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cgw

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Everything posted by cgw

  1. You apparently have an error on 1 page in the description 5.8.3 Is it 6.8.3? KSP 1.8-1.9: 5.8.3, 6.8.2, 6.8.1, 6.8.0 6.7.3, 6.7.2, 6.7.1, 6.7.0
  2. There is no connection between the satellites. What's wrong. There is a connection between the satellite and the Tracking Center, There is no connection between the satellites. What could be the problem? example screenshot. https://drive.google.com/file/d/1SZlfgHwP2HMB1CduyY4f2dR83rxINEpD/view?usp=sharing
  3. It’s not about looking for stones The bottom line is to fly to a distant planet (with minimum weight) to dig up ore and make your own base(Rocket Port) there. Because you cannot or it is very difficult to deliver (bring) the base to distant planets.
  4. In Mods, the problem is that they do not always work correctly. Sometimes there is one version of modA And in the other version there is ModB And you can’t install ModA and ModB on one version of the game. Sometimes they don’t work properly and conflict with other mods. And this should somehow be taken into account by the developers. Developed some standards which will adhere to everything for compatibility. Somehow unite the mods so that they work correctly on all versions of the game. Therefore, basic things like chemistry should be developed initially by developers so that those who make mods can use these elements in mods.
  5. In order to please everyone, I propose to make this possible, but not mandatory. For example, to turn it off and turn off in the settings. Or it was like a DLC or mod. Always. someone for, someone against. Because everyone has their own style of play.
  6. 1. No need to make things complicated. Can be made simple. Simple things are interesting. When few things it's boring. 2. Each ore has its own properties of overheating, bending, brittleness, and melting temperature. This will make the game fun. 3. Even if the ore count is 30-60 it will greatly brighten up the game.4. KSP seems unfinished and not interesting (it Sadly). Why? Now all the top-end (namely, sold games) use the "SURVIVAL" genre. Yes you are the best simulator more realistic in the field of flights, of all (The truth of the planet is mythical, which is very sad (it's terrible)). Interestingly this real solar system. Mercury,Venus,Earth,Moon,Mars,Phobos,Deimos,asteroid belt,Jupiter and its moons,Saturn and its moons,Uranus and its moons,Neptune and its moons,Pluto and asteroid belt. Next already fictional mystical planets. The game really lacks the elements of "Survival" (to become full). 5. It's stupid to explore space without "SCIENCE" (biology, chemistry, physics, mathematics, engineering, geology.) It's boring to explore space without "SURVIVAL" 6. To make the game interesting. You need to take emphasis on “SCIENCE” and “SURVIVAL”. Maybe not as I wrote, a little differently. But the genre of "SCIENCE" and "SURVIVAL" in games is very popular and very important.
  7. Yes, but with a periodic table of elements. And the quality of the parts depended on what material this part was made of. The previous topic was similar, but it ended up with the fact that in KSP it is unrealistic to use VoxelMap. Because high speeds are important. And indeed it is.
  8. How to make a game interesting without Voxel Map. Without this, the game sucks I do not see the desire to play in KSP2: You need to scatter ore around the planet so that it can be to collect and build rockets from this ore in real time on any planet. And also ore can be obtained from the soil with a "drill". We put on ore "extractor" and collect ore in "container distributor". We throw this ore of "container distributor" to "purifier". And we get the entire periodic table of chemical elements in "containers" . On each planet, the proportions of ore are different for the "purifier". On any planet there is any ore. We distill these elements in "container" , no matter "gas", "liquid", "solid" state. We delete the unnecessary by the "utilizer". Then from these "container" we craft what we need for a rocket and our character collects a rocket directly on any planet (or spawn from blueprint in the workshop.). We craft items from any ore, but soft material less durable. In order to survive on another planet, us need "food. Which should be obtained from "hydroponics", "hydroponics" requires "water", "soil" and "fertilizers" that we get in an ore "purifier". From the "purifier" we get "water" and "oxygen" to breathe, as well as "carbon dioxide" so that plants have something to breathe. "Plants" emit "oxygen" that we can collect in "container". For "plant" life, you need the right temperature, the sun or "LED lamps". Also in the "purifier" we get "fuel" for the "rocket". In the "purifier" we get: Hydrogen + oxygen, oil + oxygen, another fuel + another oxidizing agent.
