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KSP2 Release Notes
Everything posted by TheDarkBadger
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Thanks for looking into this, its much appreciated! Changes have been pulled in and a new release made which should be available. Additionally, this will be the last update on DOE - if @Lisias or anyone else would like to pick it up and continue working on it please feel free!
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You are on "Render Targeted Vessel Only" under Distant Vessel, if you press the button you can change the mode to render all unloaded vessels which should fix your issue
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Distant Rendering will make it so any ship within the specified distance is fully rendered (i.e all the parts are rendered, it just disables the physics so your computer doesnt melt) Unfortunately Distant Rendering does not currently work with modded parts - if you want to just see flares on far away vessels you should turn off the Distant Rendering feature
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Could you please post a picture of what you are seeing and i'll take a look? On my end it comets look the same as in vanilla. Cant replicate this issue myself, could you PM me your mod list and i'll take a more in depth look
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Yeah it seems to be modded parts, Stock vessels load fine (At least from my testing) i'll have a look into why modded parts break the vessel rendering.
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Just had a look back at the previous versions, seems that a previous version of KSP broke that feature a while ago, back when it was managed by MOARdv. I'll see if i can track down what broke and and see if i can fix it *Edit* Ok, seems that this feature does work - at least on my test build for the newest version of KSP. Could you check your settings?
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@Shoujo Q Yeah, This is the correct setting. Play around with the settings to see what sort of look you want. Thanks @VoidSquid
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I have not seen this problem, could you provide a picture? Which version of the mod are you using?
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Updated mod to KSP v1.9.0 If anyone has any suggestions of ways to improve the mod, please let me know
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Nope, its not been changed. The icon should appear in both the Stock Toolbar and the Toolbar mod (if installed) by default. There is also a setting where the button only appears when you are at the Space Center screen, maybe this is enabled?
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You can edit the value it uses in the settings for the mod, so you can make the skybox as light or dark as you want
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Good catch, my apologies that's the settings i used when testing the build - i'll update the file so the settings defaults are normal
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@Cynor no functionality has been changed from MOARdv's newest version, it's currently just been recompiled for 1.8.1
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This page is no longer being updated! @Lisias has continued development here KSP 1.12.x Distant Object Enhancement Continued [2.0.3.1] Last updated September 24th, 2021 Distant Object Enhancement Continued is a visual enhancement mod that makes objects realistically visible over large distances. It is an update of MOARdv's Distant Object Enhancement bis v1.9.1.1, which is a update of Rubber Ducky's Distant Object Enhancement. I have adopted the mod with permission of MOARdv Downloads CKAN SpaceDock GitHub This version keeps Ducktopia's CC Attribution 4.0 International license. Source code here: Github source
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Thanks for updating this mod
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[1.10.1] Deep Space Surface Habitat Unit Pack
TheDarkBadger replied to bcink's topic in KSP1 Mod Releases
Looks Cool- 80 replies
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- 1
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- habitat
- deep space
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(and 3 more)
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