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GradientOGames

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    Gamer and game developer.
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  1. How come KSP2 is using a 3rd party plugin for wheel physics? At this point it'd make more sense to just make a brand new wheel system that works properly with the KSP2 systems.
  2. It's likely to do with floating point imprecision with the wheel physics 3rd-party addon the devs are using. A good long term solution would simply be creating their own wheel system that is compatible with their terrain system's floating point origin shifts within local space.
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5700X | GPU: RTX 3050 | RAM: 32GB Grandparent mode is objectively superior over root mode in very large vehicles. For some reason the game resets that settings to root mode, either on purpose, or the setting is just not getting saved/loaded from PlayerPrefs. I keep forgetting to change it back, so I load into a game where all of my new launches keep combusting until I remember that I need to go to main menu and change the setting again. Included Attachments:
  4. Bug? devs should just call it a feature, it has saved my ass from accidentally staging so many times...
  5. No, I believe the trajectory bug and the this bug are both related to the same issue where the game sometimes doesn't recognise that a vessel has left the surface.
  6. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5700X | GPU: RTX 3050 | RAM: 32GB Parts in question are batteries and solar panels inside a fairing. The batteries are fully inside and are 100% occluded by the fairing. However, while launching through the Kerbin atmosphere, the parts are getting heated up close to the point of destruction. Included Attachments: .ipsImage { width: 900px !important; }
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5700X | GPU: RTX 3050 | RAM: 32GB Put in 'other' category cause there isn't a science category yet Trying out the new science update and I love it, though every now and again I get a notification that I can EVA the collect samples... in space... When I go EVA the notification goes away. Hovering over the science button, it shows that the games thinks I am currently landed on whatever biome I'm currently above, this has happened with the ocean and the KSC. Included Attachments:
  8. I've seen so many sunset screenshots because of the new atmosphere stuff, but the Kerbol lense flare looks the same on every single one of them. Just a bit of random rotation on parts of flare would make them more interesting. Someone might have made this post before it seems quite obvious to me...
  9. That's nice! Also to be more specific, are the any plans to switch part of the game to ECS?
  10. Would a long term solution possibly be the use of DOTS for more than just colonies. By DOTS I mean more than just Burst and the Job system, I'm talking like, ECS. A partial transformation of the game to ECS would significantly increase performance. Is the Job system and Burst compiler already in use yet? If not, just a few heavy math operations done in a burstified job would make it 50x faster!
  11. I wouldn't say it would take THAT long though I can't say much as my games using ECS and DOTS haven't been as ambitious. Unity engine's DOTS seems like a simple fix but then the ksp2 devs have to figure out how to mix that with everything else. It'd be more worthwhile to get the first few roadmap items done, and then start working on converting the ENTIRE project into dots rather than a mix. This would fit into colonies development as there are talks about using Dots for the colonies stuff, but we'll see.
  12. It is an incredibly complex technical challenge, but devs at Unity and have been working on making such a system for years, all the ksp2 devs need to do is to utilize it.
  13. I've been advocating for the use of DOTS for years, however it is nice to see someone more recognisable in the community wanting the implementation of this technology as well. I'm sure there's a small handful of unity users in this forum who despises those who blame the engine, when they provide solutions to these problems. Admittely I've been datamining KSP2 (I know, I'm a horrible person) and I've found no DOTS packages, no C# job system package, and no entities package. This is very dissapointing as, speaking from experience, converting an existing project to DOTS is an absolute nightmare! I hope the KSP2 devs have an easier time converting KSP2 to DOTS... assuming they don't give up doing so...
  14. perhaps Nate can only say things about design and some other person related can describe the technical side where Nate doesn't have much control on? What is your whole point here? This would be incredibly unlikely, data miners across reddit have brought up the very large amount of content the ksp2 keeps disabled likely as the features aren't complete yet (colonies, interstellar, perhaps experimental optimisations). Whatever you heard is not only a plain lie, but I doubt others have even thought of the idea and you are bluffing. give us some sources.
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