 0.5t/0.8t but is smaller, delivers half its thrust in vacuum 60kN/30kN, has a significant lower ISP 345s/316s although the nozzle is longer, does not produce electricity when working... To its benefit I can only notice 1° more gimbal and far less pack volume 1300L/350L. This later benefit is really expensive regarding the rest. The mass disadvantage is the hardest to swallow
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[1.12.x] ForScience! - Your science autopilot.
OnlyLightMatters replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you so much for having adopted this mod! I am personally not a big fan of all the micro management requested by the stock science gameplay. -
[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
OnlyLightMatters replied to zapsnh's topic in KSP1 Mod Development
Hi all. Sorry, I did not have much time to work on the subject and I won't have any before at least several months. I am resigning of my current occupation because I am finally joigning a space agency! I still don't understand how they were foolish enough to accept me I should get to Kourou in November. So, I have a lot of work to find a successor and train him/her to my activities. My work is here : https://github.com/OnlyLightMatters/SrcZTheme You are more than welcome to use, fork, steal it, whatever.- 116 replies
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
OnlyLightMatters replied to UltraJohn's topic in KSP1 Mod Development
Tried in two steps first navball.png then NavBall.png after a double check with the debug mode and it works! Quality is really better with a higher texture size, numbers are a bit blurry with the stock texture.- 255 replies
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
OnlyLightMatters replied to UltraJohn's topic in KSP1 Mod Development
Yes I already use Texture Replacer for a MilkyWay Skybox, for my KSRSS x2.7 game.- 255 replies
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