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BTAxis

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Posts posted by BTAxis

  1. It seems that with my current set of mods, the default-flight profile makes some of my parts transparent:

    JrE5dc6.jpg

    I think it's probably a combination of mods that's causing the effect. I use Astronomer's Visual Pack as well, for example. Anyway, if I use default-empty, it all looks fine.

  2. I just noticed that in my Kerbalism game the nuclear engines don't lose ignitions or burn time. All other engines I've tried do properly lose reliability and fail, including modded engines. It's apparently only the nuclear ones that are exempt. Is anyone else seeing this?

  3. Edit: I was having a problem with changing antenna values introduced by PBC.

    Spoiler

    I play with both ReStock+ and Kerbalism alongside this mod, and I've noticed something odd with the antennas. PBC somehow alters the Kerbalism-specific stats of some of them. Here's the HG-5, with the stats as provided by Kerbalism:

    Dcc8Lmj.png

    When I add in PBC it becomes this:

    ROUBtYe.png

    Notice the antenna rating, EC cost and data speed have changed. Some of the altered stats match those of the HG-20 antenna that is added by ReStock+:

    m73HkzB.png

    I'm not sure what's going on. PBC does not change the locations of these antennas in the tech tree. It doesn't seem to interact with them at all, looking at the patches. It does seem to be PBC that's doing this though, because I removed ReStock+ and the stat change still occurs. Removing PBC, meanwhile, resolves the problem.

    I worked it out. PBC does in fact interact with antenna values and Kerbalism apparently calculates its values from the antenna rating. I can rejigger the values in the patches to fit in the ReStock+ antenna better.

  4. 4 hours ago, ColdJ said:

    @BTAxis

    It sounds as though the fact that you are docked so making you one craft, with a klaw that doesn't allow crossfeed, might be overiding the KAS system, Try releasing the klaw and see if it then works, as long as you don't thrust about you should stay in proximity.

    Turns out releasing the Klaw gives the ship some significant impulse, so it tumbles away if you don't do anything about it. That said it does help - I can use the GUI to transfer fuel while the hose is still attached. It detaches once the ships drift too far apart though.

     

    2 hours ago, darthgently said:

    Since you have the transfer hose connected, I wouldn't consider it cheating.  Your call of course.  I mean KSP isn't super realistic to start with

    Fair point. I guess I can go with that.

  5. 9 hours ago, darthgently said:

    Are you docked with a Klaw also?  Can't quite tell.  You should be able to transfer fuel the stock way just via the Klaw.

    R-click on one of the tanks, pin the open window.  Do the same for the other tank.  As long as those are the only part windows open you should get some [In][Out] buttons in the windows near each resource

    Yes, the ship is grappling the tanker with the Klaw also. I suspect that might be the reason why it doesn't work, but I'm not sure. Also, you can't transfer fuel via the Klaw, because it has no fuel crossfeed. That's why I'm trying to use KAS to transfer the fuel in the first place.

  6. I'm having difficulty refueling my ship via the fuel connector. I have it connected up directly from one fuel tank to another, but I can't transfer any fuel, be it via the PAWs or the KAS UI. I don't really understand what I'm doing wrong. I watched the demonstration video linked in the OP and I believe I'm doing the same things, but it just doesn't work.

    It doesn't matter whether the socket is set to docked or undocked mode - the GUI always says it is unavailable in docked mode.

    Dy2JBdA.png

  7. 6 hours ago, flart said:

    check new version 0.9.2

    I updated to 0.9.2 but am not seeing any improvement:

    TrIZRYi.png

    I can still use the KAS parts by not using the disable-duplicates extra, of course so all is not lost.

    Could another mod be causing problems? Here's my mod list.

