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maxs139

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  1. @R-T-B Bug Report! KSP Version 1.10 clean install Mods: Kopernicus (multiple versions tried), ModularFlightIntegrator, ModuleManager, Hyperedit, RealExoplanets (link below) Kopernicus will not load Real Exoplanets (REX) on any of the 1.10 versions. Versions tried: Dev110-release 3 as well as the github dev110 release. Also tried dev191 which didn't even try to load the pack. Oddly using Presja's 1.9.1-3 pre-release as well the build from your master branch it works. I realize they're releases for 1.9.1 but they still work on KSP 1.10 and REX loads/works. Here are the log files for each version tried (subfolders labeled with versions are inside the single zip file) https://drive.google.com/file/d/1mCgWZ8whjIvOm3nZoSGGHIby08xtZ2t1/view?usp=sharing
  2. Hey @R-T-B I'd love to test your 1.10 experimental build! But my account is too new to send PMs. Could you PM it to me? Thank you for your hard work!
  3. FreeThinker I LOVE your mod. BUT I have one issue... When using the cargo containers and inflatable fuel/gas tanks they fill themselves up after being emptied in the editor. For example I'll empty them all, save, then reload the craft and they will be full again. The same happens if the flight is reverted to the SPH/VAB they go from empty to full. Is there anyway to fix this? Thank you! Edit: should have been more specific. It occurs with the IFS inflatable storage tank for both liquids and gasses, the IFS cargo containers, as well as the IFS radioactive fuel container. I do hate to complain as I deeply admire the hard work you've put into this mod, which is time consuming and difficult, I've done a small amount of modding myself. But it's just a wee bit annoying to constantly have to empty about 2 dozen containers/tanks when editing my mobile miner/refinery. If it's a limitation you can't fix. No worries, I'll still love you. I'm not sure I could play KSP without KSPIE. You make the game worth playing!! Thank you for your hard work!!
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