Avaborg
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Posts posted by Avaborg
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7 hours ago, JonnyOThan said:
Hm that's good to know...would you mind posting your log somewhere?
Oh I think I see what's going on - the way that KPBS provides variants for RPM is removing all props from the internal instead of setting up a new one, and it does that after FreeIva has added the hatch props.
I made a video to explain the hatch bug and show two other bugs. This Video was after removing Raster Prop Monitor and Mods that needed this Mod created.
Do you still need my log? If so, only the KSP.log or also those from the Module Manager?
Link:
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57 minutes ago, JonnyOThan said:
Did you install habtech props?
Yes, i have all requirements installed.
My mod test installation contains the following mods and dlc's:
ASET Consolidated Agency (ASETAgency v2.0.2)
ASET Consolidated Avionics Pack (ASETAvionics v3.0.1)
ASET Consolidated Props Pack (ASETProps v2.0.4)
Avionics Systems (AvionicsSystems v1.3.7)
B9 Part Switch (B9PartSwitch v2.20.0)
Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2)
Breaking Ground (BreakingGround-DLC 1.7.1)
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21)
Community Category Kit (CommunityCategoryKit v112.0.1)
Community Resource Pack (CommunityResourcePack v112.0.1)
DE IVAExtension (DE-IVAExtension v1.1.0)
Feline Utility Rovers (FelineUtilityRovers 1.3.6)
FreeIva (FreeIva 0.2.13.0)
Hab Tech Props (HabTechProps v0.2.0)
HabTech2 (HabTech2 1.0.0)
ht Robotics (HabTechRobotics v1.0.0)
Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16)
Making History (MakingHistory-DLC 1.12.1)
Module Manager (ModuleManager 4.2.2)
RasterPropMonitor (RasterPropMonitor 1:v0.31.11.1)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.11.1)
Reviva (Reviva 0.8.1)
Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.4)
Toolbar Controller (ToolbarController 1:0.1.9.9)
Waterfall Core (Waterfall 0.9.0)Edit: This Bug exist in my installations since FreeIVA version 0.2.10.1.
In FreeIVA version 0.2.9.2 the bug is not there.
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Hello, I found a bug in the interaction with the mod 'Kerbal Planetary Base Systems'. You can't get out of the parts because the hatches are either not there or the passage is blocked from the other side. The hatches are completely missing in the K&K Planetary Central Hub and the other control part.
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6 minutes ago, jlcarneiro said:
Oh, I didn't see that before, thanks!
BUT, if I didn't make myself completely clear, my main problem IS NOT with their map: is that I cannot access Kerbol page on PlanetWiki...
I was hoping that both mods would then work as they should.
Based on your pictures, I already understood what you meant. -
48 minutes ago, jlcarneiro said:
First, thank you very much for you help!
Here are the screenshots of what I see:
1. When I open Delta-V map: https://i.imgur.com/H0RUQcZ.png2. When I open Planet Wiki on Kerbol: https://i.imgur.com/xNXRbu4.png
You can confirm which is which by the lateral menu...
Do you always click on the arrow next to the 'Community Delta-V Map'-Mod, or directly on the name?
The 3 pages that you have in their mod do not exist.
If I understand the post in the other thread correctly, then it might help if you just click on the name of their mod. -
8 hours ago, jlcarneiro said:
Sorry, I just tried it on 1.12.2 and unfortunatelly it failed again... When I open Kerbol Delta-V map, it indeed shows it but when I open Kerbol's entry on PlanetWiki it ALSO shows the Delta-V map (and it worked fine before).
I THINK it's a problem with duplicate titles, slugs or something like that in both plugins. Thats why I also posted in Delta-V Map thread:
Can you help me?
The only mistake I see is the title of the page from the 'Community Delta-V Map' mod.
There is always the title of the last page that you opened before you return to the mod page.You can see what my pages look like in the pictures in the two links below.
You could possibly help me if you could take pictures and upload them somewhere to be able to insert the links here. -
On 4/6/2021 at 1:15 PM, Neebel said:
One question, does the OPM Edition still work in the newer versions? On CKAN, it's marked for 1.3.1.
I'm not working on the OPM Edition so it probably won't work.
On 4/5/2021 at 4:02 PM, jlcarneiro said:installed version 2.8 of Community DeltaV Map and 4.1 of Planet Wiki and things got reversed: PlanetWiki's Kerbol page has been replaced by DeltaV Map's Kerbol System page.
I mean, there's still a problem. But, since I don't go to Kerbol that often, it's a minor one.
I THINK both mods are using the same ID to that page or something like that...
Any ideas?
This post on the other thread:
I tried to reproduce the error with the current KSP version, but for me there were no problems.
I'll test it on the KSP version you mentioned. -
Sorry for my long absence.
I only found the page again today.
I'll see what I can do with my limited Unity skills. -
@jandcandoThis mod also works with KSP version 1.11. so that you can release them as compatible in the CKAN.
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As I can see from the log files, you have installed a lot of mods.
Please test PlanetWiki with a fresh KSP installation and without the other mods. So we can rule out a fashion conflict, and then let me know again whether the error is still present.
Unfortunately I can not reproduce the error with me.
Sorry for a possible bad english, I have to use the Google translator.
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23 hours ago, TranceaddicT said:
I'm getting this in the Player.log
AssetLoader: Loaded bundle 'planetwiki_core'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)The file can not be loaded because it was created for another build target that is not compatible with this platform.
Please make sure to build AssetBundles using the build target platform that it is used by.
File's Build target is: 6Where can I find the Player.log file and which version of KSP are you using?
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The screenshots were the easiest way for me, because otherwise I had not googled for pictures of the mod and I installed the mod via CKAN.I had strongly compressed the pictures, because otherwise it took a bit long until the pages were displayed in KSPedia.
This was also my first contact with Unity and I also had to read some tutorials until I got it going because the PartTools brought me an error.If I find a better way that makes sharper images and still a good loading time possible, I will then provide a revised version again. -
@jandcando Sorry for the double post, but I forgot to write 2 lables in English in the mod and project files. I updated the file in the link above.
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42 minutes ago, jandcando said:
That sounds awesome, thank you for working on this. If you send me a new .ksp file (and your Unity source files if possible) I'll publish it to everything.
It's been so long that I honestly don't know my way around Unity to work on this anymore so I really appreciate you doing this!
@jandcando Here is the link, the mod is in the AssetBundles folder: https://filebin.net/5hp3yxr0v91k7r40
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I got the mod working again for myself in KSP version 1.9.1.
I used screenshots from the original mod for KSP version 1.7.3 and then made them functional again with Unity. The optics suffered a bit, but that's normal if you want to keep the pictures relatively small in terms of memory requirements.
@jandcando If you want, you can get the ksp file to publish it.
[1.12] FreeIva
in KSP1 Mod Releases
Posted
Hello, first, my english is not that good, so i use google translator.
I found 1 bug in the mod 'Kerbal Planetary Base Systems' in the K&K Planetary Central Hub.
At this point (green line) I cannot walk between the two tables.
In the other IVA-capable components, the hatches are a bit too high.
It would be nice if you could somehow fix these things - I haven't used the prerelease version (0.2.16.0) yet.