Jump to content

Katniss218

Members
  • Posts

    116
  • Joined

  • Last visited

Everything posted by Katniss218

  1. Nice! Are the pads based in reality or just random pads placed in the locations one would expect a pad to be?
  2. There's nothing in KCC to port, really. If you can manage to run RSS and Kerbal Konstructs on 1.10, it will work.
  3. It should, there are people who managed to make it work on 1.10. The only thing in this mod that interacts with Kopernicus is the heightmap.
  4. My custom Saturn V model, the fairing is still Work in Progress.
  5. Make sure you downloaded from the release (cloning repo gives incorrect heightmap). Make sure you have RSS-18.1.2 or higher and a compatible RSS-Textures.
  6. Yeah, there is. You need to replace it with my one in order to have clean-looking cape.
  7. There's ambiguity in your description. If the problem you see both the terrain and the cape mesh above the water level, you need to install the heightmap (drag-drop everything, not just KatnisssCapeCanaveral directory).
  8. Do you mean 2k RSS textures or 2k textures of the cape? (currently cape has an 8k map) Box colliders are kind of difficult, because the entire mesh is curved (Earth not flat), but I'll see what I can do, at my own pace.
  9. Probably. Because I'd like to make a clip of one of my Saturn V's rolling on the crawler. Not the terrain though, it's not possible without literally thousands of mesh colliders.
  10. The only update I currently plan is to add Baikonur Cosmodrome. And overhaul the LC-39 model.
  11. 1.7.3 is old and deprecated. Plus, I play on 1.8 so ¯\_(ツ)_/¯
  12. KCT part of RP-1 might not like it, YMMV The launchsites should be free to open and use.
  13. 3 functional (including the default one) - LC39A/B. I tried making the entire land collidable, but there was 1 main problem with it. It *has* to be done via Convex Decomposition (because Unity needs convex colliders), and the only software I found (addon for Blender) does it very inaccurately. So I'd have to manually split the terrain near the runway into convex pieces, and pray to god I didn't miss anything. The default runway would probably be easier, because the terrain around it is mostly flat. I'll consider that.
  14. Okay, who gave the russians access to the cape canaveral?!?! Also, here's a couple of renders of the rocket.
  15. As the main post states. This mod just adds the launchpads and terrain around Cape Canaveral. You'll have to find another mod for the launch towers.
  16. Use launch clamps and move the entire vessel higher inside the VAB. The floor is approximately at the bottom of the flame trench. Seems that there's nothing in KK to make it spawn relative to the top of the flame trench.
  17. The normal one clamps max range and prevents light from looking even half decent with big rockets. Also, my one works with SSTU engine clusters, which are mandatory for me to get somewhat good FPS.
  18. You can only access the default pad and both LC39 pads. The rest is just on the satellite texture, with no functionality present. The normal KSC is placed roughly at the visitor complex. Pretty far away from the IRL pads. I'm also planning to do a second version, with the Nova complex, as proposed in this image. Very little is known tho, so it's mostly fiction. CameraTools
  19. I proudly present to you my latest project. A manned grand tour of the Uranus system. The time has come... The year is 1992, the main goal of the Othrys program - landing humans on the moons of Saturn - has just been accomplished. A new, even more ambitious goal has just been set for NASA. Landing astronauts on each of the 5 moons of Uranus: Miranda, Ariel, Umbriel, Titania, and Oberon. Coelus Program just began... Modlist in the description.
  20. I made a video featuring Katniss's Cape Canaveral. Funfact: this mod was actually made specifically for this video, but I decided to release it early, when people saw the first screenshots using it.
  21. The Megaton Launcher prototype mk4 Height: 225m Weight: 17,500t Diameter: 1st stage - 15.2m 2nd, 3rd stages - 12.2m boosters - 6.6m Engines: 0th stage - 24x F-1A 1st stage - 5x M-1U-2 2nd stage - 4x M-1U-2 3rd stage - 2x M-1U-2 Payload: 1,007t to LEO
  22. You should be able to just move it up, above the hole in, the VAB. That's how I do it. The only other option would be to fill the hole with a collider, making it purely visual.
×
×
  • Create New...