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Sirius K

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Posts posted by Sirius K

  1. fiiV1Xc.pngDuna isn't the only one looking worst. Eve lost most of it's yellow, you could only see a small speck of yellow clouds.

    EVE also takes a closer distance for the player to see the clouds, and it also emits square/circular white clouds before entering the major cloud layer, which i didn't see this during my first Eve mission with EVE, my craft was swarm by clouds before.

  2. 16 hours ago, Arco123 said:

    Maybe try deleting everything and restarting. Or see if a new save/game would help. Maybe it's a config if you made one or some settings you messed around with. 

    Nope, New save file doesn't fix. And i didn't mess with the Spectra Config, idk but 1.9 Scatterer is said to be has some extra bugs, 1.8 Scatterer is broke in 1.9. if I want to can revert to 1.8 but most progress I made is now in 1.9, so i wouldn't revert back. Also if you say a new save will help, this means that AVP in other saves are probably messing with my Spectra save.

  3. 10 hours ago, Avera9eJoe said:

    Replace it just in case. Also check for a folder in GameData called Boulder CO and make sure you remove that too if it's there. Last time I checked AVP's config files were a mess so there could be lingering files. I'd remove and reinstall any mod that is related to EVE

    I've now deleted Scatterer, EVE, Spectra and Kopernicus, and redownload with the newest unofficial 1.9 EVE and Scatterer, as well as Kopernicus and Spectra. but everything is still the same, do I need to delete all visual mods, enter ksp, exit and reinstall the visual mods?

  4. 2 hours ago, Avera9eJoe said:

    Wait, do you have AVP installed at the same time? AVP and Spectra are not compatible, you can only use one EVE cloud pack at a time :P

    If you did open the GUI, delete the Spectra folder and replace it. I did some modulemanager edits in the EVE configs, and opening the gui can remove them and break the cloud effects. This is the cause of Blue-duna. Could you take a picture of Duna just so I can see what it looks like on your end?

    Well, uhhhh I'm not on my PC now but y Duna with Spectra and Scatterer, is just scatterer and EVE, also I have AVP before but I removed that, my EVE was using with AVP before so do I need to replace?

  5. 11 hours ago, Avera9eJoe said:

    Are you installing manually or using CKAN? Also, can you try removing scatterer and seeing what happens? It sometimes caused issues too.

    At first I used CKAN, the planets look similar to what I describe. After that I do it manually, with all stuff imported except texture replacer, and it's still the same. When I don't have scatterer, Duna loads with a blue tint, Eve doesn't have any visible bands and so does Jool. Also there's no similar without scatterer

  6. 7 hours ago, ExtremeSquared said:

    Consider that aerobraking can give you 5-10g of deceleration. RCS would need a pretty large fraction of that to compete if the craft is aerodynamically unstable, and RCS TWR is usually an order of magnitude or two less than 1.0. Give it a big 'ol airplane tail instead. Detach the tail once it's safe to open drogue parachutes.

    Does 6 inflatable heat shields works like a airplane tail?

  7. 21 hours ago, Vanamonde said:

    Could we see pictures of your craft? That often helps diagnose problems. 

    I don't know how, it only says import from URL

    19 hours ago, Jack Joseph Kerman said:

    Have you tried putting an inflatable heat shield(s) on the back end of the craft? That usually helps balance it during entry, I have used this trick in both eve return missions I’ve done. Be sure to include sepratrons on both shields so they eject properly and don’t crash back into your base. Also, adding a lot of reaction wheels or RCS could help.

    I have 12 heatshields, 6 at front and 6 at back, but when it goes at about 42~38 km it starts to not point retrograde. Also I have 5 large reaction wheels and 2 inline reaction wheels, and about 28 RCS

  8. Depends, ksp DLCs are much simpler than in mods. I've tried Bluedog Design Bureau and there are many parts unlike what I see in the Making History, BDB part texture are also less stock like and thus you mostly could only fit modded parts with modded parts to look good. I believe this also relates to Breaking Ground and IR, on one hand you have a simpler stockalike robotic program and texture, and it also has preview. I tried IR before but it was complicated and I couldn't make things work so I instantly delete IR after closing the game. But if you're an expert mod user then Breaking Ground probably wouldn't be that worth. About the science, I believe it's worth it if your saying the surface experiments as you won't need to be staying there for the science to run. But for the terrain science, it's just like terrain scatter but with a hit box and extra science. So I'll say it's kinda worth it.

