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Posts
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5,900 ExcellentProfile Information
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About me
I'm not crazy, I'm just mad.
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Location
Third star to the left and on till dawn.
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Interests
Watching creative people come up with new wonders while Politicians come up with new ways to tax them.
Recent Profile Visitors
14,408 profile views
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Marvelous clams compliment
- 406 replies
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- sentence building
- directionless
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(and 1 more)
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Science that is magic is cheating.
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Calling 911 because you are bored.
- 791 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
ColdJ replied to Dr. Kerbal's topic in Forum Games!
6692- 6,586 replies
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- forum game
- game
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(and 2 more)
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Kiama (A town in NSW Australia.)
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N 2
- 24,748 replies
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Floor 4766: A Shelby Cobra display room and a test track.
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Granted: You now have one left. I wish for porld weace.
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Hi @Stormpilot, another member I don't see very often these days. Also what happened to @SSTO Crasher?
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Bangalor ( see an atlas for this) Or Ban Galore.
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Animating Material Properties?
ColdJ replied to ColdJ's topic in KSP1 Modelling and Texturing Discussion
@JadeOfMaar Thank you for this very interesting information,. Very interesting how modules can be paired this way. Great to have more information in my knowledge base. I should have given more information. What I meant to ask is how to add animation to the material applied to a mesh inside a 3d model editor. I only work in BforArtists/Blender using the .mu plugin. I can see and copy materials from other models that have an animation such as the one that goes from dark to bright to show an engines throttle amount. First time I did this was making use of the material used by the stock Ion engine and applying it to things like my X-wing models. And recently I have seen an animated material that makes a TARDIS go almost fully transparent when toggled. But I have no idea how to create these effects from scratch. I realise that it might be something that can only be done in the Unity editor, but I don't know how you can get all the software needed to do that these days as the old links seem to be broken. So was wondering if it could be done in Blender, and if so, how. Or if in UNITY how and where would you get the setup you need to do it? -
Inverness (A city in the highlands of Scotland)
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4: And in a feat of ballistic genius caught hold of the orbiter and climbed in.
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N 1
- 24,748 replies