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tswain

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Everything posted by tswain

  1. By far this is my biggest ship. I call it the "Mun Hotel" Or the Space Liner. Has a pile of pods to stay in and can make fuel wherever it lands. Has a spiral staircase... Top View; plenty of pods on top and throughout. Spiral stairs This is a work in progress. It gets up to 20,000 meters and then blows up. The explosion is so bad that it eats all my ram & crashes windows. I have 1 part somewhere slipping
  2. Here are a couple of Rovers. First one is called the "Munbus" Holds 9. Not stable enough for steep inclines. Here is is on the launch pad My East Crater "Pinnacle Base" This is called the "Mini Tower" Pulling up to the "Great Tower of Mun" @ PInnacle Base East Crater. This is "Crater Crawler 1" Holds 3. This is version 1 I have a better version.. This rover is great for going up and down steep inclines. Now you can see it is a "Hybrid" If I drop the gear we drop onto electric wheels so if it runs out of fuel it can make it to a fuel depot. And here it is on the way down Oh yes the "Goliath 2" Rover Lander & Fuel Factory. "H5" Lander landing on Moho.
  3. Love it! A man who thinks like me  "Think big, launch big"
    My Goliath 2 is a million pound lander :) I
    http://multiversesocial.com/kerbals/

     

  4. I logd back into steam and it downloaded some files and the issue was fixed and I can now save again.
  5. The game file won't save once I launch. Auto save isn't working either. No matter what I do, when I quit the game reverts back to being on the launch pad. Makes the game completely dysfunctional. Further wheels caused my ship to blow up when retracted on the ground and fast forward is used. There is also a bug with the structural adapter. It vanishes when you place it. IF you select the part it is attached to, delete it, and then hit control Z, it comes back still attached and behaves as expected. (T)
  6. I am now running version 1.10.1.2939. I must say I think it is a big improvement. I haven't put it through all its paces yet, but so far a pile of very serious issues seem to have been solved. Too many to go into it, but whomever is responsible, thank you! Caveat being my previous persistent file is now toast unless someone can make a converter. Worth the sacrifice. I still have all my ships so I will make a new Kerabalverse , but better with less clutter
  7. I started this on Oct 4 and have worked on it almost every day. Some days hours on end. This has been the most difficult thing I have gotten anywhere! Even getting to Moho was not this difficult. I think I had more snaps.. http://multiversesocial.com/kerbals/tower/ Damn! This is "Pinnacle Base" I wanted this at the top. Missed the target by a few hundred meters and I have less than 10 seconds of fuel left The Great Tower of Mun! Damn! supposed to be at the top of the peak. And I lost an adapter :(. Will try again! This is the tightest I have ever been on fuel and not died. I learned a PILE of new tricks and Kraken killing techniques. 2 months of work and fail after fail
  8. Probably latency in the DNS record if you never accessed my domain before. Should resolve when the TTL runs out. The default is I think 24 hours.
  9. The Triple A 3 Tanker... 2 SSS-3 Tankers linked outside Manley Station. The Exedex another tanker.
  10. Close! At least I verified the staging. Was missing a couple of fuel lines and as such 2/3 of my landing fuel The A15 Tanker... Delivering some fuel to "Manley Station"
  11. Well I managed to get all the way to Mun and ran out of fuel 4000 meters above the surface. If I didn't burn so much fuel fixing my declination, I would have made it. However I was trying to make a pinpoint landing at my "Pinnacle Base"
  12. Many hours of building ships Latest effort. "The Great Tower of Mun." http://www.multiversesocial.com/kerbals/tower.html
  13. Not doing so well as of late. Found some serious serious bugs. Rebuilt my latest project 3 times. Everything is fine till suddenly there is a transform error and one of my engines is rendered in outer space. From then on if I keep flying I suddenly go into uncontrolled warp speed. Thrust makes no difference and I have 0 control.
  14. Hi, my name is Tony. There is 100% a bug there and I think it is because there is a transform error and some parts get a negative value. If there are any programmers listening here is my theory . I think there is a missing volatile statement or lack of synchronization in either the mouse event handler or the symmetry tool. I notice it when I place a strut and my ships are getting large that this happens more as the editor eats ram and gets slower; I save the file and get "locked or invalid part." and parts that are rendered offset in error. If I pick up the strut and re place it that fixes it This is why I think it is a thread/timing issue FYI; I think it is loosing synch and getting the return address of the stack off the end of the autovariable because of miss timed/synched event skew. (Hope that explains it;seen this lots over the years ) Sometimes also while scrolling the screen a race can happen that will at once eat all your video ram. I have the theory athat this may in fact be an ADM/DirectX issue, but with the video knocked out there is no way to debug it and tell When my ships get large I save the file and update the version # every time I place 1 new part. Tedious but necessary when making large ships because the sad part of the equation is that you may not notice that part out of place, but you will notice when your shop blows up at a given height every time
  15. Uh are you insulting me? OK I get the context Whackjob was a person
  16. "Manley Station" And I have another big tank/engine module to add if I can every get it to top blowing up
  17. Yep; but that is my "Medium" lander the MGX. Short for "Mini Goliath X." That is a smaller version of my biggest lander which is about 4 million pounds; the "Goliath 2"
  18. Hi; I have been working on getting my ships as large as possible in order to move as much fuel as possible into orbit. Here are some of my older ones and a new one. I have learned allot about the Kraken! You can follow my explosions here ;)
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