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Avaborg

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Everything posted by Avaborg

  1. Hello, first, my english is not that good, so i use google translator. I found 1 bug in the mod 'Kerbal Planetary Base Systems' in the K&K Planetary Central Hub. At this point (green line) I cannot walk between the two tables. In the other IVA-capable components, the hatches are a bit too high. It would be nice if you could somehow fix these things - I haven't used the prerelease version (0.2.16.0) yet.
  2. I made a video to explain the hatch bug and show two other bugs. This Video was after removing Raster Prop Monitor and Mods that needed this Mod created. Do you still need my log? If so, only the KSP.log or also those from the Module Manager? Link:
  3. Yes, i have all requirements installed. My mod test installation contains the following mods and dlc's: ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Avionics Pack (ASETAvionics v3.0.1) ASET Consolidated Props Pack (ASETProps v2.0.4) Avionics Systems (AvionicsSystems v1.3.7) B9 Part Switch (B9PartSwitch v2.20.0) Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) DE IVAExtension (DE-IVAExtension v1.1.0) Feline Utility Rovers (FelineUtilityRovers 1.3.6) FreeIva (FreeIva 0.2.13.0) Hab Tech Props (HabTechProps v0.2.0) HabTech2 (HabTech2 1.0.0) ht Robotics (HabTechRobotics v1.0.0) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.2) RasterPropMonitor (RasterPropMonitor 1:v0.31.11.1) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.11.1) Reviva (Reviva 0.8.1) Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.4) Toolbar Controller (ToolbarController 1:0.1.9.9) Waterfall Core (Waterfall 0.9.0) Edit: This Bug exist in my installations since FreeIVA version 0.2.10.1. In FreeIVA version 0.2.9.2 the bug is not there.
  4. Hello, I found a bug in the interaction with the mod 'Kerbal Planetary Base Systems'. You can't get out of the parts because the hatches are either not there or the passage is blocked from the other side. The hatches are completely missing in the K&K Planetary Central Hub and the other control part.
  5. I was hoping that both mods would then work as they should. Based on your pictures, I already understood what you meant.
  6. Do you always click on the arrow next to the 'Community Delta-V Map'-Mod, or directly on the name? The 3 pages that you have in their mod do not exist. If I understand the post in the other thread correctly, then it might help if you just click on the name of their mod.
  7. The only mistake I see is the title of the page from the 'Community Delta-V Map' mod. There is always the title of the last page that you opened before you return to the mod page. You can see what my pages look like in the pictures in the two links below. You could possibly help me if you could take pictures and upload them somewhere to be able to insert the links here. https://ibb.co/4MRcvxk https://ibb.co/5v9vv4G
  8. I'm not working on the OPM Edition so it probably won't work. I tried to reproduce the error with the current KSP version, but for me there were no problems. I'll test it on the KSP version you mentioned.
  9. Sorry for my long absence. I only found the page again today. I'll see what I can do with my limited Unity skills.
  10. @jandcandoThis mod also works with KSP version 1.11. so that you can release them as compatible in the CKAN.
  11. @TranceaddicT As I can see from the log files, you have installed a lot of mods. Please test PlanetWiki with a fresh KSP installation and without the other mods. So we can rule out a fashion conflict, and then let me know again whether the error is still present. Unfortunately I can not reproduce the error with me. Sorry for a possible bad english, I have to use the Google translator.
  12. Where can I find the Player.log file and which version of KSP are you using?
  13. @jandcando I only came across this thread here in the forum when I was already done with the mod. The screenshots were the easiest way for me, because otherwise I had not googled for pictures of the mod and I installed the mod via CKAN. I had strongly compressed the pictures, because otherwise it took a bit long until the pages were displayed in KSPedia. This was also my first contact with Unity and I also had to read some tutorials until I got it going because the PartTools brought me an error. If I find a better way that makes sharper images and still a good loading time possible, I will then provide a revised version again.
  14. @jandcando Sorry for the double post, but I forgot to write 2 lables in English in the mod and project files. I updated the file in the link above.
  15. @jandcando Here is the link, the mod is in the AssetBundles folder: https://filebin.net/5hp3yxr0v91k7r40
  16. I got the mod working again for myself in KSP version 1.9.1. I used screenshots from the original mod for KSP version 1.7.3 and then made them functional again with Unity. The optics suffered a bit, but that's normal if you want to keep the pictures relatively small in terms of memory requirements. @jandcando If you want, you can get the ksp file to publish it.
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