noname_hero
Members-
Posts
88 -
Joined
-
Last visited
Reputation
156 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Another possibility that comes to mind is that maybe the craft uses Rapier engines in air-breathing mode for a part of the flight? That could consume LF and leave leftover oxidizer if the craft.
-
Crisster Kerman is an engineer, so the things she trusts are science and technology, not prayers and superstitions. When she was stuck in a damaged spacecraft, with Kerbin out of her reach, she knew it would be scientists, engineers and pilots who would get her back home, not the souls of some long-dead Kerbals. But those ancient builders were to first to leave a lasting trace of their efforts to create something that would reach for the sky. Tut-Un Jeb-Ahn wasn't just an old temple. It was a symbol, the center of the place where civilization began. And even though that civilization was long gone, their villages and fields burried under sand, their dreams of creating marvels that nature alone never would and ultimately reaching for the sky lived on. Most likely, there were no ancient spirits roaming these places. In all probability, there were no restless souls here to listen to her tales. No reason to tell her own story, or those of her fellow kerbonauts. But some people say that Jeb himself might be a veeery distant descendant of those who have built the temple. Maaaaybe there was some spirit there, happy to hear that Jeb and some of his friends have managed to leave the sphere of influence of Kerbin. And who knew what else might the future bring? What other fantastic tales might Crisster be able to whisper to any souls lingering near the temple? Well, time will tell. Uh, I've also landed a primitive lander on Moho. It wasn't a caveman mission, but I've launched it before landing on Minmus and I was needlessly worried about dV, so it's only got a thermometer and barometer. Don't think I've ever landed a first probe with this little instrumentation on another planet.
-
Parked the first probe to reach another planet in my latest playthrough around Moho - and still kind of wondering if the rush was worth it. Okay, so I've launched it in the first transfer window in the game. I couldn't have gotten anywhere else faster, save wasteful trajectories, given I've reached Moho before the second transfer transfer window of the game came up. But the amount of science I got from the mission is laughable compared to what I'm getting near Kerbin thanks to better science tech. Oh well, maybe the lander that's to arrive a few days later will give me a bit more
-
Regarding KAC... I kinda dislike the new stock alarms compared to KAC, so I'm still using KAC even on 1.12.2. CKAN installs it just fine, despite thinking it isn't compatible with 1.12.
-
And now for an event that's more distant from Kerbol than the Eve anomaly is; I think this is the largest planetary base I've ever landed in KSP, so no wonder Valentina is smiling:
-
My engineers have discovered that Vector engines and some other parts are *waaaay* more durable than expected. Or that their world is a simulation with some really weird glitches. The hint? Observe the photo of the remains of the first *ascent* stage of my latest Eve lander. The pilot - scientist, really - is now safely in orbit, awaiting a transfer window back home, and the currently unkerbaled science station I've left on the surface works just fine, but I've discovered some weird debris nearby and checked. The stage fell more a kilometer under Eve gravity with no parachute and this much of it survived?!? Have my engineers unknowingly manufactured it out of Kraken bones or what?
-
I was *almost* sure I had... But I was *still* kinda worried I should have noticed how old the thread was.
-
Not enough fog, not enough explosions, no loss of video signal, overall realism 1/10
-
Subassemblies. Okay, I've used the function, but it was like half a dozen times total during all my time playing KSP.
-
Don't know, wasn't playing KSP five years ago and that transfer window to Duna is only the second one in my current save so I have no idea what she was doing before my space program began either. I simply noticed the thread when I was kinda grumpy about not having anything meaningful to do until that transfer window and I *didn't* notice posting here constitutes courting necromancy.
-
I feel like the recovery factor is mostly there to give players an excuse to try to land somewhere near-ish the KSC. As mentioned here before, it is often a more efficient use of players' time to not recover boosters and just launch more missions. Recovery transponder fitting always seemed like a pointless option to me, because players who are likely to recover a lot of craft are also likely able to land them close to KSC. I'll admit I have landed boosters too, both full SSTOs and designs that employ throwaway SRB kickers. But that's mostly to see if I can or for roleplay purposes, not as a regular economic strategy.
-
Mine is getting ready for a Duna mission, or hanging out at the Astronaut Komplex, sometimes murmuring about the next planned mission likely being a boring one and other times complaining about being stuck dirtside while waiting for the next transfer window. Yep, I'm willing to let the Magnificient Four fly boring missions too. But there's already a kerballed research station around Duna, with an ISRU SSTO for trips to the surface and back docked to that station, so even if the large-ish colony module she's planning to land runs into some trouble, she should be ready to punch out and wait for a pickup.
-
Yes, you have a point about transfer windows no longer being relevant. However, thansfer times might still be, unless the tech can do away with some extra gees. And even then, even straight-line Kerbin-Jool transfer might take many hours and, in addition to this not being commute-friendly, the system will consume way more energy per trip than a Kerbin-Duna trip would.
-
My guess is he didn't, and that's why Dres is where it is. Okay, I've been there a few times. I think I've visited in pretty much any career I've spent some time on. It was mostly because it is a freak*ng planet, so it makes no sense to ingore it "story-wise", but those visits are kinda boring and feel pointless. It has no atmosphere and is further out than Duna or Gilly, so very little mid-game appeal. Easier to get to than Eeloo or Moho, so little sense of accomplishment. No Easter eggs to speak of, so no reason for such visits either. Orbit way more inclined than Duna and Jool, so transfer windows are either rare or require more dV than what seems justified. To be honest, I feel like one of the most baffling questions about the Kerbol system is why its creators made Dres so unattractive to visit, given the work needed to create it.
-
What is the most HORRIBLE way one of your kerbals died
noname_hero replied to 322997am's topic in KSP1 Discussion
Picked up a rescue contract, got a hold of the target capsule, had to save and exit. Came back to play a few days later, forgot I didn't transfer the rescuee, deorbitted the wreckage, pushed the rescue vessel back into orbit, switched vessels. Didn't even notice I'm missing a kerbal and was surprised to see a dead one listed in my kerbonaut center some time later.