Jump to content

NoiR111

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by NoiR111

  1. Hi! Didn't find anything with search, but KCT worked a treat in 1.11.x for a time. Then suddenly the KTC main window keeps "minimized/un-clikable" and log is filled with EXC. Is this a known problem and if so pls point me to where it's discussed. Will ofc provide logs if needed. A must have mod and big thanks for keeping it alive! <3 Cheers! [EXC 10:03:55.976] KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) KerbalConstructionTime.KCT_TechItem.GetBlockingTech (KerbalConstructionTime.KCT_GameStates+KCT_TechItemIlist`1[T] techList) (at <2bee4448738248838f78a85622bf5bbd>:0) KerbalConstructionTime.KCT_Utilities.NextThingToFinish () (at <2bee4448738248838f78a85622bf5bbd>:0) KerbalConstructionTime.KerbalConstructionTime.FixedUpdate () (at <2bee4448738248838f78a85622bf5bbd>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) KerbalConstructionTime.KerbalConstructionTime:FixedUpdate()
  2. There's also a fix: https://github.com/Kerbalism/Kerbalism/wiki/FAQ#q-my-probes-use-12-ecs-for-comms-and-die-within-seconds
  3. TY Sir! Installed mods through CKAN last night. Not sure they were up to date or not. Will check the new version later today and install manually if needed...
  4. Sorry if this has been asked before, but didn't find it with forum search: setting up an installation of KSP 1.8.1, MM is giving 20 errors from Kerbalism 3.1 SSPX support file. They are linked to two separate SSPX inflatable modules. Don't have logs here on my mobile, but can provide them later if needed. Just wanted to ask if this sounds like a known issue and/or if there's an easy fix available? Cheers NoiR
  5. Just to clarify and excuse me for a possibly dumb question, but: Kerbalism 3.1. should work in both KSP 1.7.3 and 1.8.x?
  6. Strange thing: the unresponsive UI fixed itself with restarting KSP. There is some other problems, but I've spotted them few times before so not really related to 3.1. release. It's time for a fresh install & career start anyway so they should be sorted with that. Those damn new Van Allen Belts are now all over my noob station without radiation shielding. Gotta get my crew down in a hurry before they grow a third arm! Back to the drawing board... Big thanks for the new content!
  7. Hi! Just updated to latest release and got a warning message of Dynamic Battery Storage with Kerbalism 3.1 release. This mod is needed with Cryogenic engines etc. Do I need to remove it and all the dependent mods for Kerbalism to work or does it only come with minor glitches? Also noticed my game went bonkers and could not enter VAB, launch site or any of the other facilities after upgrading to 3.1. Looking into it and troubleshooting a bit myself. Will provide logs and stuff if I can't sort it out. Got a plethora of mods installed so it could be anything. With Kerbalism 3.0.2. and my coice of mods Ksp worked just fine. Thanks for an amazing mod! Cheers NoiR
×
×
  • Create New...