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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
miklkit replied to JadeOfMaar's topic in KSP1 Mod Releases
Interesting. The only OPT spaceplane I have that does NOT have internal drag is the Humpback. Gave up on all the others. -
Doh! Thank you.
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[1.0.2] Firefly - Revamped Atmospheric Effects
miklkit replied to MirageDev's topic in KSP1 Mod Releases
As someone who takes extra time to make sure that all joints are as accurate as possible I find the hilites at every joint to be unsettling. Please reassure me that this is just a visual glitch. -
I recently took a break from KSP and have started to get back playing it. My issue is I have forgotten which key toggles the transparent cockpit view. I have searched the Wiki and looked in "settings" in game and there is nothing. Is there a complete key binding guide somewhere?
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It is an aero effects mod. I installed it in CKAN and then fired up KSP and grabbed a random MK3 to see how it looks. It makes flames like this going up and down.
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Indeed that firefly mod is pretty cool.
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Took out my 2nd largest spaceplane (482 tons) to see how it does. Flies fine so sent it to the Mun to test the large rover it carries. Turned out the rover would not decouple............. All dressed up and nowhere to go. So back it went and it turns out it flies way better than it looks.
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Go for it. Doing that opens up all kinds of possibilities.
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No one else? Ok, how about landing on Moho with almost no fuel? Had to deliver a rover there to visit the Mohole.
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The front brake being too strong is a brake balancing thing and it is SOP to balance that out. That other stuff is all Chinese to me. I am surprised that no one else seems to care about this. Recently watched a Matt Lowne video where he set the brakes too high and then apologized when the spaceplane stopped almost in its own length.
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The last time I experienced a forum running this badly it was being subjected to long term DDOS attacks that lasted for months at a time. It is always a surprise to me when I am allowed in.
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So, no one else has problems with brakes being either too weak of too strong?
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Ah! Allowed back in today!
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Got on again today and it is wobbly but functional. So far so good.
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Are there any mods for airplane landing brakes? I ask because the brakes are not linear. They default to 50% which is never good enough for me. I can slide them up to 95% and they get stronger smoothly and predictably but never strong enough, but at 100% and above they are suddenly too strong and the planes spin out and can crash as they stop way too fast. It would be nice if the brakes were linear at higher settings.