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miklkit

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  1. Yeah, bringing spaceplanes in is the hard part. Getting them up there is the easy part.
  2. I've been doing spaceplanes a lot and have hit a wall with the stock stuff. The only option left is to go really big. So anyway I decided to give this mod a try and installed the MK2 and MK3 parts with CKAN. Have not actually tried them yet as I'm driving a rover across Duna and will not finish for 1-2 more days. Anyway, I've been running 32 mods of over a year and the loading time is a consistent 1:20 every time. These 2 mods have not settled down yet but loading times are in the 1:07-1:20 range with most times being 1:10. It went from 640 patches to 802 and loading times went down? Outstanding!
  3. That is an interesting design with different engines for different altitudes. It looks like the thrust is imbalanced and is pushing it out of control. And yeah, it doesn't have enough oxy. With all those different engines it takes a lot of tuning to get them all balanced all the time. Also, the COM and COL might be way out too.
  4. KSP1. I have a little bit better rig than that and it will struggle badly with KSP2 as it runs now. I am waiting for it to get better optimized.
  5. This one doesn't work anymore. Can we have another? The landing went well. Pulling into the parking area, not so much.
  6. This sounds familiar. I have had similar problems with things moving and in my case I believe it is the landing legs causing the problems. Long story short, when the landing legs are folded up and it sits on the ground all the problems go away.
  7. I switched to restock last year and vaguely remember that it had some issues at first but they got worked out. I might remember having to clean out the folder the mods are in because some leftovers interfered. Here is my current list of mods on CKAN.
  8. Without ReStock, use stock waterfall effects. I suggest using CKAN.
  9. Did it again. Built this rover carrier and sent it to Moho. It got there fine, but now can't leave. It builds up speed too slowly and rolls out of control. Now working on upgrading it and getting together a rescue mission for the 4 stranded crew.
  10. I DLed the video and was able to watch it that way. The CoL seems to be reported wrong as the plane is going plenty fast to take off and does not flip. It may be possible that that many rotated MK2 parts are pushing it sideways as they create a goodly amount of lift.
  11. The .mov video would not load for me so I have no idea how it takes off. I have never seen the CoL so far forward on any of my designs. I have never built anything like that so large either though. I have built some small ones with the rotated parts before and they both fly normally. This pic shows that they do create a small amount of lift when rotated. Methinks that at takeoff speeds the lift would be small tho.
  12. Built a new design long range vessel and needed to test it, so picked up a rover repair contract to Eeloo. Got the materials needed loaded, crewed up and launched. Landed on Eelee at the base, refueled, then took off to the rover. It was then that I discovered that instead of loading a scientist, engineer, and 2 pilots I had loaded a scientist and 3 pilots. Doh!
  13. I am inordinately proud of meself today. This little MK1 should not have been able to do what it did, but it made it anyway. First I picked up a contract to plant a flag on Dres. Mistake number 1 Since I was messing around with this little MK1 I decided to use it. Mistake number 2. The plan was to take off from KSC, go to Ike, refuel, then do Dres and return to Ike. OK. Took off from Ike and did my usual burn out to solar orbit, then in an attempt to learn how to do this gravity assist thingy I then did it again but aimed at Duna. When it got to solar orbit it had indeed used less fuel. There might be something to this! Not a mistake. Went to Dres, planted a flag and returned to Ike. Here luck played a large part as I got an Ike encounter really early and that saved some fuel. Not a mistake, but dumb luck. Landed and still had 451 m/s of fuel left!
  14. The game has had a problem with aero effects for a while but now it is getting dumb. Could someone tell me what is causing this? It is actually worse than in the screenie. mods used
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