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KSP2 Release Notes
Everything posted by R-T-B
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Updated 1.8 build of scatterer with a rename, essentially. It was renamed so bugs don't go to the original author. It will work with original scatterer mods, you just need to run a small script. You will lose your settings options unless you drag/drop the cfgs manually. Just thought some of you may appreciate it. EDIT: You didn't. Removed. Sorry.
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Good idea but no way I'm renaming everything again... you have no idea how painful that was. I even had to make a config symbolic linker for people to use my builds with old scatterer configs... lol This one made it to release, that's probably all for today. I'll probably get two adopted per day from that list until done. It's a lot of work just to rename them, and then I want to actually get to bug fixing, so adopting them all at once is a bad idea.
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I do apologize for trying to do what I did. I won't again. Your community needs to work out it's priorities in regards to whether it's licenses really mean anything in regards to the authors wishes. Please close.
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Take a look at my repos and tell me: Github R-T-B No binaries right now. Try and identify them. Without cheating. Is retired, bored, and liking a challenge provided it helps others a bad reason? The entire point is and remains, to forward potential bugs to the original authors in a testing context. Heck, maybe I'll even fix something. Maybe I already have. Anything is possible.
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In my case I did all these ports before I even shared them. The github commits were all one super-commit if you don't believe me, check them. It wasn't about the fame, it was about exactly what you say: I thought, why not share? It works for me, maybe you'll find it useful. I could've been playing KSP the whole time I was updated licenses and getting sources posted, etc... instead here I am. If it was all about ego, I wouldn't have posted the releases with warnings telling you how bad they probably were. I also wouldn't be retemplating all the mods so they give credit to the author, the original author, and direct support to me. And renaming every reference in the source to further avoid confusion. See if you can guess what this is: https://github.com/R-T-B/MyPlanetIsShiny
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I did this a few hours before you, lol. It got taken down. We mod authors need to try and communicate better, I think.
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I planned on renaming it actually. Keeps support separate and then taking it down isn't really strictly needed (though I'd probably remove the links just cause who needs an old build). Credit issued of course. And I could use your thread. Think of it as a separate bleeding edge "branch" with me as the guy you can point at. It may not be supported on Windows, but it works. It has to. Linux uses it.
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Agreed. My point was only that I understand the economics of it, not that it is right. Know that.
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No issues other than a minor (maybe just me, AMD cards are weird) FPS penalty in OpenGL with the latest build that a simple recompile seemingly resolved. That one just straight built. I'll rename it then. Is it ok if I keep a seperate renamed build, crediting you, for straight recompile testing of bugs ala the above? PR would be made if issues are found. Thanks.
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Even installing a linux build needs a testing rig. It's just not worth it for the small marketshare, IMO. I was a dev in the past, and I supported Linux, but only out of passion. It never made me money. Don't get me wrong, I want more linux products but... money is what speaks to companies, you know? And it just isn't there (or wasn't when I worked, maybe SteamPlay has changed the world). Yeah, and that is a completely valid argument. Feel your pain man.
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Change to "eternally buggy" builds and you'll have my meaning. I mean the whole point of the first builds was to find what broke. If there weren't bugs I'd be... bored. Scatterer will remain up and supported until... objections. It will get a rename and scrub during which it will be briefly down however. I'll be posting new projects here really soon, including scatterer. It will be one of the first, like minutes. @Snark, this sound good to you? I'll be doing it soon if you don't chastise me, so don't say you weren't warned...
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This is not unusual. I at least test my updates in OpenGL mode as well as DirectX, lol, but I completely understand their perspective from a marketability standpoint. Just wish they'd admit the linux build is more "best effort" than actually supported. Kopernicus... ah. You got me there. To be frank I tired to fix it by hand before they got to it. And I got it to compile! Then it ate my universe. Too bad, because I had compiled it WITH a particle translation layer. One I'm still working on because I think it's pretty cool! But that's really all I understand. Yeah, of all the ones that's probably the most likely one I'll drop. I have no idea what 99% of that code does. It's a massive beast. Much respect to the coders.
