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i guess i'll put discord here: Sirius K#4673
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About me
Career gamin, planet building, fairing flexing
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Low Kerbin Orbit
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gamin
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Planetary Texturing Guide Repository
Sirius K replied to Poodmund's topic in KSP1 Modelling and Texturing Discussion
I'm using Gimp to make the planet texture, but idk why or how but there's a polar seam always appearing in Gimp when i use Polar Coordinates. At first I thought it was just a bug that if I mark map backwards the map will be fine. However, upon bringing to KSP, the polar seam appeared and idk how to remove such problem -
How does the craft riding on the fairing not roll over? I tried dual fairing for railing but the craft still find a way to roll. Also how do you keep the fairings rigid and not fall over?
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These days my KSP is getting a lot of lag spikes, despite being in VAB/ SPH designing. These lag spikes affects the whole computer yet when looking at task manager, KSP CPU usage is at an extremely low point, usually the CPU usage is at 96% however during these lag spikes it drops below 60%. There's no known activities that could trigger this within ksp, no other apps CPU usage rise to such height that causes this, plus most of the time it's in the VAB/SPH, where no auto save activity happens to explain such random time lags. Anybody experienced such problems and have solution to this?
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Planetary Texturing Guide Repository
Sirius K replied to Poodmund's topic in KSP1 Modelling and Texturing Discussion
Can the tutorials of "Making Maps Using Photoshop (... and a little Wilbur) - by Jeremy Elford" applied to Gimp? -
Planetary Texturing Guide Repository
Sirius K replied to Poodmund's topic in KSP1 Modelling and Texturing Discussion
By Wilbur, is it another software like wilbur imaging? Or something in Gimp? I have more ideas than just Ike, revamping much of the original, adding several asteroids to visit in the asteroid belt, making Gas Planet 2, 3 and Harvest, and maybe even adding Nova Silisko changes (since in the wikis, Nova Silisko regretted that Jool is too green, and there was a link towards other changes as well). -
Planetary Texturing Guide Repository
Sirius K replied to Poodmund's topic in KSP1 Modelling and Texturing Discussion
Me: Ike is really boring, I wanna revamp it. Also me after finding this: holy shi- But hey on the plus side, i can learn pretty much all the important stuff to start making planets from scrap -
[KSP 1.8.1-1.11.X] Interstellar Technologies
Sirius K replied to AtomicKepler's topic in KSP1 Mod Releases
Why does some of the engine has 100% explosion potential? How can I reduce that?- 43 replies
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- interstellar
- propulsion
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Why Anyways @WarriorSabe
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The mod is so big that my game can't run it and it crashed on the start no matter how low the graphics is How do I disable everything else though, just delete everything aside from NK stars, planets, clouds, config, and barycenters?
- 1,718 replies
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- planet
- kopernicus
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Can I just download Nova Kirbani system? That system is epic since I see your post but I don't want to go interstellar at a large scale like this
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- planet
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Sirius K replied to Galileo's topic in KSP1 Mod Releases
The planet pack is great, but when i want to land on Iota on career mode, the game always freeze when I exit timewarp. In the log, nothing shows up about why it crash, it also crash when i timewarp in tracking station- 7,373 replies
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- gpp
- kopernicus
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Well it's kinda off what I wanted to discuss about in this topic, what's wrong with my craft though
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the separate control point helps me pin to retrograde or prograde during belly flop descent