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miklkit

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Posts posted by miklkit

  1. Over 1 1/2 years ago I found this crack and reported it here.  I was asked for the location and no longer had it, so someone was going to look into it.  Maybe the Community Fixes team?

    In the 2nd location the crack is taller than a Kerbal so I walked her into it to see what would happen.  Would she fall to the center of Bop? Nope.  She blew up. 

  2. Except that it did explode and it did kill the crew.  It does not show in the pics but that IVA (?) sticks outside the hull and extends into the cockpit.  It is apparently subjected to the same collision forces as the hull. 

    When the rover rolls over with the interior turned off nothing breaks or explodes.

  3. I've been using the MK2.5 mod with some success and decided to build a rover using it.  It works well enough and can carry a good amount of crew and cargo, but it has a fatal flaw.  Somehow the MK2.5 passenger compartment has the MK3 interior now.  It did not have this before, but its own interior.  What this means is that when it rolls over with the interior view turned on the MK3 interior explodes and kills all the Kerbals.  This is not ok.  Is there a way to fix this? 

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  4. 13 hours ago, bobcook said:

    Haven't played in a really long time, but was inspired by the SSTO built by the VAOS dude on YT. His channel has great content and I really like his sense of humor. I've not built a lot of spaceplanes and none of them are very successful, but this one worked really well. I follow his design reasonably closely, so credit goes to him.

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    As they say, any landing you can walk away from... or in this case, swim away from...

    Yes I too learned a lot from VAOS, and spaceplanes are fun.

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  5. Not that I know of.  When getting into orbit after making the AP and then drifting up to it before burning to lift the PE to circularise the orbit, the numbers on the top left usually flicker orange and maybe some red.  With the MK IV they are almost solid red while warping until it hits 70k,and the fps is lower.  Currently one is on Ike where I was testing the MK2 based rover it carried up and then getting it refueled and the average fps is 43. 

    I have built rockets up to 4500 tons that did not load my rig this much.  I am not complaining but am just commenting in surprise.  I just looked in the KSP folder and found a ksp.log of 4109kb.  Is that large?

  6. 6 hours ago, Manul said:

    They do have dragshielding, if they don't then something is wrong. Cargobays can stick together with their inner nodes instead of outer nodes and it breaks dragshielding. It's easy to avoid by keeping the inner node busy with something like a nosecone, just stick a forward facing nosecone to the cragobay's rear inner node before attaching the next cargobay segment and it will be fine.

    Correction. I tried other OPT and the cargo bays are ok.  It is just the Legacy shuttle cargo bay that has drag in it. 

     

    Will do.

  7. Sorry for the late reply. 

    This spaceplane seems to balance pretty well.  It has flown 3 times.  First into orbit and back down to a landing.  2nd to the Mun and back mainly to test the rover it is carrying.  3rd to Ike for a rover repair contract and then back to a random landing on Kerbin.  It is well balanced, especially at 450 tons. 

    I EVA by selecting a Kerbal in the crew pics and clicking on EVA.  It does not matter which one I pick as they all exit from that same place.  I am building spaceplanes using all of the cockpits as I just recently got the mods.  MK2.5, MK IV, and all the OPT ones.  Have not done the Ouelette and TAV ones yet.  Next is a STAIL version. 

    Oh, one thing.  The MK IV has just been updated and the cargo bay no longer has drag on everything in it, but the OPT cargo bays still do have drag in them.  Could that be repaired some day?  The difference in performance of the MK IV is quite large.

  8. 1 hour ago, Manul said:

    I meant more cockpits like the OPT Avatar, allowing the crew to get on board without

    The SXT Mria cockpit does exactly the opposite with it's single hatch being inaccessible from the ground level or from the cargobay.

    Eh?  What I meant to say is that once the crew is in that lower empty part of the cockpit they are trapped there.  They can not get out.  The only way to leave the main cockpit is by a crew transfer into the docked rover.  No docked rover, no way out. 

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