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Posts posted by JcoolTheShipbuilder
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On 5/10/2020 at 1:18 PM, KIMCHI said:
Is there any way to make the chamfered middle sections round like a MK2 part?
i think you can make two opposite corners (in chamfer mode) have a radius of 0, and the other two opposite corners at 1, im going to show you.
the part is placed with a 45 degree roll, and i have the opposite corners at the default 1 radius filet, and the other opposite corners at 0.25 radius chamfer. this technique can be used to make almost exact mk3 parts. but because of the fact that the part is rotated 45 degrees, changing the width or height does this *proceeds to put pic on imigur and clicks open in new tab before it exists somehow*
thats one limitation... the other is with ubiozur wleding ltd continued.
also, This mod is AMAZING! the crfp creator that allows you to select points is awesome!
though there is one limitation; the parts dont save their shape when welded into a single part with the ubiozur welding ltd cont. mod, but thats kinda understandable for a very new mod i guess? this is still a cool mod lol
this is the mod that i always wanted. also, it somehow worked when i made the techlimit size 16km, the only thing is that.. a craft of that size breaks the game and straight up IGNORES gravity lmao (i decreasced the techlimit down to 100m, over 1km is a bit large for me).
awesome mod
also, how do i get a texture from the internet? i honestly want to get a few minecraft textures to make a "minecraft house", and send it to space lol
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Quickly added a bathroom to the canteen to prevent a catastrophic explosion. i didnt have time to launch it, so i very carefully use the place vessel cheat to place it exactly here.
also, those plain looking parts are CRFPs lol
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I have quite a few amazing ships in my saves, and other ones are just... random
like this one lol. i made this because i found that the B9 HX heavy propulsion device kinda looked like a massive light and got a little carried away
There is a bipedal mech right next to the canteen, and the ship that brought the mech is at the left side of the screen. the mech can do 20m/s on Kerbin, and is entirely stock apart from three structural parts lol
Its a "canteen" with lights that change color in a rainbow sequence, and the top spins at 5rpm, like a lighthouse. the lighting it makes can be seen from low minmus orbit! well.. could, IF the loading range was much further lol.
i actually just used that engine, and it kinda looks like a light. i have the large frame in the center so the plasma passes through lol.
Random fact: in those containers, there are literally THOUSANDS of TACOS
when it was going to minmus, i sometimes called it "the rave ship", cause of the lights and stuff lol
here is another pic
*Dragon and Toast plays in the background*
ok this is just awesome, i really like the soundtrack editor lol
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the very first thing? open the game of course! wait, you mean actually doing stuff? ill just strap a pod onto the biggest booster and see how far it will go!
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55 minutes ago, Doggydog said:
7.783*10^22 joules. its a sixth of the Chicxulub impact.
huh... i thought it would be a lot more... lol
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soo... does losing one fin through the tunnel count as no longer flying in one piece?
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i also did this a couple days ago with the kspie antihydrogen tank
i did this at the jool system, and it lit EVERYTHING up, jool and all of its moons lol... also, thats 433 tons of antihydrogen going off... can someone do the math and see if that amount of energy can blow up Jupiter... or even the SUN?!
also, its a funny reference to what it sounds like when you drop a spoon at 3am (based on other pics of that kind of thing, its literally impossible for me to stay up that late lol)
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These are the biggest spacecrafts i have built
"Hype Ship" not at all useful, lag is unbearable (1057 parts), over 220m long. its other name is "The Cosmic Titan" in reference to shadowzone's Cosmic Titan. this craft totally was not built to one-up shadowzone lol (though his ship is still really epic and a lot more useful))
Massive colonial ship, 147m long, 2700t full, 700t empty (the orange and gray "antenna" at the front is there because i had no idea what to put there), used in my stock career, its docked to a station and a class E asteroid for sense of scale, those giant parts are 3.75m fairings, which occasionally detach and cause the entire ship to undergo RUD. refuled, had enough delta V to go from a 1000km kerbin orbit to Duna, insterted into orbit around duna at about ike's orbit, went into orbit around ike to refuel a small cruiser, then went into LDO (low duna orbit), then to Eve, and barely made it to Gilly with 400m/s delta V left... also, i get 6 fps with this craft, and i am somehow fine... must be that i started playing minecraft 6 years ago on an ANCIENT pc, couldnt get past 20fps lol.
i have not really seen many threads about showing huge spaceships. on my scale, a spaceship is huge at over 70m in length (and also over 500t JUST to not include the nuclear space noodle, since its... well.. a nuclear spaceship that essentially looks like a noodle). but everyone's definition of a huge/large spaceship is different lol. also, these two spaceships are actually the only three large stock spacecraft that i have built that are over 100m in length (the third is an executor star destroyer)
sooo.. you can show off your huge spaceships here! (on your scale)
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is breaking ground allowed?
well.. i did it in 1:36 in gametime, and on my third attempt (did it in the wrong order, took six or seven attempts to do it the correct order) using a prop biplane that was a REALLY low stall speed, though... i do need to make a vid to post, so my entry isnt exactly valid...
also, this is the plane i used
it can fly at a really low speed before either stalling, or pitching up to 90 degrees and kinda becoming a VTOL. the majority of the fails was when i went from looping around the VAB, took a straight shot (did need to go down a bit), and kept missing, or just going to slow for the wings to catch and hitting the ground lol
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ohhhh ok
thanks!
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I made a rescue craft to rescue two kerbals stranded in orbit around minmus, one of them has debris to recover, so i attached a grabber (scaled it down to 0.625m).
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when i welded a 252 group of parts together, the COL was off to the side by almost 200m, so i looked through the part config, and found the offset, and i also changed the value below it to be the same... i did that the first time (also added 500kelvin to the max heat), and it screwed with the attachment nodes, but i re-welded the part (and overwrote the original, basically resetting the values), then only changed the CoLOffset, and the nodes didnt get messed up.
