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Zoeille

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  1. Script link: https://pastebin.com/g32Pkwx9 Yeah it's quite a mess to explain how to import a sketchup model in KSP but basically this script will save you a lot of time
  2. I want to do a little dev post, so here will be just some news about how was made Aurora Space Center (and why it was a pain in the *ss) and how it will be now made today. To give you an idea, here are the different stages for a model on Aurora: - Design in Sketchup -> Post-processing in blender -> Post-processing in Unity (as for any mod) In Blender, I have to take each object (often named "Sketchup.001") and rename it to its texture (as the mod uses the game's textures). This used to be a pain, but in 2/3 hours I could manage a static of 20 objects easily. Problem: My statics in Aurora (the SLC-6 and the 37B) are so detailed that they contain groups and lots of objects... TOO MANY OBJECTS (2500 objects for the 37B) As you can imagine, this process would have taken me three days. So I decided to do something about it, and yesterday I worked on a life-saving blender script! (Link here: https://pastebin.com/bgwP1xgP) Today, after much trial and error, I can convert a Sketchup model into a Blender-ready one in just 5 minutes thanks to this script. This will greatly improve my desire to make more models and improve them too! ------- Thanks ! Yes it's what I aim for. I want a really good integration via these mods. (Tbh I may work on a mod soon that called Aurora Space Center RSS Version with only decal based on satellites imagery) Here is what it look like on my launch pad (using the old version of 37B):
  3. Working on SLC-37B today. Made a lot of modifications to LC-37B, and I started to work on the MST.
  4. Thanks ! I do the model in the Sketchup, then I do post-processing in blender (I just rename each objects) and then I import it in Unity using Build Tools like any other mod !
  5. Lot of work in the real aerospace world, sorry for the little amount of update: During the week-end I plan to model the SLC-37 MST Tower, and I also plan to put in KSP my SLC-6 3D model. No date for release, but I want to finish this ASAP SLC-6 in KSP is my top priority right now.
  6. You will need to alter the texture file here: AuroraSpaceCenter\Statics\Droneship\material_9 (Override the Return To Sender area only) I do not started SMC-4E yet
  7. Insane!! Really a great work and thanks for the documentation for developers. I will definitely contribute on this one as I already tried multiple times to do VAFB by myself!
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