Harvey W.
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Everything posted by Harvey W.
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What a great visual mod with those beautiful clouds! I appreciate the FPS-friendly mod. In my opinion, the Joolian texture is a little bit weird. Will someone make it more realistic?
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Are there any specific mods or key words I can search for?
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Well... I posted a post weeks earlier but it seem to be ignored. Maybe I asked it in the wrong topic... Anyway, I will shamelessly re-ask it here with some pictures. I want my kerbals' helmets to have a reflection and a color like sunglasses, which means that I can't see the faces of the kerbals through their helmets like the picture below. (I captured it in other's videos so please ignore the resolution.) I have installed TR, but it only gives it a beautiful reflection but it didn't change the color of the mask. What should I do?
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[1.12.5] Restock - Revamping KSP's art (August 28)
Harvey W. replied to Nertea's topic in KSP1 Mod Releases
OHHH! Thank you very much! I think I will remember to restore the files. It fixes perfectly. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Harvey W. replied to Nertea's topic in KSP1 Mod Releases
I use ReStock(no rs+) with realPlume. They act very well, except the part of Mainsail and Skipper engine. They have the original rs plumes instead of rp ones. The developers of rp told me it's because the new Mainsail and Skipper in 1.9 use new part names but rs still use the old one and disabled the new one.(Do I understand correctly?) Now I think I can disable the rs patch of Mainsail and Skipper. I simply added some lines in the provided RestockPatchDisabler.cfg file: But I'm not sure if I did everything correctly. Will it solve my problem? What should I do? (As you see, the Poodle's plume works fine.) -
What should I do if I want kerbals' helmets to be full-reflective and look brownish-yellow(like sunglasses)? Sorry I'm a noob.
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I'm quite sure that I don't have scatterer. BTW, take care of yourselves. Don't stay up too late.(I'm in utc+8 so it's 7.30pm now here) p.s. I found I'm the third human and the first noob in this post. Whoo-hoo!! p.s. PRINCIPIA!! That's my dream! I thought it has been stopped since 1.6 or 1.7, now I found out that it's still alive. Thanks!
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Harvey W. replied to Waz's topic in KSP1 Mod Releases
Oh...oh! I forgot everything about logs. I found some weird lines in logs but I don't know anything about what it means. The game log below is what happens when I launch a Kerbal1 rocket. p.s. I didn't install scatterer, as I said before. Thanks for bug-fixing. EDIT: The times in the log may be interesting, because I guess we're not in the same time zone. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Harvey W. replied to Waz's topic in KSP1 Mod Releases
Great release! Three cheers for @R-T-B! Well, it seems that the cloud-disappearance bug still kept unsolved. But the plume looks very well. Thanks for keep satisfying us who can't code. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Harvey W. replied to Waz's topic in KSP1 Mod Releases
For me... I don't use scatterer now because I don't want to let my game's fps drop to powerpoint-like. Hmmm....... -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Harvey W. replied to Waz's topic in KSP1 Mod Releases
When using EVE with Sci-FiVE and ParaSciVE in another time, I discovered that when I see the ground in a specific angle, The clouds just disappeared. (I installed it with CKAN.) Another problem I found out is when playing with RealPlume, the plume looks weird when seeing towards the clouds. Did I make any mistakes when operating? (Maybe the second problem is because of realPlume. I don't know.) EDIT: I found out that @RW-1 have said the same question but still seems to be no answer. -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Harvey W. replied to Zorg's topic in KSP1 Mod Releases
I'm really confused because I use CKAN to download the last version, and then spacedock to check it again. But still useless... For the RAPIER engine, I remembered that there're plumes of skylon(skylone? I'm not sure) in the game SpaceEngine. Though it didn't pervade in the vacuum, I still consider it like a hydrolox engine. (I'm not sure how to mention the engines that burn liquid hydrogen and liquid oxygen - after all, I'm just an English learner.) -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Harvey W. replied to Zorg's topic in KSP1 Mod Releases
Yes the glow is beautiful. thx. And another question is whether the Mainsail engines & the Skipper engines have their plume configured - I didn't see them, their plumes look the same to they used to, and there aren't the "plum configured by RealPlum" note either. Sorry for asking so frequently. -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Harvey W. replied to Zorg's topic in KSP1 Mod Releases
The RP mod works extremely well and quite beautiful with ReStock(one of my favorite visual mods). But I'm confused because the KS-25 engine's plume doesn't look well in space because it's too dim and appears without the flare in the middle. Is this normal or it's because my mistakes? What shall I do? (I'm a noob) P.S. The engine in the picture is on.