Jump to content

MunarEclipse

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by MunarEclipse

  1. So, a bit of an odd issue: I have a flight going to the Mun. My craft has a working connection to KSC (relayed once via a probe), but my pilot is still suffering the "Isolation" penalty. Has anyone else encountered this? Or is the connection required to be direct, rather than via relay? (I am using RemoteTech, could that cause any issue?) EDIT: Please disregard, don't know how I missed the answer in the info the first time, but have seen now that RemoteTech causes a conflict with this one. Sorry for the trouble.
  2. I found the issue, in case anyone else runs across this. I was able to narrow down the problem to the Interstellar Extended mod, and confirmed that uninstalling it allowed me to load the game without issue. When attempting to reinstall it, I noted that the "Community Tech Tree" suggested add-on had not been installed with CKAN, and since the issue was tech tree related, suspected that might be necessary. Reinstalling Interstellar Extended with the Community Tech Tree mod removed the duplicate entries and the game will now successfully start. So for now, if you're having this issue, consider Community Tech Tree to be required rather than suggested with Interstellar Extended.
  3. output_log.txt: https://drive.google.com/file/d/1xm1M4yXhy8bpcrZ34TAQKagcAe74QooP/view?usp=sharing  Mod list: https://drive.google.com/file/d/17u2u_NzirG_-btJXpXSnayormWGtDoPh/view?usp=sharing When loading the game, the loading screen stalls on the "Nerv" nuclear engine. After checking the logs, I found that the game attempts to load the "ExperimentalRocketry" node twice, throwing a duplicate key exception on the second loading attempt. I checked the ModuleManager.TechTree file (if you'd like to see the entire file, let me know and I'll upload that as well), and found the following two entries in it: RDNode { id = experimentalRocketry title = Experimental Rocketry description = The closer the top of your rocket is to the stars on the launchpad, the easier it is to reach them. Well, that's the theory. cost = 1000 hideEmpty = False nodeName = node8_experimentalRocketry anyToUnlock = False icon = RDicon_rocketry-veryHeavy pos = -952,1635,-1 scale = 0.6 Parent { parentID = veryHeavyRocketry lineFrom = RIGHT lineTo = LEFT } Parent { parentID = highPerformanceFuelSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = experimentalRocketry title = Experimental Rocketry description = Don't take "experimental" lightly. cost = 1000 hideEmpty = False nodeName = ct_experimentalRocketry anyToUnlock = False icon = RDicon_rocketry-experimental pos = -927,1635,-1 scale = 0.6 Parent { parentID = veryHeavyRocketry lineFrom = RIGHT lineTo = LEFT } Parent { parentID = highPerformanceFuelSystems lineFrom = RIGHT lineTo = LEFT } } I'm quite certain that these are the two duplicate entries causing the issue, but am not certain what mod(s) are causing the problem or how to fix it. I am hoping someone can help me determine that, or may have already run into this issue.
×
×
  • Create New...