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Posts posted by Hpl
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Ok so apparently in 1.9.1 the BUILTIN textures changed, and some of EH's planets used them so thats why its broken
i guess that changing them to use the CTTP textures or custom ones *should* fix it
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EVE does work on 1.9 tho
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It’s hyperedit, quicksave/quickload to fix it
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1 hour ago, dragonblackultra0113@gmail said:
I get stuck on infinite black loading screen.
[EXC 21:21:54.924] NullReferenceException: Object reference not set to an instance of an object
Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.941] NullReferenceException: Object reference not set to an instance of an object
Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.958] NullReferenceException: Object reference not set to an instance of an object
Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.974] NullReferenceException: Object reference not set to an instance of an object
Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)Send logs
37 minutes ago, Drupegod02 said:I just made https://steamcommunity.com/sharedfiles/filedetails/?id=2141025476.
and
https://steamcommunity.com/sharedfiles/filedetails/?id=2141031529
https://steamcommunity.com/sharedfiles/filedetails/?id=2141035486
https://steamcommunity.com/sharedfiles/filedetails/?id=2141037259
https://steamcommunity.com/sharedfiles/filedetails/?id=2141045586
I am going to try and re-create all the planets in BeyondHome for fun!
(PS: sorry if it's unstable. I am refining them as I go)
US2?
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Linx also released a BH version specifically for this Kopernicus, but you will need to install visuals because there is an ocean bug that fixes with scatterer, also @Gameslinx, is the ckan version that one? sorry for ping
And wdym "without messing stuff", i hope you arent saying you dont know how to install mods manually
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idk, dont have much experience on hyperedit, go to its thread:
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whats the problem exactly?
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13 hours ago, KIMCHI said:
Awesome thanks my friend! I have been running this since you posted it on the Spectra thread (before it was removed). Its been working flawless except I had a few mods that wouldn't load. I will test them again since I haven't tried it with this compile. The following mods had issues.
- Nova Kirbani Planet Pack, threw Kopernicus Error
Lowel Level Blue Planet Series (all three packs), threw Kopernicus Error
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NK works fine for me?
27 minutes ago, Shawn Kerman said:I found an issue with landcontrol not being accepted by the new version, looked around at my install and landcontrols using CUSTOM textures weren't causing issues. I'm pretty sure the BUILTIN/ textures changed. I don't reccomend using landcontrol for now.
you beat me to it
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Kopernicus continued does work with GU, with some bugs tho, but nothing game breaking, you will have to install visuals because there is a bug that makes oceans black if you dont have them
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16 hours ago, Drupegod02 said:
what are the names of all the trees and pics pls
I tried to sample a basic tree and a cactus but it didn't let me? what can you sample with a scanning arm?
BH's scatters arent BG surface features, so you cant sample them with a scanning arm, you have to walk to them with a kerbal, right click the kerbal and click "sample (scatter name)"
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the atmospherefromground gradient, thats why i think its most likely on the mods side
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2 hours ago, prestja said:
O-o
I'm aware of the oceans bug and am working on a fix. What's wrong with the atmospheres?
some atmospheres are broken, but i think thats on the mods part, because not all have that problem, it may be related to the new shaders
and the ring shader is more broken than it already was
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It has already been said, but every planet with oceans has a bug that makes them pitch black unless you install visuals, and some atmospheres are broken too
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AHEM read linx's last post
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the pixelated terrain is because of the (badly implemented) terrain shaders iirc
try quicksave/quickload
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why did you post twice?
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yeah for me izzeta throws an exception
youll have to wait for the mod to be updated, or if its a kopernicus bug for it to be fixed
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8 hours ago, JcoolTheShipbuilder said:
how do i open the spaceport on Lua in sandbox?
Open KK menu, select lua base and press unlock
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ok, thx
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does this work on 1.9.1?
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ok
im waiting for DeltaDizzy to finish his contract pack to add BH to my modded game, so i cant report bugs, also is the ckan version updated?
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:O
is the update just support for 1.9.1 or anything changed?
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Im going to test this with some planet packs, I’ll inform if I find bugs
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Same, but I think I’ll better go with blalo
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
in KSP1 Mod Releases
Posted
Are you cheating to the planets? (ie hyperedit or cheat menu)
Also are you on 1.9.1?