Spoiler
name = CMSC-T-Wing
module = Part
author = UbioZurWeldingLtd
rescaleFactor = 1
PhysicsSignificance = -1
node_stack_rightstructuralMiniNode0 = 0.729, -0.681, 0, 1, 0, 0, 2
node_stack_leftstructuralMiniNode0 = -0.729, -0.681, 0, -1, 0, 0, 2
node_stack_backstructuralMiniNode0 = 0, -0.681, 0.729, 0, 0, 1, 2
node_stack_frontstructuralMiniNode0 = 0, -0.681, -0.729, 0, 0, -1, 2
node_stack_bottomstructuralMiniNode0 = 0, -1.41, 0, 0, -1, 0, 2
node_stack_topRockomax64.BW2 = 0, 1.499, 1.27, 0, 0, -1, 2
node_stack_topRockomax64.BW5 = 0, 1.499, -1.27, 0, 0, 1, 2
node_stack_bottom02adapterEngines8 = 0, 3.486, -0.75, 0, 1, 0, 1
node_stack_bottom03adapterEngines8 = -0.649, 3.486, 0.375, 0, 1, 0, 1
node_stack_bottom04adapterEngines8 = 0.65, 3.486, 0.375, 0, 1, 0, 1
node_stack_topRockomax64.BW9 = -0.6, 1.812, 0, 0.996, 0.087, 0, 2
node_stack_topfuelTank49 = -22.461, -2.031, -0.818, 0, 0, 1, 1
node_stack_topfuelTank.long62 = -15.237, -0.109, 0.9, 0, 0, -1, 1
node_stack_topfuelTank.long74 = -15.237, -0.109, -0.9, 0, 0, 1, 1
node_stack_topfuelTank.long86 = -7.903, 1.173, 1.025, 0, 0, -1, 1
node_stack_topfuelTank.long108 = -7.903, 1.173, -1.025, 0, 0, 1, 1
node_stack_topRockomax64.BW130 = 0.6, 1.812, 0, -0.996, 0.087, 0, 2
node_stack_topfuelTank157 = 22.461, -2.031, 0.818, 0, 0, -1, 1
node_stack_topfuelTank170 = 22.461, -2.031, -0.818, 0, 0, 1, 1
node_stack_topfuelTank.long183 = 15.237, -0.109, 0.9, 0, 0, -1, 1
node_stack_topfuelTank.long195 = 15.237, -0.109, -0.9, 0, 0, 1, 1
node_stack_topfuelTank.long207 = 7.903, 1.173, 1.025, 0, 0, -1, 1
node_stack_topfuelTank.long229 = 7.903, 1.173, -1.025, 0, 0, 1, 1
node_stack_bottom01adapterEngines8 = 0, 3.486, 0, 0, 1, 0, 2
node_stack_topfuelTank36 = -22.461, -2.031, 0.818, 0, 0, -1, 1
node_attach = 0, 0, 0, 0, 0, 0, 2
CrewCapacity = 0
CoLOffset = 0, -1, 0 <----- these two rows, this row, is the new value i set for the CoL offset, and the COL is in the correct position now
CoPOffset = -194.248, -16.617, -5.008 <----- these were the original values, but what does this row mean?
TechRequired = precisionEngineering
entryCost = 1551200
cost = 160825
category = Structural
subcategory = 0
title = CMSC-T Wing
manufacturer = UbioZur Welding Ltd
description = Warranty void during re-entry.
attachRules = 1,1,1,1,0,0,0
mass = 88.514500760000004
dragModelType = default
maximum_drag = 0.0199999996
minimum_drag = 0.0199999996
angularDrag = 2
crashTolerance = 11.7379999
breakingForce = 131.619995
breakingTorque = 131.619995
maxTemp = 2175.50195
fuelCrossFeed = True
explosionPotential = 0.100000665
thermalMassModifier = 7.9999930858595576
heatConductivity = 0.12
emissiveConstant = 0.94999959468833028
radiatorHeadroom = 0.25
bulkheadProfiles = srf
MODELok, so the COL of the part is pointing backwards, which makes for some broken physics where if i pitch up, the craft goes forewards, the opposite of what it should be, and it makes some really unrealistic flight characteristics
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whats the BBCode link? the one where you hover over the image and click copy for?
https://imgur.com/W04hMWu
ok, i tried ithmmm.....
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I decided to make my own hype ship a couple months ago lol
it doesnt exactly look like a train, but its a futuristic looking ship lol. (its also on steam workshop, but i dont recommend flying it due to it being over 1000 parts lol)
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57 minutes ago, VoidCosmos said:
Hi and welcome to the Forum! Maybe this can help you:
well... for some reason, when i tried it with the imigur, i made the post, copied the link, but when i tried clicking on "insert image from URL" here, the input box just turns red?
also, do i have to make an account there to save the posts so i can post the pics here? -
I want to post a pic on a topic about what i did in ksp today, but then i realized that i dont know how to post pics directly from my pc. is it possible to post a pic directly from pc, or do i have to upload it first?
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Yea, i was wondering why the polar caps of laythe and kerbin were weird
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those SSTOs look nice!
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I downloaded the mod, but when i tried putting the folders into the ksp gamedata folder (along with the dependancies), all of the stock soundtracks didnt play, and when i went to the soundtrack editor, it said that there were no soundtracks, the problem continued until i uninstalled the mod... did i download it incorrectly?
Edit: Ok, the player lets me preview the soundtrack, everything is good now -
Does the craft have to be stock?
Interstellar modification. New tutorial.
in KSP1 Tutorials
Posted
what about how to use the EM and the mach effect drive?