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You are wrong. Scatterer had fixes. I am removing the repo but it was not a straight recompile. Please see my other thread later, but in terms of ettiquite, my goal was to become a testing branch of sort for mods so I could help you guys update. Sorry I communicated so badly. I will be in touch with all of you in the future before I do anything further, but I assure you the idea for all those subprojects was to help the global community, and not just the users: devs too. Just going to leave this here as proof, lot more if I could scroll:
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I get that now and obviously that's something we all want to avoid. Still, I wasn't going to make buggy builds and abandon them. They may start buggy, but my intention was to use them to FIX bugs and submit PR, raising mainline build quality for everyone as well as providing bleeding edge support for those risk-taker types. People didn't seem to get that however. And admitedly, I didn't make it clear and went about it completely wrong in this communities context. It seems to me, there are three core issues here at stake: One: Code rights. This really isn't an issue because honestly, if you chose an OSS license you knew what it entailed, but I'd rather not liquid people off. Two: Naming Rights. This is a real issue. I just took people's names without contacting them and cloned namespaces. I tagged binaries but that's not really enough. Three: Support burden: This needs to be forced to me for support with my builds. How to do that? In respect that the current system does not fully address these issues, my repos are coming down. My plan is, in the end, to fork each project under a new name and thus force support to me as it isn't even called the same thing. The new mod will be advertised as a "bleeding edge, compatible version of x" and it will be explicitly stated this version is intended for bug collecting, supporting the devs via pull requests, and is possibly dangerous. Support will only go to me for those builds, but I will communicate with the devs throuhgout. Specifically: The mod won't even be claimed/renamed/made without explicit original author support. The exception to this is ShowFPS, because it's stale and abandoned as best I can tell. Plus it's bugfree and simple. I will be contacting each of the relevant authors (where possible) in the next few days to get permissions. If they are denied or not preferred, it will not be done. That should fix this. Working on it now. New threads will be made for each subproject. PS: As you may have guessed, you aren't going to get rid of me easily! It's ok, that's good for support. If I ever run away, you can find me relatively easily. I'm a retired IT journalist. I worked for techpowerup.com, and still hold an account there. Go read some of my past articles if you're feeling frisky!
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Not really. I wasn't even aware you used that version. Check my builds: Universally all builds were bumped on .1 version. This was arbitrary and not intended to "mess with you." Also, all the included dll depencies were recompiled as well. Just compare them as binary if you don't believe me. I probably should post those sources, too, oops. This was in line with my end goal, which was to rid myself of .net 3.5 dlls.
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Please direct support for that fork at me. Specifically, by pming me if you want it... seeing links are down. EDIT: Or not. I killed it because everyone started to hate me for it, for some reason.
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Not trying too. Just a tad confused reading licenses wasn't enough, but no offense taken. Maybe my wording betrayed me. I am thinking the best way to handle this then is to completely rename the subprojects, and advertise them as "compatible with x," except of course for the ones completely abandoned. Would that work?
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This is planned. You know how github pull requests work, correct? A fork is needed to make one. Still, I will admit a binary release and anouncement is not. In an ideal world I had planned to get specific user feedback before submitting the code, to see if it works well, at all. It's really just old commented code I reused.
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I use Astronomers and whatever features it uses, work. I did post warnings. To be frank, if people blame me, they should. That's what bug reports and pull requests are for. More eyes on your code is not a bad thing and if they blaze through warnings and wreck a save, who can they really blame? Still, if you would prefer your code pulled, I can do that. Or just binaries. Whatever.
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Could you perhaps name a few so I can look at it? It works in my testing but I completely avoid the particle system. I'm working on a translator for particles, and plan a pull request to all projects as well. Sort of... some of them are quite a bit behind. ShowFPS in particular is hurting FPS (the irony) without a proper recompile. I actually fixed bugs in scatterer. Bugged horizon code was flooding everything.
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I will do so. My appologies, your mod is a fave of mine. I hope you don't mind if I merely mark the repo private because I have plans for it. And you have rights to the name, if nothing else... So I will honor whatever you wish. Done. For the rest of you, did not mean to ruffle feathers. If I clarified support should be redirected to me and dropped the cloned namespaces and such would that be helpful? Was just trying to help.