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zapsnh

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  1. What does look like without ZTheme? Can you send a screenshot of it (with and without ZTheme)?
  2. Probably, depending on how simple they are to implement. Not really, I just think of features in my head and attempt to implement them. I would gladly consider community feedback if there is some. Theoretically, you could just rip out the entire KSP UI out and replace it with your own but that would be way too time consuming and also might interfere with other mods that do stuff with the UI. Aside from that, adding new UI elements often requires cloning an existing UI element and messing with it until you get what you want with it. I could look into making the elements in Unity and importing them in KSP though.
  3. The gauges actually are already relocatable with the object transformer (based off of wheeeUI ). You just have to find the name of the gauges' GameObjects. IIRC the names are ThrottleGaugePointer and GeeGaugePointer.
  4. I made these navball 'thumbs' (idk what they're called) that display the throttle/g-force values. You can drag the throttle thumb around and set the throttle with your mouse just like the one in KSP 2! What do y'all think? source: https://github.com/zapSNH/ZTheme/tree/main/ZUI/ZUI (GaugeThumbs.cs and ThumbDrag.cs specifically) (please ignore the misaligned throttle gauge pointer and texture, i'll fix that soon)
  5. I'm trying to create an in-game GUI for configuring theme options with HUDReplacer (kinda similar to this but changes are triggered by a custom GUI). I currently have a system with a config file which has nodes that look like this: which are converted to HUDReplacer nodes and saved to a config file depending if the nodes are enabled (which is in another node). This seems to work if I enable/disable nodes while the game isn't running but whenever nodes are enabled/disabled at runtime it seems that HUDReplacer (or KSP) doesn't recognize a change if I forced a reload. I tried using GameDatabase.CompileConfig(configNode)but it the game still doesn't recognize a change. I think I have a solution that would require modification of HUDReplacer's code (which I would rather not do for my silly GUI (but also could allow other less silly mods to use HUDReplacer to dynamically change/recolor stuff)). Potential solution:
  6. The icons should probably have a thicker outline since they are much smaller in-game. (at least at 100% scaling)
  7. It would probably depend on how those mods implement their VAB icons. You could try to follow the HUDReplacer guide here and see if that works. If it doesn't, you can also try to see if the icons are in the mod folder and replace thw icons there.
  8. Delete the following in ZTheme/PluginData/flight: true_down.png true_over.png true_up.png false_down.png false_over.png false_up.png disabled.png
  9. The PAW title bar is called `PAWTitleBar`. It's on line 82 for v1.1.3.1, but for v1.1.3 it's on line 76.
  10. Sorry for the (really) late reply. Can you try this version: https://github.com/zapSNH/ZTheme/releases/tag/v1.1.3.1
  11. What does it look like without ZTheme? I don't think I can really recolor it (via HUDReplacer) since it seems to already be recoloring the texture to be as red as possible. I could maybe make the part icon brighter but it may look a bit bad. Also, how do you trigger a partial failure? Can you give me some steps to reproduce or a save file with a partially failed engine?
  12. There should be a small tab that reveals the launch site picker. Do you have the 'extra launch sites' option enabled in the difficulty settings?
  13. ZTheme v1.1.3 About A minor-er release to address an issue and a design flaw HUDReplacer v1.2.11 or higher is recommended. Changelog Add texture for the 'you can't purchase this item because you're too poor' button. (#9) Minor adjustments to the other purchase buttons so that they don't overlap the part window. Add a better pin icon that wasn't made in MS Paint. Known Issues KAL Editor icons sometimes don't show up.
  14. See: https://github.com/zapSNH/zui/blob/main/Transformer.cs and https://github.com/zapSNH/zui/blob/main/config.cfg It's basically wheeeUI does but without the wheee. I wonder if you can achieve a linear(ish) throttle/gee gauge by making the rotation and x-position constant.
  15. I found a way to "remove" the loading text without using Harmony!
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