  9. I have tested numerous times, but when i really do the mission, EVERYTHING FAILS. First, i use a Rhino transfer stage and 4 of my base modules has a bottom 2.5m tank, the first time i try this everything was successful, but when i really do the mission IT FLIPS. So I know that CoL need to be above CoM to be stable during reentry, I tried again but with a nuclear transfer stage, and the bottom tanks are locked. I tried, and the reentry was still the same, but now when i perform insertion, the orbit changes, and again with time warp, that was enough to throw the maneuver nodes off a thousands of Dv. Next, when i reenter (with the bottom tanks full), IT FLIPS, AGAIN. I also did try to see what's wrong with the CoM and CoL in SPH with the 12 inflatable heat shields inflated, and no CoL appears. BUT STILL FLIPS, I've lost all my sanity doing that mission since I was recording. Please Help.

  10. During a Duna mission I deleted old quicksaves and replaced with new ones, but after a computer shut down that all is suddenly reverted to old times, like quicksave 8 was at year 17 but suddenly after the computer shut down it reverted to YEAR 2???? I have a quicksave before a ssto descend into Duna atmosphere but when i return the quicksave is reverted to before that. All replaced quicksave reverted to older times, and deleted saves like a named one (Chester) and quick save 9 reverted. CAN SOMEONE PLEASE EXPLAIN?????/

  11. 17 hours ago, jimmymcgoochie said:

    I've had plenty of issues with rovers ending up underground after using Bon Voyage to drive them somewhere. The solution seems to be turning the terrain detail settings (not the graphics!) to the highest setting, which actually changes the shape of the terrain. Bon Voyage apparently only uses the high detail terrain maps so if your setting is lower, you can end up at a point where it's above ground on high detail, but below it on lower settings to the explosive detriment of your rovers.

    Have you drove to the poles using bon voyage before? My Rover died there but I don't know if my terrain detail quality though

  12. I recently experience some weird stuff with the poles of Duna, Kerbin Poles are fine but Duna's Pole literally kills, my Rover that was very successful in the equator, but suddenly it got weird when I set bon voyage to drive it to the poles. First, I time warp a while for bon voyage to drive the craft there, but when I load up the Rover, it appears UNDERGROUND, and it exploded. So I decided to try again, (by set position the Rover in SPH to the poles). But even weirder stuff happens. First, I set altitude to 10 and latitude 90 (directly on the north pole) but a giant spike appear with land hitboxes, the cheat should make my craft above the spike, but it didn't, instead I find land inside land. So another try, I set position directly on a waypoint from a commission (also at the polar region), but when I set altitude 5, it's UNDER GROUND AGAIN! Luckily I have enough time to set a higher altitude, and I completed the first way point of the commission, but when I want to drive the craft, it barely move despite the craft is extremely successful in other places. So I use bon voyage again, but when I make the destination the activated way point (again in the polar regions), it says there's no route to the way point despite being extremely close. So I set the destination some where a bit south of the waypoint, and enter tracking station to time warp, but, a message from world first milestone appears, said that I SPLASHED DOWN on DUNA OCEAN?! And then loaded my craft again under ground. If anyone experienced this same thing please share how you dealt it. And please help, I want to build a colony at the poles but this I assume will stop me from doing so.

  13. On 2/27/2020 at 9:08 PM, kspnerd122 said:

    you can still get the old poodle engine if you go to 2.5 meter category it will appear

    if you go to the size category non revamped parts will appear as well

    so you can have some of the older parts back

    such as the old terrier, poodle, and spark engines

    you can also get the old probe cores and lander can

    sadly the 1-2 command pod is not present in this menu if i am correct

    i use this feature to build better looking rockets

    I know that, but I've seen better version of the Poodle. Still, old poodle is not the best texture but it's worth placing one on my rocket rather using the new texture.

  14. 2.5m parts are commonly use as the most largest command pod outside the shuttle is the mk1-3 Command Pod, while the command pod itself is good looking enough, the fuel tank to attach with it isn't that well, most of them have stripes especially the Rockomax X200-16 Fuel Tank and Rockomax X200-8 Fuel Tank, which is medium size in length when combine together compare to the Rockomax X200-32 Fuel Tank, that two tanks combine with the Poodle has a relatively long range, I would like to recommend some plain white texture choice for these tanks. The Poodle is useful but the red double nozzle isn't that good looking compared to the old one I mean, have you ever seen a red colour nozzle?, for this engine, I suggest smaller and 4 nozzles like in the mod Restock. Maybe just add these new texture as choices for the parts in here.

  15. 1 hour ago, kubi said:

    Same here. I was hesitating if it is Minmus or the upgrade of the radar facility that causing this.

    Also, entering the observatory bugs out after it: no visible window, but locks the rest of the screen. Have to kill KSP from the shell.

    Linux, 1.8.1. I do not have the logs.

    You could use alt+f12 and remove all input locks

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