    Spoiler

    4kSP_Expanded (4kSPExpanded 0.2.1.6)
    ABookCase Orbital Reference System (ABCORS 0.5.1.5)
    Adjustable Mod Panel (AdjustableModPanel 1:1.5.5)
    Astrogator (Astrogator v0.10.3)
    Astronomer's Visual Pack (AstronomersVisualPack 3:v4.12)
    Astronomer's Visual Pack-4k Textures (AVP-4kTextures v1.12)
    AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.5.18)
    B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.43.0.10)
    B9 Part Switch (B9PartSwitch v2.20.0)
    Better Load Save Game Renewed (BetterLoadSaveGame 2.5.3.4)
    BetterBurnTime (BetterBurnTime 1.10)
    BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13)
    BonVoyage (BonVoyage 1:1.4.0)
    Breaking Ground (BreakingGround-DLC 1.7.1)
    Celestial Body Science Editor (CelestialBodyScienceEditor 12.0)
    Chatterer (Chatterer 0.9.99)
    Chatterer Extended (ChattererExtended 0.6.2)
    ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)
    Community Category Kit (CommunityCategoryKit v5.2.0.0)
    Community Parts Titles (CommunityPartsTitles 0.9.2)
    Community Parts Titles Extras: Categories (CommunityPartsTitlesExtrasCategory 0.9.2)
    Community Parts Titles Extras: CCK - No Duplicates (CommunityPartsTitlesExtrasNoCCKDup 0.9.2)
    Community Resource Pack (CommunityResourcePack 1.4.2)
    Community Tech Tree (CommunityTechTree 1:3.4.4)
    Contract Configurator (ContractConfigurator 1.30.5)
    Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3)
    Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4)
    Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2)
    Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
    Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
    Craft Manager (CraftManager 1.2.0)
    Crowd Sourced Science (CrowdSourcedScience v6.0)
    Cryo Tanks (CryoTanks 1.6.4)
    Cryo Tanks Core (CryoTanks-Core 1.6.4)
    Cryogenic Engines (CryoEngines 1:2.0.6)
    Custom Barn Kit (CustomBarnKit 1.1.22.0)
    Deployable Engines Plugin (DeployableEngines 1.3.1)
    Distant Object Enhancement /L (DistantObject v2.1.1.6)
    Distant Object Enhancement /L default config (DistantObject-default v2.1.1.6)
    Dock Rotate (DockRotate v1.12.1.55)
    Docking Cam (DockingCamKURS 1.3.8.3)
    Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0)
    Docking Port Sound FX (DockingPortSoundFX v2.1.12)
    Double Tap Brakes (DoubleTapBrakes 2.0.0.1)
    Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0)
    Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3)
    Editor Extensions Redux (EditorExtensionsRedux 3.4.3.5)
    Engine Lighting Relit (EngineLightRelit 1.6.3.2)
    Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1)
    Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.5)
    Final Frontier (FinalFrontier 1.10.0-3485)
    Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.2)
    Harmony 2 (Harmony2 2.0.4.0)
    Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.0)
    History of Spaceflight Stock (ContractConfigurator-HistoryofSpaceflight-Stock 0.9.2)
    Jet Sounds Continued (JetSoundsContinued 1.3.0.6)
    Kerbal Alarm Clock (KerbalAlarmClock v3.14.0.0)
    Kerbal Atomics (KerbalAtomics 1:1.3.3)
    Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.3)
    Kerbal Attachment System (KAS 1.10)
    Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0)
    Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.14)
    Kerbalism (Kerbalism 3.14)
    Kerbalism - Default Config (Kerbalism-Config-Default 3.14)
    Kerbalism Companion Calculator (KerbalismCompanionCalculator v1.3.0)
    KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.5)
    KSP Achievements (Achievements 1.10.1.5)
    KSP AVC (KSP-AVC 1.4.1.9)
    KSP Community Fixes (KSPCommunityFixes 1.10.1)
    KSP Recall (KSP-Recall v0.2.2.3)
    KXAPI (KXAPI 1.2.0)
    Launch Escape System (PEBKACIndustriesLaunchEscapeSystem 1:1.4.2.1)
    LightsOut Relit (LightsOutRelit v0.3.0.2)
    LoadingTipsPlus (LoadingTipsPlus V1.9)
    Making History (MakingHistory-DLC 1.12.1)
    Mini Airbrakes (MiniAirbrakes 1.1)
    ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
    Module Manager (ModuleManager 4.2.1)
    Navball Docking Alignment Indicator CE-2 (NavballDockAlignIndCE 1.1.1.1)
    NavBallAdjustor (NavBallAdjustor 1.9.2)
    PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.7)
    Planes With Purposes (ContractConfigurator-PlanesWithPurposes 1.5)
    Pood's Deep Star Map Skybox (PoodsDeepStarMap v.1.3.0)
    Precise Maneuver (PreciseManeuver 2:2.4.4)
    Probes Before Crew [PBC] (ProbesBeforeCrew 2.93)
    Procedural Fairings (ProceduralFairings 1:v6.2)
    Procedural Parts (ProceduralParts v2.3.0)
    RCS Build Aid (RCSBuildAid v1.0.6)
    RecoveryController (RecoveryController 0.0.4.1)
    ReStock (ReStock 1.4.3)
    ReStock+ (ReStockPlus 1.4.3)
    SCANsat (SCANsat v20.4)
    Scatterer (Scatterer 3:v0.0834)
    Scatterer Default Config (Scatterer-config 3:v0.0834)
    Scatterer Sunflare (Scatterer-sunflare 3:v0.0834)
    SpaceTux Library (SpaceTuxLibrary 0.0.8.4)
    Speed Unit Annex (SpeedUnitAnnex 1.4.4)
    StageRecovery (StageRecovery 1.9.5.4)
    Stock Waterfall Effects (StockWaterfallEffects 0.6.3)
    Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.6)
    Strategia (Strategia 1.8.0)
    Surface Mounted Lights (surfacelights 1.19)
    Tac Self Destruct Continued (TacSelfDestructContinued 1:1.7.0.2)
    TextureReplacer (TextureReplacer v4.5.3)
    The Janitor's Closet (JanitorsCloset 0.3.7.8)
    Toolbar Controller (ToolbarController 1:0.1.9.6)
    Tracking Station Evolved (TrackingStationEvolved 7.0)
    Trajectories (Trajectories v2.4.3)
    Transfer Window Planner - Fork (TransferWindowPlannerFork v1.9.0.1)
    TriggerAu Flags (TriggerAu-Flags v2.11.0.0)
    TweakScale - Rescale Everything! (TweakScale v2.4.6.10)
    TweakScale Companion for ReStockPlus (TweakScaleCompanion-ReStockPlus v1.1.0.0)
    Waterfall - Restock (WaterfallRestock 0.2.3)
    Waterfall Core (Waterfall 0.8.1)
    Waypoint Manager (WaypointManager 2.8.3.3)
    Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)

