Jump to content

miklkit

Members
  • Posts

    443
  • Joined

  • Last visited

Posts posted by miklkit

  1. On 4/24/2024 at 9:47 PM, Aelfhe1m said:

    That's really old - judging by the comments it was for pre KSP Alpha 0.19.

    A more modern version along the same idea is:

     

    I've been doing spaceplanes a lot and have hit a wall with the stock stuff.  The only option left is to go really big.  So anyway I decided to give this mod a try and installed the MK2 and MK3 parts with CKAN.  Have not actually tried them yet as I'm driving a rover across Duna and will not finish for 1-2 more days.

    Anyway, I've been running 32 mods of over a year and the loading time is a consistent 1:20 every time.  These 2 mods have not settled down yet but loading times are in the 1:07-1:20 range with most times being 1:10.  It went from 640 patches to 802 and loading times went down?  Outstanding! 

  2. That is an interesting design with different engines for different altitudes.  It looks like the thrust is imbalanced and is pushing it out of control.  And yeah, it doesn't have enough oxy.  With all those different engines it takes a lot of tuning to get them all balanced all the time.  Also, the COM and COL might be way out too.

  3. Did it again.  Built this rover carrier and sent it to Moho.  It got there fine, but now can't leave.  It builds up speed too slowly and rolls out of control.  Now working on upgrading it and getting together a rescue mission for the 4 stranded crew.

     

    P8PWfEj.jpg

     

  4. The .mov video would not load for me so I have no idea how it takes off.  I have never seen the CoL so far forward on any of my designs.  I have never built anything like that so large either though.  I have built some small ones with the rotated parts before and they both fly normally.  This pic shows that they do create a small amount of lift when rotated.  Methinks that at takeoff speeds the lift would be small tho.

    dpbVh6p.jpg

  5. Built a new design long range vessel and needed to test it, so picked up a rover repair contract to Eeloo.  Got the materials needed loaded, crewed up and launched.  Landed on Eelee at the base, refueled, then took off to the rover.  It was then that I discovered that instead of loading a scientist, engineer, and 2 pilots I had loaded a scientist and 3 pilots.  Doh!

    EOzQzZm.jpg

  6. I am inordinately proud of meself today.  This little MK1 should not have been able to do what it did, but it made it anyway. 

    XmqNaxk.jpg

    First I picked up a contract to plant a flag on Dres.  Mistake number 1

    Since I was messing around with this little MK1 I decided to use it.  Mistake number 2.

    The plan was to take off from KSC, go to Ike, refuel, then do Dres and return to Ike.  OK.

    Took off from Ike and did my usual burn out to solar orbit, then in an attempt to learn how to do this gravity assist thingy I then did it again but aimed at Duna.  When it got to solar orbit it had indeed used less fuel.  There might be something to this!  Not a mistake.

    Went to Dres, planted a flag and returned to Ike.  Here luck played a large part as I got an Ike encounter really early and that saved some fuel.  Not a mistake, but dumb luck.

    Landed and still had 451 m/s of fuel left! 

  7. You have drills in your cargo bay?  I tried to build a copy and ended up a bit lighter.  It still got into orbit fine.  This has me wondering what your flight path profile looks like.  I take off and keep it low until it gets over 430 m/s and then let it climb.  I level off again over 8000 m and let it build more speed then let it climb.  The idea is to be going 1400-1500 ms and over 20,000 m when switching mode on the Rapiers.

  8. Hmm.  At that speed at around 9 degrees AOA those lines don't look too long, but there sure are a lot of them.  It is cluttered.  The MK2 is very draggy to begin with because the body creates lift and then there are lots of little parts all over it causing drag.  It all adds up.  You could lose 2 intakes without losing any power too.  I learned a lot from VAOS on youtube about reducing drag. 

    Also, the COM and COL are too close together and will cause instability.  Not so much going up but when coming down. 

  9. I wish you had just posted one large screenie of it in the SPH.  You could show more information that way. 

    I dug up one of my early designs of about the same weight.  It is a 6X4 with 6 Rapiers and 4 NERVs.  It is also poorly built and performs badly, but still made it to Minmus. 

    OSEqClR.jpg

    Yours has plenty of wing area.  Moving the landing gear will help a little bit but slapping canards on the front will help more.  Where the COM and COL are is a compromise between taking off and coming down empty.  Mine all run off the end of the runway and need to build up speed before they can climb.

      You say it will not accelerate and can not gain altitude.  That says that it is very draggy.  After takeoff hit F1 to see where the drag is coming from.  This one had misaligned engines and that drag kept it from making orbit.  Look at the length of those red lines!

    jhliczA.jpg

  10. I had made liquid only spaceplanes before but discovered that i had later deleted them, so had to start over.  Made 2 prototypes, both with passenger compartments so they could do something useful.  That and me being a bad pilot and adding in a fudge factor made them larger.  They both suffer from overheating going up and require a different ascent profile than I am used to.

    V1.

    JjPII52.jpg

    V2

    BTrnbxk.jpg

    Yes a base at Ike is pretty useful for refueling.

    mVrG9KY.jpg

     

  11. Supposedly the rovemate has 100% odds but it has mostly failed too.  One time I was around the South pole of the Mun looking for a certain easter egg there and the only thing it detected was an easter egg by the North pole.  the satellite detected nothing.  It took me a while to figure out that I was being spoofed.

  12. Sigh......  Kerbnet is 90% nonfunctional for me.  Always has been, always will be.  I wasted real time months chasing ghosts on Kerbin.  So I go to the wiki and copy locations of easter eggs and then go there.  Was surprised when I found one on Bop no longer exists and was wondering what others have been deleted. 

    That anomaly hunter is so outdated that it is no longer on CKAN.  I will pass on it.

×
×
  • Create New...