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Candlelight

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Everything posted by Candlelight

  1. EVERYONE.THE WAIT IS OVER! KOHMAN IS RELEASED! The stress is finally off me! But not completely.
  2. Seriously yesterday was really tidious so i didn't have enough time. Main reason why my release threads are empty at first is because, just like you, i have responsabilities in real life too so it makes it really stressing for me to do tons homework and bring mods and such to you guys.As i said, DONT take my word when it comes to releases. So to everyone that is feeling disappointed, i really have to say, i'm sorry. So from this day on, i'm not posting anymore empty, useless threads!
  3. Banned for destroying every atom in the Kerbal universe
  4. Thanks for the tip! - - - Updated - - - Ok, then i have more space to work with.
  5. Just a bit more tweaks and more planets and it's here. And BTW, it's gonna use flightsglobalindex from 20 - 40(of course if someone didn't take them). Will release it in less than an hour from now.
  6. Hey _Augustus_, today i'm releasing a new pack(but not yet completely finished of course).If you have a list of mods for KT, add it to that list. Here is the thread.
  7. Kohman Pack for KopernicusTech v1 Here is the long waited download: http://www./download/4ir2pinnc8s27m9/Kohman_Pack.zip What this pack adds is a binary brown dwarf system orbiting a miniature black hole.It is 2 billion km away. It adds 3 celestial bodies: - Kohman (black hole) - L0V (brown dwarf, larger of the two) - L5V (brown dwarf, smaller of the two) Currently i'm testing planets but are very buggy and unstable for release. But never take my word seriously when it comes to releases. BUGS AND PROBLEMS: - L5V is partially inacessible (i think) because L0V's SOI overlaps it by a significant amount. I tried getting into orbit around L5V with HyperEdit, it's impossible basically. FUTURE PLANS: - Probably these brown dwarves will be orbiting a star, but unsure. - Planets. A LOT of them. - Biomes (if i only knew how)... ---------------------------------------------------------------------------------------------------- Status: Why am i even doing the status?
  8. Ok, here is the .cfg file: @Kopernicus { Body { name = Ethan flightGlobalsIndex = 18 Template { name = Tylo } Properties { radius = 550000 geeASL = 0.73 mass = 3.2606908e+22 description = A big rocky planet situated a bit farther than Eeloo.It has one large moon that is half of Ethan's size, Ron. ScienceValues { landedDataValue = 85 splashedDataValue = 0 flyingLowDataValue = 0 flyingHighDataValue = 0 inSpaceLowDataValue = 35 inSpaceHighDataValue = 25 recoveryValue = 10 } } Orbit { referenceBody = Sun color = 0.9,0.55,0,1 inclination = 3 eccentricity = 0.1 semiMajorAxis = 110984567100 longitudeOfAscendingNode = 90 argumentOfPeriapsis = 45 meanAnomalyAtEpoch = 3.14 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Ethan_color normals = Kopernicus/Textures/Ethan_normal } } } } And here is the Kittopia config: // CustomData PlanetEthan { AdditionalData { Stock = False AddAtmoFx = False AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = False AddRings = False AddParticles = False DisableOrbitRenderer = False } Orbit { semiMajorAxis = 110984567100 eccentricity = 0.1 inclination = 3 meanAnomalyAtEpoch = 3.14 epoch = 0 argumentOfPeriapsis = 45 LAN = 90 RefBody = Sun orbitColor = RGBA(0.900, 0.550, 0.000, 1.000) } CelestialBody { bodyName = Ethan bodyDescription = A big rocky planet situated a bit farther than Eeloo.It has one large moon that is half of Ethan's size, Ron. GeeASL = 0.73 Radius = 550000 Mass = 3.2458694186395E+22 gravParameter = 2166293250000 sphereOfInfluence = 564844787.493308 hillSphere = 1225727357.21178 gMagnitudeAtCenter = 