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sqreNicolai

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  1. Hi, I've placed some extra buildings near the KSC in a standard RP-1 express install, but they are absent when loading into game initially, and only appear after going into the tracking stations and back out, or launching a vehicle. After this, they are persistent untill the exit of the game. I imagine this may be related to KSCswitcher, but I thought that maybe someone here has encountered a similar issue. KSP.log after loading: https://pastebin.com/51w6vPEa
  2. Hi, can someone explain to me the differences between the 'location' button in the KSC menu, the 'select launch site button' next to a craft in the KSC menu, the arrows in the KSC menu that allow me to switch to different sizes of launch pads, and finally the selection in the tracking station of the global launch site(e.g. woomerang, cape Canaveral, etc.)? I have Katniss' Canaveral, which I think has something to do with all of this as I think it adds launch sites to the canaveral launch 'location'.. but how do the launch pads function in this then?? Many thanks in advance
  3. Hi, I was wondering if I understood the entry cost modifiers correctly, the page on the wiki seems(?) to not be entirely accurate anymore. If I want to research the RD-107 engine, the engine ECM file tells me the following: RD-107-8D74 = 10000, R7-TP The general ecm file in the repo then has the following: R7-Engines = 40000 R7-TP = 80000, R12-TP-1957, R7-Engines Does this mean that the RD-107-8D74 will cost me 10 000+80 000+40 000+(R12-series) funds? Will I then have 'unlocked' the R7-Engines 'node' for subsequent research of e.g. the RD-108? Would appreciate any clarification. Thanks in advance, Nicolai
  4. Dear all, My problem is solved now. For possible future reference, it is required to have 'enable extra comm stations' on in the advanced settings. My thoughts were that having both this setting and the KK 'leave stock commnet' option off would be duplicate and thus not necessary. Cheers
  5. Dear all, I was wondering if it is required to restart KSP when opening a new base, specifically for the groundstation to activate. I'm using Kerbinside alongside KK, but the groundstation at Cape Kerman will not give me probe control, even though I can launch from there. When clicking on the KK icon while on the launchpad, it shows the base as open, and the tracking station as an active facility nearby. I used the 'enable commnet ground stations' option in the settings. Thanks in advance, and thank you for the great mod. Nicolas
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