

AntaresMC
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KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
they give electric charge. Use a capacitor to convert units. Or a better panel try changing the resource stored in the intake. It looks like a bug though. What do you have in the tanks? -
Lasers are way more compact and can achieve higher frecuencies in general. If you want a good beamed power tutorial, check out Jhook777 on youtube, @OOM`s guide here in the forums (Idk exactly in which thread) or ask me, Im quite the TeacherMC with that stuff in the Discord server XD. In a nutshell, microwaves suck in most cases, and only really useful in first stage boosters.
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KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
It was also reported on the Discord server. FreeThinker said its gonna be patched in the next release. The bug is in last version by the way -
KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
Wait, how do you get the power? The plume thing is weird. If it helps, most graphics problems solve when restarting. Another mod may be causing it as well -
KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
First you need long range stuff. UV or Xray and FELs if possible. Second, try bigger panels. Ive seen the big thermal things are the best for that. KSPIE stuff uses MJ, including the transmitters. Capacitors transform one into the other at need anyways -
Can I question the viability and (less importantly) safety of this thing? Also, how can you control it?
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KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
Its fine. The Isp throttle basicly regulates the amount of afterburner you throw at it. You get the highest Isp if you dump nothing but the fusion plasma -
KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
They are very mechanically weak. Rads are made to be thin after all. Idk who would win in real life, Epic RAD VS SOLAR PANEL! FIGHT XD -
KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
Its probably meant for huge stuff and thrust limiting. Or just a cheat drive with an absurd thrust so you tweak it at will. I certainly dont like that it should be more heaty. Like, a lot more. A good fraction of a terawatt that would (actually make some sense) balance it and give an useful gameplay choice as it would need too many rads to put it in a small plane. Also, why I cant open a FFR in atmo but there is no problem with this radioactive monstruosity, @FreeThinker? -
KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
For KSPIE it shouldnt be a huge matter, I mean, the engines are damm beasts. Probably the beam power stuff would be more difficult from the ground (more atmo to absorb it) but i dont think anything huge... If you have little exp wiith the mod you should ask a lot, its (probably too) complex and there isnt a lot of documentation outside the forums -
I love it, certainly cant w8 until implemented depending on the efficiency of the mag nozzle and Z-pinch mechanism it can get up to 10000s and it would be possible to circunvent the huge inneficiency of the system by adding a small D-T or D-Li7 core. Maybe up to 20000s. Idk how to simulate it without going deep into realism/complexity. Maybe the bigger the shot the higher Isp but more abrupt shocks so more struts needed? the number of pulses per sec would be limited by the amount of radiators or ablator. The size of the magazine (and its speed) can be changed in flight from a huge uranium tank and something to cut and crush it (maybe a separate part like an ISRU thing?). It could also be afterburned with every propellant, which would increase thrust and smooth out blows at the expense of Isp also, the img I had from atomic rockets was an exact 1/2 sphere of nozzle. Its not really important, but whatever
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KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
The wyvern needs quite a lotta speed to work with atmo. With propellants its a matter your exhaust pressur, aka thrust, that dependes on the reactor power output and molecular weight of the propellant. -
Ok, I can make the numbers. And then you should add stock ablator usage and an ISRU (stock ore is enough). I can do the math as well. Medusa I said I dont think is possible in HumanSpaceProgram cuz heat. A terawatt is unsaveable by deign and a sail is very inneficient, so probably more. And the sail cant be a good rad as its gonna be DESTROYED by n embrittlement if thin or radiation optimized MMO, YEEEESSSSSSS! I can make everything its needed, I really like the concept. I think I could help and Id like it XD Basicly we have to make a good size for the minimags (I think the U used for ISRU would be a good resource), aka the kick per shot, an Isp of 10-20Ksec may work and trust dependant on pulse rate and afterburning if needed. I wonder if afterburning can be done in regular orion (Its not needed, probably counterproductive, but whatever, curiosity)
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KSP Interstellar Extended Support Thread
AntaresMC replied to FreeThinker's topic in KSP1 Mods Discussions
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Can it be made to generate KSPIE's WasteHeat? Orion would be quite heaty, and I dont really think Medusa could be used without IgnoreMaxTemp. Assuming 1000KN at 5000s Isp, (I havent played the mod and there is little info out there, sorry if Im wrong) its got around 5 gigawatts, probably a bit more since the "nozzle" is quite inefficient. Medusa would have around a TW, so not quite worth it in terms of heat... Also a minimag orion would be very cool