     

  8. I installed this mod via CKAN, as well as both of the extras. However, I now find that I can't access some parts anymore. The extras place some parts into CCK categories, but these categories don't seem to be showing up.

    Case in point, I'm using KAS and although my existing designs that incorporate KAS parts work fine, I can't add those parts to new designs because I don't see a KAS category.

    Here's what my categories look like:

    agLT05Z.png

    I'm unsure what's wrong here. I have CCK installed and everything. Any ideas?

  9. 37 minutes ago, maja said:

    Height offset adds up to the terrain height, so that set altitude is correct. BV takes only latitude and longitude from a waypoint, but I will check it regardless, just to be sure :)

    I assumed the offset only applies when loading a craft, though. If it adds to the altitude when unloaded, that can create situations that are hard to recover from, since setting the offset to something lower than the actual craft altitude doesn't seem to do anything. I had to edit my save to stop that rover from splashing.

    Will be playing around with this more.

  10. 5 hours ago, maja said:

    I'll check it. It's possible, that something changed, because that wasn't an issue when I was using ScanSat waypoints.

    It's also possible that I'm completely off the mark. The fact is that on my latest attempt, my rover had the wrong altitude set in the save (2030 where the surface was at 300ish), but I also noticed I had the height offset still set at 1700, because that had saved me once before. Those numbers add up also. That said, I didn't have these issues with other rovers that I moved by directly clicking on the map.

    Maybe that rover is just cursed.

  11. I've had a devil of a time using Bon Voyage on my mun rover. Either my rover spawns too low, causing its wheels to explode and launching it up, or it spawns really high up. I think I now know why.

    I've been using SCANSAT to make waypoints to use as destinations for Bon Voyage, to ensure I end up at a location with little slope (it wouldn't be the first time I came out right over the edge of a cliff). But the waypoints get created at a couple of kilometers altitude, and my rover drives up to that altitude when I use the waypoint method of selecting a destination. That means it can end up inside the terrain if it's high up, or far above it if it's low.

    I consider this a bug in BV. When using waypoints, it should adjust the destination altitude to match the local terrain altitude, not use the waypoint altitude verbatim.

  12. This is a long-standing bug that has been around since I've been playing KSP (1.6 at least). In career mode, custom action groups are supposed to be unlocked at level 3 of the VAB/SPH, where level 2 only unlocks the standard actions. However, at level 2, as soon as you select any part with the action group editor open, the custom action groups are added to the list and you can use them anyway.

  13. 8 hours ago, KawaiiLucy said:

    Restock 1.3 has been made compatible for KSP 1.11. Mods are generally not retrocompatible, so you'll need to download a version for KSP 1.10.1, which is ReStock 1.2.1. You can find it on SpaceDock under the changelog tab.

    Well yes, that's what I did, but the CKAN metadata has Restock 1.3 as compatible with KSP 1.10.1, and so I get the update every time I update my installed mods. If it's not compatible with 1.10.1, then the metadata should probably be changed.

  14. There's a small but niggling issue in Astrogator where, if you repeatedly open and close the interface, it will move farther and farther away from the center of the screen (in a horizontal direction only) until it's partially off the screen. It will only stay in place if it's placed perfectly in the center (which is where it starts when loading up KSP). I'm not sure if it's relevant, but I play on 2560x1440 in windowed mode, using Borderless Gaming to make the game borderless fullscreen.

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