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Everything posted by ItsSky
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Alright, i'll try it out. Though when I use the center of mass overlay, its in the middle of this ship. I don't think that the MJ part would have any affect. But i'll still go for it. Thanks, the navball isn't exactly going up now. Instead, its hard to circulate. Guess I need to start watching orbit tutorials again. But yeah, thanks for the help. That pretty much answered my question, at the most.
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Yeah! Sure thing, i'll record it. Though, like you said. There are a ton of other ways a gravity turn could be done, so mine might look different or wrong without me knowing that it is wrong. Also, like I said I use stock vessels since I'm really not creative. I'll be using the kerbal 1 https://drive.google.com/file/d/1X1V5smpN2-XPOeX35-J9jFApklRXyIpu/view?usp=sharing
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So, when I'm doing a gravity turn. I always have SAS on, I know how to get into orbit and do a gravity turn. Though, recently when I've been doing a gravity turn. My pro grade pitches slightly up, note that i'm not giving any input for it to be doing that. Not sure why, and like I said. I've done this so many times before, and i've done it really good. Though now that I do a gravity turn, I have this problem. I usually use stock KSP rockets as I'm not very creative. And if its built by the KSP team, its impossible to be a design flaw. The only thing I add onto the stock ksp rockets is the mechjeb case which I usually place at the command pod. I'm not quite sure as to why this might be happening. I'll be sure to answer any questions you guys have!
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Ah thanks a ton for clearing that up! I use mechjeb a ton, saw the option "hotstaging" in the ascent guidance, and didn't know what that meant. The only thing I still don't know from this is how would this benefit you or your rocket? Whats its use? Is it better then normal decoupling/staging? Otherwise thanks for taking the time to clarify that!
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The title pretty much says it all. Out of curiosity, what is hotstaging and what is it good for?
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So I've built a station, and I want it to be in a 120km orbit. Yet i'm not sure what a solar orbit is. I have a infrared scanner on it and when i put it on a normal orbit, it says it needs to be on a solar orbit. Whats a solar orbit?
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- solar orbit
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Yeah, I have respawn on and its always on. Yet they're not respawning.
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- astronauts
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So recently, I noticed Jebediah and Valentina weren't in my inventory. And if they were missing, they should have been back by now. I checked the astro complex and it said both were"K.I.A". Fyi, they're not missing as i checked everything in my tracking station and the astro complex doesn't say that they are missing. Edit: I found out that K.I.A means killed in action, but they should've re spawned. I set the re spawn timer to 1 hour and I'm sure I've been playing for more then 1 hour. Any of you know how to respawn them?
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How to download HyperEdit for 1.8.1/1.8.x?
ItsSky replied to ItsSky's topic in KSP1 Mods Discussions
Yeah, I just want to TP stations into Kerbin's orbit. And thats it! -
How to download HyperEdit for 1.8.1/1.8.x?
ItsSky replied to ItsSky's topic in KSP1 Mods Discussions
Oh yeah! Totally forgot about that! I'll just use that, but is there a way to adjust your orbit altitude as the only literal thing I understand in that tab is inclination. -
So I like testing custom space stations in KSP Sandbox but a challenge is making a big enough rocket to get it to orbit perfectly. I want to take a next step into making stations and by that I mean start to make big ones. Yet I cant bring them into orbit, which I hate. After lurking around on the internet, I saw some comments on posts saying that you can TP stations into orbit using hyperedit. I went onto the HyperEdit website but the latest release is for 1.7. I'm not sure if it will be compatible with 1.8. Please link me to a continued version of HyperEdit or a updated version for 1.8. I also heard that the BETA version of it is for 1.8 but I don't know how to download it. Thanks if you read this far. I'll appreciate all of the help you guys give me. Anyways, yeah.. can I get some help?
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[KSP 1.12.2] VesselMover Continued (Sep, 2021)
ItsSky replied to jrodriguez's topic in KSP1 Mod Releases
Thanks! I downloaded it and its been a very big help! It said my version was 1.8.1 and the mod said its for 1.8 and I got confused. Thanks for clearing up my misunderstanding. I usually use/download mods that say they support 1.8.x. But yeah, thanks a ton! -
[KSP 1.12.2] VesselMover Continued (Sep, 2021)
ItsSky replied to jrodriguez's topic in KSP1 Mod Releases
Is there a version for 1.8.1/1.8.x? If so please link me it.