  9. Take-Two Interactive doesn’t want to add a real chemistry simulator to the game? As in game Oxygen Not Includet see table. So when you flew to the planet you didn’t stupidly look into the distance and ask what should I do now in this boring game. Make it so that it is possible to build various equipment for ore search and for ore processing, the construction of its base in order to build its own spaceport and build a rocket on this new base. And during construction use real chemistry as in Oxygen Not Includet. (Consider the properties of gases.) For example: for example Add hydroponics and a true cycle in nature.
  10. No, because the fog is far invisible.
  11. fundamentally change the way gravity itself works in the game, brilliant solution, Why not??? In any case, the game cannot be 100% realistic. Сhange gravity is a brilliant solution. So no one will notice, small planet. because Kerbin also less Earth. Kerbin also no realistic.
  12. Maybe, I dont know. I judge simply by the game which is already. It’s not like in KSP, there is no physics there, you fly just like in a car, 5 liters of prometium = 100 watts to the moon in 10 minutes, or 5-25 pentaxid crystals to another sector i.e. another planet.
  13. I play Empyrion - Galactic survival with Voxel MAP I do not notice the size of the planet. And 10 planets occupy less than 5 gigabytes. therefore, the calculations are not correct. for example
  14. I do not know. maybe: The calculations are correct, but I meant small planets, not giant ones. But look, you will not dig the entire planet, but only part of it. Why calculate what is not needed. THIS -> Storage: 2 GB available space / Storage: 4 GB available space 10 planets The planets may be small (99% people no one will notice.), But physics is for large planets.
  15. I hate playing shooters. They weary me. It’s bad that all the top games are shooters. I'm glad that KSP is not a shooter, it is just a salvation and not a game. I played it when it wasn’t (or wasn’t famous) such wonderful games of games as KSP, Minecraft(+mods), Empyrion - Galactic Survival. Marauding/Looting It is very interesting. When you are not at the spaceport, everyone builds. You runs, collects the rocket from the garbage. Survival seems wonderful to me.
  16. KSP and Space Engineers (Empyrion Galactic Survival) I also dream about it. But this will not be completed soon (even if they begin to do it now). But they do not want to do this. They are lazy, or I don’t know what. By then, you will have time to change the computer on core i16 + 256GbOzu(DDR10) + 1petabyte SSD.
  17. 1. Add in game random generated shop with parts, economy and currency. (i.e. trading). Good example is Empyrion - Galactic Survival, No'Man Sky, X Rebirth/X4 Foundation, 7days to die. 2. Abandoned various ships and buildings randomly generated. So that they can be robbed and taken to their my base. Good example is Empyrion - Galactic Survival, No'Man Sky, Astroneer, Space Enginers. Because it's interesting.
  18. So what? I do not see the need for a large planet. Why a big planet is needed if these planets are absolutely empty (There are even no NPC buildings.). On small planets there is enough space for everyone. And the small planets will be empty (uninhabited). Why not, what prevents this problem from being resolved, but you already made KSP beyond the capabilities of the unity engine.
  19. Yes there is such a problem. But if you use 2 Map Hight map (in Cockpit) + Voxel map(outside Cockpit) This problem can be solved.
  20. Eleon Game Studios + Squad = Good Game
  21. Nobody needs a planet measuring 40,075 km. What for? Palnet can be small and her physics can be like on earth. Nobody will even notice this. Need a small planet that you can dig. For Example Empyrion - Galactic Survival (Unity) on Steam About 10 planets https://empyriononline.com/threads/alpha-8-new-planets-playfield-tech.38165/ SYSTEM REQUIREMENTSSYSTEM REQUIREMENTS MINIMUM: OS: Windows (7, 8 and 10), 64-bit system required Processor: Dual-Core Processor 2.5 GHz or better Memory: 8 GB RAM Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM) DirectX: Version 9.0c Storage: 2 GB available space Sound Card: DirectX® compatible RECOMMENDED: OS: Windows (7, 8 and 10), 64-bit system required Processor: Quad-Core 2.8 GHz or better Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM) DirectX: Version 11 Storage: 4 GB available space Sound Card: DirectX® compatible So your calculations are wrong.
  22. Not in one game there is not what you have, it is a flight trajectory, orbits, real physics. Space engineers are not that. Empyrion – Galactic Survival is much better than Space Engineers. Space Engineers, Empyrion – Galactic Survival, No'Man Sky, Astroneer, they do not have what is in KSP (this is the flight trajectory, orbits, real physics.).
