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ItsSnowyy

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Posts posted by ItsSnowyy

  1.   

    On 5/14/2021 at 7:27 PM, cukkoo said:

    Can you give me the unity file?as my unity setup doesn't have the

    As the direction is universal in my setup

    i just got this

    "Make a new empty GameObject with KSP part tools at the location of the thrust transform this will be the new 0,0,0 x,y,zparent origin for the particle effect. Make sure that the new empty object is facing in the exact same orientation as the thrust transform with Z+ pointing in the desired direction of thrust" from a website its said how to make custom effects for engines in unity i thought it might work with your thing if you want the website where i got it from here http://www.eskandare.com/blogs.html it might work for your thing idk

     

  2. On 3/27/2021 at 10:14 AM, cukkoo said:

    Well i will but it is a stub as i currently just dunno how to create particle effect for ksp,When i try.It never work.I'm searching for a solution for like 1 year now

    Make a new empty GameObject with KSP part tools at the location of the thrust transform this will be the new 0,0,0 x,y,zparent origin for the particle effect. Make sure that the new empty object is facing in the exact same orientation as the thrust transform with Z+ pointing in the desired direction of thrust

  3. 13 hours ago, Knight of St John said:

    my config or the vector is also used in restock. I could do the work to neatly fit my plumes to the restock engines, but it's a lot of work, and not very fun to do.
    besides, perhaps you should ask Nertea about what plumes he wants for restock first. maybe he's not going to want to just copy mine.
     

    you could do this. indeed like Ryan said, you will have to mess with the editor a bit to fit it nicely on different models.
    and you need to delete the !restock part in the config. That should do it, unless the part config of the engine was altered more by restock than only the model.

    thanks! panther's plume is so good thanks for making it!

  4. 5 hours ago, Snark said:

    Ah.  Well, in that case, the answer to the original question,

    ...is "I have no idea, why don't you try it and see?"  ;)

    Had never heard of that mod before.  I have no idea how it works or how it's designed, so therefore no idea to what degree it does or doesn't play nice with MissingHistory.

    Certainly there's nothing special in MissingHistory to try to specially be compatible that way.  So basically, whether it'll be "compatible" or not depends on, 1. what you mean by "compatible", and 2. to what degree that mod is designed to work "in general" rather than, say, addressing certain specific engines.

    Ok its basicaly a plume mod ill try to mess around with missing history and waterfall since waterfall itself doesnt provide configs for others mods exept mods made by nertea

  5. 18 hours ago, blackrack said:

    Check "How to report Issues" in the OP because I have no idea what's going on here

    Looks like it could be a godray bug, though I never encountered and I tested them for a long time. So if you have some reliable reproduction steps I'll take them

    i have been trying to reproduce it but when it first happened i was around 25-15km sea level and after that it dissapeared

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