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Everything posted by Cant think of a username
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Gliese 581c: JUST LIKE EVE
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Anti-Dres Awareness society! Show your support!
Cant think of a username replied to a topic in Forum Games!
Hey, what is we use some kind of glitch device to glitch Dres and make it disappear! that would be good. -
SRB to other planet/moon
Cant think of a username replied to T-20000's topic in KSP1 Challenges & Mission ideas
YEs, it's awesome. I propose not using seperatons cuz most people who do this use lots of that. -
Have you seem Jeb riding on a single fuel tank to Eve? yea, it's awesome. BUT WHAT IS THE USE IN THAT!!??? (making youtube videos?) WE NEED TO MAKE SOMETHING SMALL AND USEFUL! We need to make the Kerbin's smallest relay EVER! Then sent it to the Mun! I wonder how many people can do this. So, letme set some rules: *DO NOT READ THE RULES IF YOU WANT TO VIOLATE THEM!* (don't violate rules, read it) those are the rules. If you want some extra challenges, see below. BUILD SOME KIND OF ROCKET THAT IS ALSO VERY LIGHT AND TINY TO SEND DA PROBE TO MUN ORBIT. (also, establish an working relay system if possible) Make sure to put your weight in tons in your submissions!
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The Official SLS Sucks Challenge
Cant think of a username replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
if you really want to push it, use MechJeb, it's super efficient. Only if that's allowed thought. -
I did have the same problem once. I was above 25 km as @dprostock said, but it still didn't work (I was in sandbox mode) So I gave up on mechjeb and left it on while I went for normal landing. then ;like 5 seconds into the deorbit burn, Mechjeb just randomly started working again. IDK if this helps, but it did for me. Maybe Mechjeb doesn't like the Mun . Works always on Minmus ,or even EVE,.
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[1.12.x] Civilian Population Modernized
Cant think of a username replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes. I hope they update it! -
[1.12.x] Civilian Population Modernized
Cant think of a username replied to linuxgurugamer's topic in KSP1 Mod Releases
This has some problems in 1.10. Here's the loading log: [LOG 14:08:04.775] PartLoader: Compiling Internal Space 'CivilianPopulation-master/GameData/CivilianPopulation/Spaces/flightSchoolInternal/flightschoolinternal' [ERR 14:08:04.776] PartCompiler: Cannot clone model 'CivilianPopulation/Models/Utility/flightschoolinternal' as model does not exist [ERR 14:08:04.776] PartCompiler: Model was not compiled correctly [LOG 14:08:04.776] LoadInternalPart 'CivilianPopulation-master/GameData/CivilianPopulation/Spaces/flightSchoolInternal/flightschoolinternal' FAILED: Cannot find model [LOG 14:08:04.776] PartLoader: Compiling Internal Space 'CivilianPopulation-master/GameData/CivilianPopulation/Spaces/mediumPodInternals/mediumCivilianPodInternals' [ERR 14:08:04.778] PartCompiler: Cannot clone model 'CivilianPopulation/Models/Utility/mediumQuartersInternal' as model does not exist [ERR 14:08:04.778] PartCompiler: Model was not compiled correctly [LOG 14:08:04.778] LoadInternalPart 'CivilianPopulation-master/GameData/CivilianPopulation/Spaces/mediumPodInternals/mediumCivilianPodInternals' FAILED: Cannot find model [LOG 14:08:04.778] PartLoader: Compiling Internal Space 'CivilianPopulation-master/GameData/CivilianPopulation/Spaces/mediumQuartersInternal/mediumQuartersInternal' [ERR 14:08:04.779] PartCompiler: Cannot clone model 'CivilianPopulation/Models/Utility/mediumQuartersInternal' as model does not exist [ERR 14:08:04.779] PartCompiler: Model was not compiled correctly [LOG 14:08:04.779] LoadInternalPart 'CivilianPopulation-master/GameData/CivilianPopulation/Spaces/mediumQuartersInternal/mediumQuartersInternal' FAILED: Cannot find model [LOG 14:08:04.779] PartLoader: Compiling Internal Space 