2166293250000 use_The_InName = False isHomeWorld = False ocean = False atmosphere = False staticPressureASL = 1 atmosphereScaleHeight = 0 atmosphereContainsOxygen = False maxAtmosphereAltitude = 0 altitudeMultiplier = 1.4285 altitudeOffset = 0 atmoshpereTemperatureMultiplier = 1 useLegacyAtmosphere = True atmosphereMultiplier = 1 pressureMultiplier = 0 rotates = True rotationPeriod = 214559772.439931 solarRotationPeriod = False initialRotation = 0 rotationAngle = 0.0113880143440973 directRotAngle = -342.320760053958 tidallyLocked = True inverseRotation = False inverseRotThresholdAltitude = 100000 angularV = 2.92840797255422E-08 atmosphericAmbientColor = RGBA(0.000, 0.000, 0.000, 1.000) } PQS { PQSMod_CelestialBodyTransform { deactivateAltitude = 330000 forceRebuildOnTargetChange = False forceActivate = False overrideFade = False sphere = Ethan (PQS) modEnabled = True order = 0 Parent = Ethan } PQSMod_VertexSimplexHeightAbsolute { seed = 4447895 deformity = 1000 octaves = 8 persistence = 0.5 frequency = 24 sphere = Ethan (PQS) modEnabled = True order = 50 Parent = Ethan } PQSMod_VertexSimplexHeight { seed = 98374 deformity = 2000 octaves = 8 persistence = 0.5 frequency = 4 sphere = Ethan (PQS) modEnabled = True order = 59 Parent = Ethan } PQSMod_VertexHeightMap { heightMap = rockymoon_height (MapSO) heightMapDeformity = 6000 heightMapOffset = 0 scaleDeformityByRadius = False sphere = Ethan (PQS) modEnabled = True order = 49 Parent = Ethan } PQSMod_FlattenOcean { oceanRadius = 1 sphere = Ethan (PQS) modEnabled = True order = 60 Parent = Ethan } PQSMod_VertexHeightNoiseVertHeightCurve2 { deformity = 8000 ridgedAddSeed = 1530393239 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 1212096306 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexHeightStart = 0 simplexHeightEnd = 9000 simplexSeed = 1909396195 simplexOctaves = 6 simplexPersistence = 0.699999988079071 simplexFrequency = 4 sphere = Ethan (PQS) modEnabled = True order = 100 Parent = Ethan } PQSMod_AltitudeAlpha { atmosphereDepth = 8000 invert = False sphere = Ethan (PQS) modEnabled = False order = 999999999 Parent = Ethan } PQSMod_UVPlanetRelativePosition { sphere = Ethan (PQS) modEnabled = True order = 999999 Parent = Ethan } PQSMod_HeightColorMap { blend = 0.4 lcCount = 3 sphere = Ethan (PQS) modEnabled = True order = 201 Parent = Ethan } PQSMod_VertexColorMap { vertexColorMap = rockymoon_color (MapSO) sphere = Ethan (PQS) modEnabled = True order = 200 Parent = Ethan } PQSLandControl { useHeightMap = False vHeightMax = 10000 createColors = False createScatter = True altitudeBlend = 0 altitudeSeed = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeFrequency = 1 latitudeBlend = 0 latitudeSeed = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeFrequency = 1 longitudeBlend = 0 longitudeSeed = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeFrequency = 1 sphere = Ethan (PQS) modEnabled = True order = 999999 Parent = Ethan Landclass[] { Landclass { landClassName = Base color = RGBA(0.000, 0.000, 0.000, 0.000) noiseColor = RGBA(0.000, 0.000, 0.000, 0.000) latitudeDouble = False coverageBlend = 0 coverageSeed = 1 coverageOctaves = 1 coveragePersistance = 1 coverageFrequency = 1 noiseBlend = 0 noiseSeed = 1 noiseOctaves = 1 noisePersistance = 1 noiseFrequency = 1 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 1 latDelta = 1 lonDelta = 1 delta = 1 } } } PQSMod_QuadMeshColliders { maxLevelOffset = 0 sphere = Ethan (PQS) modEnabled = True order = 100 Parent = Ethan } PQSMod_MapDecal { radius = 6000 position = (569917.4, -94669.8, 181300.9) angle = 70 heightMap = saganface (MapSO) heightMapDeformity = 50 cullBlack = False useAlphaHeightSmoothing = False absolute = False absoluteOffset = 0 smoothHeight = 0.125 smoothColor = 0 removeScatter = True DEBUG_HighlightInclusion = False sphere = Ethan (PQS) modEnabled = True order = 200 Parent = Ethan } PQSCity { debugOrientated = False frameDelta = 1 repositionToSphere = True repositionToSphereSurface = False repositionToSphereSurfaceAddHeight = False repositionRadial = (-457335.5, 388660.5, 48087.1) repositionRadiusOffset = 2085 reorientToSphere = True reorientInitialUp = (0.0, 1.0, 0.0) reorientFinalAngle = 30 sphere = Ethan (PQS) modEnabled = True order = 100 Parent = Ethan } } }
