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Katniss218

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Everything posted by Katniss218

  1. Do you have Kerbal Konstructs (as stated in the main post)?
  2. I'd need to perform a Convex Decomposition of the entire thing, which depending on precision, might result in over 1000 mesh colliders for this specific case (and it computes in "just" a few dozen hours using a Blender plugin I have found that does it, so it's pretty much out of the picture for those 2 reasons). You don't have the pads installed (as to why, that's a mystery). Please copy the files to your GameData once more.
  3. Which RSS version do you have? Make sure you're using 18.1.2 (and RSS-Textures 18.2, other aren't compatible).
  4. Thanks! No, not really, unfortunately. You can use Tundra Space Center to get more pad assets, and place them with KK menu (Ctrl+K in flight scene).
  5. Verona Rupes, the highest cliff in the Solar System
  6. My own fork of EngineLight, custom parts mod (RO only), custom launch towers mod (RO scale), custom plumes and engine sounds, Katniss's Cape Canaveral, RSS, RO, TUFX, SSTU, EVE/Scatterer with custom configs, BDB, probably some other too.
  7. Launch Towers. Because launch towers are awesome! Everyone, have a launch tower! Also "featuring" EngineLightRelitKatnissified
  8. Does anyone know what are and how to open the .half files that are used as ? assetPath = RSSVE/Textures/ScatterTextures/Titan
  9. Well, unfortunately KK is known to play games when it comes to compatibility with RP-1. I can't do much in that regard. And there's no other mod that'd allow me to place launch pads you can launch from and that won't act funny with RP-1.
  10. Try using the KK menu to select the LC39A/B and when the menu is still open, press the default KSP launch button. (you need to open the LC39 pads before that in the same menu)
  11. The current one has 24k (half is due to fuel line mounting brackets running from the tank to the pad). So anything less that that would be good I guess.
  12. Yep, Raw satellite data has a lot of garbage in it (shadows, perspective, and those pesky lightning towers) that would have to be removed either way. I'm also going to throw this out here: If someone is interested in making custom shaders to overlay a masked tiled textures (plural) on top of the regular 8k cape canaveral (grass/tree details) that'd be appreciated. Sort of similarly to how terrain does it.
  13. It's kinda sad to hear that. (Photo)realism is the way to go with RSS. Understandable for stock adaptation though. Tri count is okay.
  14. Not too many, I guess. How many it has right now? Also, do you have better textures for it? 2k absolute minimum, 4k recommended, 8k is what I have right now.
  15. Try making a new save. Personally, it always worked fine for me, regardless of RSS, but I've heard from some people that making a new save made it work for them.
  16. It amazes me that nobody even tries to read the main post. It's all written there. You need RSS 18.1.2 and RSS-Textures 18.2 for KCC to work properly.
  17. Which pad? Also, send a screenshot of that rocket in VAB with the camera near the VAB floor (to check for height clearance)
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