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king of nowhere

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  1. ok, new question: i have tried to attach parachutes to my boosters to be able to recover them (not that i really need it, my program is funded by tourists paying hefty prices to tag along on missions I was going to undertake anyway; but it feels better if i can make my exploration more sustainable). booster is the BACC, which has 1.5 tons of mass when empty. i used the MK-16-XL parachute, which is designed to handle bigger loads. I told it to deploy when risky, because i noticed otherwise sometimes it wait too much to deploy. stages were set up fine, the parachutes had to activate when the boosters were detached. looking back from the rockets, i even saw at least one paracute deploy. and yet i couldn't find any booster to recover, anywhere. what am i doing wrong? is it even possible to attach a parachute to a booster and recover it after launch? i read somewhere that debris in the atmosphere more than 25 km from the main spacecraft are authomatically deleted EDIT: building rovers in the spaceplane hangars didn't help. it still tried to put the wheels in the wrong direction. but with a lot of painstaking manual alignment I managed my first working rover! I was so happy, I started using it as a racing car around the space center until I managed to capsize it by turning at a particularly high speed . I needed to restart it anyway, because i forgot to put a ladder for the crew to get back in
  2. ok, thanks for the answers! 1) i found it and collected the stone all right. for a while i thought there was a bug because i didn't got a message of mission parameter complete, but i got the objective fulfilled when i got back to kerbin. 2) i still miss many of those pieces. anyway, will try later. now i have a lot of other things that i should do. 3) damn, i saw that command on the tutorial but forgot about it. I hope for the second game they implement a help panel with a list of command 4) will try to install that
  3. A few miscellaneous questions from a new user. I am pretty knowledgeable about rocketry and orbital mechanics, but I realized that there is a vast gulf between knowing what I want to do and figuring out how to get the game to do it. Especially since the one big flaw of this game is the lack of explanations about controls. So, let's start 1) I am currently trying to recover a stone from Mun. After realizing that just collecting a sample won't do, I discovered by looking on the internet that there are stones scattered on the terrain, and you should be able to pick them up with your astronauts. I have found one such stone. I have my astronaut on top of it. But I cannot figure out how I am supposed to pick up the stone. Is this something that I can only do with a rover and appropriate robotic parts? 2) i would like to make a rover. I know I want a big flat surface on top of which I can attach parts. Too bad I can't find any such part among everything I unlocked (which includes all technologies with a cost less than 90). I tried to look up tutorials on the internet, but they all either give basic tips that I already know [yes, I know I want to keep my rover low and flat to keep a stable baricenter, I would be happy to oblige if only I could find appropriate parts] or they start with pieces that I can't seem to find. I even tried to use regular rocket parts and rotate them horizontally, but the wheels won't align correctly after that. What are some good flat surfaces that I can use as a base for a rover to strap things on top? 3) I tried to make a plane. Unfortunately, it won't keep a radial simmetry if i attach one single piece. specifically, a plane needs one tail rudder (is this the proper term? anyway, the sort of fin that goes upwards from the back of the fuselage) that's perpendicular to the fuselage. but i can't place one. the game insists in placing it leaning on one side or the other. I tried to fix it by rotating it manually, but clearly I can't get enough accuracy there, as the plane keeps capsizing. Same problem with the front wheel, or any other part that must be aligned carefully. How do I fix this? 4) orbital rendez-vous. getting close enough is simple, if time-consuming. rescuing a stranded astronaut is a long, difficult process. I would like to make space stations, or to leave part of the ship in orbit to make landing more efficient. But then I'd need to make an orbital rendez-vous with the various parts, every single time, and the idea is putting me off. Is there a simpler way to do it? thanks to everyone who will contribute. I will probably have more questions in the future.
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