  9. As i mentioned before, i have a problem with my textures fading. Here is a video of how it looks like: https://www.youtube.com/watch?v=jIOcZ-ER9bg Since my planet has Tylo as the template, it fades into the Tylo texture. BTW, the .cfg code only lets me use the normal map, not a bump(height) map.How do you do that?
  10. I still dont get it! How do you make oceanic planets like that without the surface textures fading and heightmaps not applying?
  11. To admit it, this is my first challenge, so i made this little thing to participate: Skyler-1.It's completely stock.This album "tells it's story".Enjoy! The final distance before crashing was 14.5km and flight time of 4 minutes and 12 seconds.I wanted to build a version with a seat, but i was worried too much about weight. In case you can't see it's size, it is: 0.7m tall, 3.7m wide and 2.3m long.
  12. Ok, my surface textures still wont load, even with DDSLoader.It still fades away, but the normal map stays. Here is a little desciption of what i made: 180 km radius Has the Mun as the template
  13. Erm...in game you have the mk2 can and can fit 2 kerbals...
  14. I recreated Toliman, and it works fine... Here is the code i used(later i edited Toliman ingame with the menu then reloaded it): @Kopernicus { Body { name = Toliman flightGlobalsIndex = 18 Template { name = Sun } Properties { description = Test for Toliman in KopernicusTech. geeASL = 1.3 tidallyLocked = True rotationPeriod = 432000 initialRotation = 180 timewarpAltitudeLimits = 0 8000 8000 25000 40000 80000 160000 250000 ScienceValues { } } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0 semiMajorAxis = 2000000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 1,0.35,0,1 } } }
  15. Ok didn't expect this much ideas, but i will work with it.
  16. To start this off, I have to say that i immensly want to make a mod.But all of the ideas that i've come up with have been either made or will be made. The only mod i wanted to make that i thought wasn't made was an oxidizer propoulsion part system which essentialy adds full-on oxidizer tanks and engines that burn only oxidizer(and which are very efficient). So i am looking for fresh ideas from anyone...feel free to submit one. Until then, see ya!
  17. I have a question that i believe someone asked way before, but i'm not sure.Anyways, the problem is my surface texture for the planet wont load.When i'm looking at my planet from mapview or high orbit, it has the texture i made.But when i get closer (example: 100km orbit), my texture just fades away. Because today i was building a duna like planet.I got into a 100k orbit and as i moved in, my texture faded away. And when i got in close and clicked "Update ScaledSpace", it TURNED INTO Duna.
  18. How do i make stars with this? I read TheBlackDwarf's little guide, but i am not sure(the code he posted doesn't contain the piece of code to change the radius).
  19. How...do...you...make...these...glorious...pictures...? - - - Updated - - - Does anyone of you have a guide on how to use KopernicusTech? I would really appreciate that.
  20. I think you are looking for BahamutoD's Camera Tools: http://forum.kerbalspaceprogram.com/threads/94171-0-25-Camera-Tools-v1-2-%28added-orbit-ref-mode%29-Nov-28?highlight=cinematic+camera
  21. Pa onda sam ovdje slobodan ÄÂovik...
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