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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
Delete the following in ZTheme/PluginData/flight: true_down.png true_over.png true_up.png false_down.png false_over.png false_up.png disabled.png- 116 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
The PAW title bar is called `PAWTitleBar`. It's on line 82 for v1.1.3.1, but for v1.1.3 it's on line 76.- 116 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
Sorry for the (really) late reply. Can you try this version: https://github.com/zapSNH/ZTheme/releases/tag/v1.1.3.1- 116 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
What does it look like without ZTheme? I don't think I can really recolor it (via HUDReplacer) since it seems to already be recoloring the texture to be as red as possible. I could maybe make the part icon brighter but it may look a bit bad. Also, how do you trigger a partial failure? Can you give me some steps to reproduce or a save file with a partially failed engine?- 116 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
There should be a small tab that reveals the launch site picker. Do you have the 'extra launch sites' option enabled in the difficulty settings?- 116 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
ZTheme v1.1.3 About A minor-er release to address an issue and a design flaw HUDReplacer v1.2.11 or higher is recommended. Changelog Add texture for the 'you can't purchase this item because you're too poor' button. (#9) Minor adjustments to the other purchase buttons so that they don't overlap the part window. Add a better pin icon that wasn't made in MS Paint. Known Issues KAL Editor icons sometimes don't show up.- 116 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
See: https://github.com/zapSNH/zui/blob/main/Transformer.cs and https://github.com/zapSNH/zui/blob/main/config.cfg It's basically wheeeUI does but without the wheee. I wonder if you can achieve a linear(ish) throttle/gee gauge by making the rotation and x-position constant.- 116 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
I found a way to "remove" the loading text without using Harmony!- 116 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
I've been """"learning"""" how to create plugins for KSP and I made one that makes the navball mimick the behavior of the KSP2 one. Source Code and Download: https://github.com/zapSNH/zui- 116 replies
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
zapsnh replied to UltraJohn's topic in KSP1 Mod Development
It might actually be user error . It seems that if the texture for rep_background isn't the exact size, it'll break.- 256 replies
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- totm may 2023
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
zapsnh replied to UltraJohn's topic in KSP1 Mod Development
For some reason HUDReplacer (or ZTheme (or RP-1)) now decides to load UIElements_14 instead of rep_background. It also doesn't show the reputation amount. Hovering over the element says that it's UIElements_14. I have no idea how RP-1 works so I have no clue how to fix it. Why is it loading UIElements_14? Link to github issue- 256 replies
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- totm may 2023
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
zapsnh replied to zapsnh's topic in KSP1 Mod Development
About A relatively minor release to address a couple of issues. HUDReplacer v1.2.11 or higher is recommended. Changelog RP-1 support has been added. The loading icons for RSS should now depict the RSS planets (AKA the irl planets). These have not been tested however. Icons in the tracking station have been themed. Minor design adjustments The stage add and remove buttons are now less garish. Reputation bar should now be more accurate. The decline contract button is now less blurry. The recover and space center buttons should no longer overlap eachother. The SAS and RCS buttons should now look more sleek. Other minor stuff. Known Issues KAL Editor icons sometimes don't show up. v1.1.0b -> v1.1.2 release notes- 116 replies
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
zapsnh replied to UltraJohn's topic in KSP1 Mod Development
Can confirm that it works (after like 2 hours of loading)! I did add onScene = SPACECENTER to the config file but I have no idea if it actually does anything and at this point I can't wait 2 more hours to check. -- Also, can you add recoloring support for the RCS and SAS buttons (specifically their disabled states). Right now I use a bright radial gradient so that they're readable when disabled but it kinda looks off.- 256 replies
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- totm may 2023
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Now I'm facing another problem, the post seems to have a height limit and cuts off at a certain point making the content below that point unreachable. Do I just rewrite the post at this point?
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Hi, I royally messed up the formatting for my post when I was editing it and I need help in trying to undo it. Is there any way for me to undo an edit?