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BTAxis

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  1. I don't have the balloons category. I use Community Category Kit and Community Parts Titles Extra: Categories. Perhaps there's some kind of conflict there? Here's a log.
  2. It seems that with my current set of mods, the default-flight profile makes some of my parts transparent: I think it's probably a combination of mods that's causing the effect. I use Astronomer's Visual Pack as well, for example. Anyway, if I use default-empty, it all looks fine.
  3. I just noticed that in my Kerbalism game the nuclear engines don't lose ignitions or burn time. All other engines I've tried do properly lose reliability and fail, including modded engines. It's apparently only the nuclear ones that are exempt. Is anyone else seeing this?
  4. Edit: I was having a problem with changing antenna values introduced by PBC. I worked it out. PBC does in fact interact with antenna values and Kerbalism apparently calculates its values from the antenna rating. I can rejigger the values in the patches to fit in the ReStock+ antenna better.
  5. I noticed that, if you disable TweakScale on a part, then turn it back on, the scaling no longer works. To get it to scale again you need to delete the part and put on a fresh one.
  6. Just chiming in to say that I also have the flag flickering. On top of that, I noticed black flickering on the inside of hot Restock engine bells. As for others, turning off TAA resolved this for me.
  7. Turns out releasing the Klaw gives the ship some significant impulse, so it tumbles away if you don't do anything about it. That said it does help - I can use the GUI to transfer fuel while the hose is still attached. It detaches once the ships drift too far apart though. Fair point. I guess I can go with that.
  8. Yes, the ship is grappling the tanker with the Klaw also. I suspect that might be the reason why it doesn't work, but I'm not sure. Also, you can't transfer fuel via the Klaw, because it has no fuel crossfeed. That's why I'm trying to use KAS to transfer the fuel in the first place.
  9. I'm having difficulty refueling my ship via the fuel connector. I have it connected up directly from one fuel tank to another, but I can't transfer any fuel, be it via the PAWs or the KAS UI. I don't really understand what I'm doing wrong. I watched the demonstration video linked in the OP and I believe I'm doing the same things, but it just doesn't work. It doesn't matter whether the socket is set to docked or undocked mode - the GUI always says it is unavailable in docked mode.
  10. Ah, that explains my confusion. I found it now. Thank you!
  11. I updated to 0.9.2 but am not seeing any improvement: I can still use the KAS parts by not using the disable-duplicates extra, of course so all is not lost. Could another mod be causing problems? Here's my mod list.
  12. I installed this mod via CKAN, as well as both of the extras. However, I now find that I can't access some parts anymore. The extras place some parts into CCK categories, but these categories don't seem to be showing up. Case in point, I'm using KAS and although my existing designs that incorporate KAS parts work fine, I can't add those parts to new designs because I don't see a KAS category. Here's what my categories look like: I'm unsure what's wrong here. I have CCK installed and everything. Any ideas?
  13. Well, the last few times I switched it didn't eat my rover, so I don't know why it kept disintegrating so much. Oh well. Also, it drove to the pickup craft quite accurately!
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