  23. It’s easier not to do KSP2 at all, and do not play it.
  24. Well, you can make 2 MAP: VoxelMap and Height Map. When Kerbal is in the cockpit (Rocket / Airplane / Rover), then we have a Height Map (At this moment we do not need VoxelMap ). When Karbal is outside the car / device. then we have VoxelMap (We can see the caves and dig.). The height map draws only the top of the VoxelMap map and does not draw depth to the bottom, the hole paints a dark color.And everyone will be happy, and productivity will be normal. You will release the KSP 2 (according to plan on time) with HightMap, but will make it possible then to add a VoxelMap map to this map as an add-on. So that Hight Map can then draw vertices from the Voxel Map. How is such a solution?
  25. (Forgive but English not my native language) 5 The IMPORTANT reasons why it is necessary to add Voxel Map to a game: 1. These are additional players. There is a large audience which does not know about KSP and they will choose a game with VoxelMap. Considerable part of players only because of Voxel Map will buy this game. You receive more good comments about a game of already available players. Because Voxel Map very strongly changes the atmosphere of a game to the best. It is cheerful, amusing, interesting, fascinating. Also construction of base underground it is very important in a multiplayer to hide from dangers as the armed players and asteroids and radiation. Examples of popular games the using Voxel Map: Empyrion - Galactic Survival, No'Man Sky, Astroneer, Space Engineers these games excellent and interesting, but in them are not present real physics of a trajectory of the planet of flights with an actual weight as in KSP1. Having added Voxel Map you receive new audience and category of players which about you and does not know or knows but they did not like KSP1, and responses will promote it. 2. Basic and importance of Voxel Map it: Geologist investigation (geology, science), Extraction of ore (drill, pick, shovel, etc.), Ore processing, (ore is the earth and a stone with the high content of certain chemical elements) Chemical industry on ores. It are very much combined with rocket production and construction of base and the launch pad for a rocket. In order that to process this soil into ore and to build of this ore bases and rockets on the other planets. 3. Underground construction. Well you judge where in reality there will be a base on the moon? Yes of course underground, and where there will be a base on Mars? Yes of course underground, where there will be a base on asteroids? Yes of course in the asteroid whether silly to build base on a surface the truth? Because asteroids will beat her (to destroy) very quickly (Look at real maps of the moon and Mars (google moon https://www.google.com/moon/index.html google mars https://www.google.com/mars/ ) to remember and you will see terrible quantity of craters from asteroids) and also soil is a protection against radiation and solar flashes. We need Voxel Map which to us will allow to build underground! 4. Tremendous difficult geological landscapes. With Voxel Map it will be simpler to you to create random generation craters, caves, volcanoes, geysers, breaks, cracks, hollows, mountains, сanyons, the rivers, lakes. To make geology of more real and was what to look at when you arrived on the new planet, the moon, an asteroid. Also there will be an opportunity to create random generation planets and the moon. I do not represent KSP2 Without Voxel Map. 5. Voxel Map is necessary everywhere. When We fly to other planet, ask yourself a question and why we fly to see to a same most boring landscapes as well as everywhere there with different textures where there is nothing to be engaged in a game (Happens to fly there is no desire because an identical landscape there). Personally I fly there to carry out geological investigation, to dig out other ore from different sources, in the chemical way this ore to earn extra in pure ore and to make of detail ore for base or a rocket. To construct safe base, to base there the kitchen garden and a garden, to adjust supply of oxygen from ore and will receive water, to organize the refrigerator, to power it the electric generator, to extract ore and to build a rocket, it is better than last that when that bothers to depart on other planet behind what new. Everywhere I need to dig the earth on Voxel Map. That is why it is important to add to the game Voxel Map! Despite the fact that will have to remake a little mechanics of a game from the 1st person and to add inventory. 2 opinions. 1. A game without Voxel Map is cripple. I will give an example that such Voxel Map in a game, 1.1. It as your computer of 32 GB of the core i9 RAM, 2080gtx is also black white the CRT the monitor, here Voxel Map is abrupt color big LCD. 1.2. KSP without Voxel Map as the person without hands, and Voxel Map is his hands). 1.3. KSP without Voxel Map it as a rocket without engine. Do you wish the crippled game? 2. You know that graphics is not the most important indicator in a game for purchase of a game. It is possible to make super graphics but a game will receive negative reviews. Therefore Voxel Map is much more important than the beautiful picture. What sense to do in general KSP2 if in this game there is no VoxelMap?
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