'CivilianPopulation-master/GameData/CivilianPopulation/Spaces/smallApartmentInternal/smallApartmentInternal' [ERR 14:08:04.780] PartCompiler: Cannot clone model 'CivilianPopulation/Models/Utility/surfaceAttachHouseSmallInternal' as model does not exist [ERR 14:08:04.780] PartCompiler: Model was not compiled correctly [LOG 14:08:04.780] LoadInternalPart 'CivilianPopulation-master/GameData/CivilianPopulation/Spaces/smallApartmentInternal/smallApartmentInternal' FAILED: Cannot find model [LOG 14:08:04.780] PartLoader: Compiling Internal Space 'CivilianPopulation-master/Source/assets/src/main/resources/Spaces/mediumQuartersInternal/mediumQuartersInternal' [ERR 14:08:04.781] PartCompiler: Cannot clone model 'CivilianPopulation/Models/Utility/mediumQuartersInternal' as model does not exist [ERR 14:08:04.781] PartCompiler: Model was not compiled correctly [LOG 14:08:04.781] LoadInternalPart 'CivilianPopulation-master/Source/assets/src/main/resources/Spaces/mediumQuartersInternal/mediumQuartersInternal' FAILED: Cannot find model [LOG 14:08:04.781] PartLoader: Compiling Internal Space 'CivilianPopulation-master/Source/assets/src/main/resources/Spaces/smallApartmentInternal/smallApartmentInternal' [ERR 14:08:04.782] PartCompiler: Cannot clone model 'CivilianPopulation/Models/Utility/surfaceAttachHouseSmallInternal' as model does not exist [ERR 14:08:04.782] PartCompiler: Model was not compiled correctly [LOG 14:08:04.782] LoadInternalPart 'CivilianPopulation-master/Source/assets/src/main/resources/Spaces/smallApartmentInternal/smallApartmentInternal' FAILED: Cannot find model I love this mod, so if you can fix it, it would be great! -
So I thought I would built a base for my kerbals to have vacation. But I had a problem that I never thought of before. Unless your destination is Gilly! My base won't stay on the ground! The mining drills stop every time the base decides to go for a hop. I have RCS thrusters on my base, but keeping them on all the time isn't gonna work. Any ideas?
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[1.5.X] Capsule Corp. Exploration ( Moon Village )
Cant think of a username replied to Gabu's topic in KSP1 Mod Releases
This mod works in 1.10.1! Though you will have to delete the solar panel folder as it can't load. -
Crater lake express
Cant think of a username replied to Cant think of a username's topic in KSP1 Challenges & Mission ideas
H Nice. I say it took 12:40 since you didn't give the time. -
Crater lake express
Cant think of a username replied to Cant think of a username's topic in KSP1 Challenges & Mission ideas
Great. First rocket attempt! Also enjoy your position as judge! -
Crater lake express
Cant think of a username replied to Cant think of a username's topic in KSP1 Challenges & Mission ideas
Nice! Love how you decided to launch from the launch pad. The runway is in the opposite direction, so I guess @Klapaucius took 10 seconds doing a backflip -
Crater lake express
Cant think of a username replied to Cant think of a username's topic in KSP1 Challenges & Mission ideas
Nice! Nice that you didn't crash apon landing! Enjoy your position as a Judge! -
A remake of the famous "island express challenge. But on a bigger scale. Yep. Now we are going to go to the island in the middle of crater lake. The goal is simple: Go to the island in the middle of Crater lake on Kerbin in the least time. Coordinates: 8.712158, -179.395752 Rules: No autopilot mods like MechJeb No terrain-changing mods like RSS One kerbal must be ferried to the island Your kerbal must survive You can use the external seat Decoupling is allowed Rockets are allowed You can only launch from the KSC (runway or launchpad) Kerbal parachutes are not allowed. Judges: @Klapaucius @krautfed1 @ralanboyle If you create a badge for this challenge, I will post your name under the badge. Leader board: @ralanboyle at 10 min. 33 sec. with a rocket/plane @zanie420 at 10min. 40sec. with a plane @krautfed1 at 15min 48sec with a plane @Klapaucius at 15 min. 57sec. with a plane