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Posts posted by ItsSnowyy
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On 5/15/2021 at 7:07 PM, Liam_The_Great said:
Did you make a config? I also use waterfall
i still havent learnt how to make configs for waterfalli made one but the plume was above the engine lmfao
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On 3/27/2021 at 10:14 AM, cukkoo said:
Well i will but it is a stub as i currently just dunno how to create particle effect for ksp,When i try.It never work.I'm searching for a solution for like 1 year now
Make a new empty GameObject with KSP part tools at the location of the thrust transform this will be the new 0,0,0 x,y,zparent origin for the particle effect. Make sure that the new empty object is facing in the exact same orientation as the thrust transform with Z+ pointing in the desired direction of thrust
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does it work with 1.11 or nah
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13 hours ago, Knight of St John said:
my config or the vector is also used in restock. I could do the work to neatly fit my plumes to the restock engines, but it's a lot of work, and not very fun to do.
besides, perhaps you should ask Nertea about what plumes he wants for restock first. maybe he's not going to want to just copy mine.
you could do this. indeed like Ryan said, you will have to mess with the editor a bit to fit it nicely on different models.
and you need to delete the !restock part in the config. That should do it, unless the part config of the engine was altered more by restock than only the model.thanks! panther's plume is so good thanks for making it!
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its been a while since i used this forum and i forgot xd
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ty for your help ill launch ksp and tell if it works
7 minutes ago, ItsSnowyy said:ty for your help ill launch ksp and tell if it works
sadly it didnt
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Just now, Jcking said:
Yes you could, you just have to delete the !Restock line in the config files.
ah but panther engine isnt modified by restock do i still do it
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so i have restock and i was wondering if i could just have config for one engine the panther and delete others it that possible?
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how do i make cfg files for theese?
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how do i get sonic boom for this
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help the craft files are not there
help the craft files are not there
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Good tree
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Hello i was wondering if you could provide some craft files @DylanSemrau
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5 hours ago, Snark said:
Ah. Well, in that case, the answer to the original question,
...is "I have no idea, why don't you try it and see?"
Had never heard of that mod before. I have no idea how it works or how it's designed, so therefore no idea to what degree it does or doesn't play nice with MissingHistory.
Certainly there's nothing special in MissingHistory to try to specially be compatible that way. So basically, whether it'll be "compatible" or not depends on, 1. what you mean by "compatible", and 2. to what degree that mod is designed to work "in general" rather than, say, addressing certain specific engines.
Ok its basicaly a plume mod ill try to mess around with missing history and waterfall since waterfall itself doesnt provide configs for others mods exept mods made by nertea
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waterfall compatibality?
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good thats what i did i just wanted to confirm also thanks! ive never got a response so soon
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1 minute ago, StarCrusher96 said:
Stock Clouds?
in Kerbal Space Program GameData\GU\GU_Clouds theres a stock.zip where do i extract it and place it
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How do i use the Gu's Stock Textures
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Does this work with 1,9.1?
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11 hours ago, Nertea said:
This mod, NFExploration, Restock/+, NFSolar
Thanks!
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what mod did you use for the hubble telescope screenshot
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18 hours ago, blackrack said:
Check "How to report Issues" in the OP because I have no idea what's going on here
Looks like it could be a godray bug, though I never encountered and I tested them for a long time. So if you have some reliable reproduction steps I'll take them
i have been trying to reproduce it but when it first happened i was around 25-15km sea level and after that it dissapeared
North Kerbin Dynamics Renewed
in KSP1 Mod Releases
Posted
i just got this
"Make a new empty GameObject with KSP part tools at the location of the thrust transform this will be the new 0,0,0 x,y,zparent origin for the particle effect. Make sure that the new empty object is facing in the exact same orientation as the thrust transform with Z+ pointing in the desired direction of thrust" from a website its said how to make custom effects for engines in unity i thought it might work with your thing if you want the website where i got it from here http://www.eskandare.com/blogs.html it might work for your thing idk