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Kinniken

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  1. Finally managed it, with more drogue chutes (12 realchute stack chutes, 4 Mk16 XL, all kelvar drogue chutes set to open at 125 km, for a craft with a mass of 13 tons) and a very very shallow approach : from an orbit at 130 km with an initial pe of only 120 km. Turns out that it's enough to stop, going around halfway across Mars from the point of entry in the atmosphere.
  2. @mateusviccari I've tried that, coming in from 200 000 km, at a speed of around 4500 m/s. It only makes things worse, which doesn't surprise me - for the same pe, I'm bound to have a steeper angle of entry if coming from further away, no?
  3. Hi all, I'm trying to use this mod to slow down an descent to Mars in RSS (with SMURF, not RP0). From what I've read here and there it should be possible to use drogues to slow down till something like 200 m/s, then do a powered descent for the rest. No matter what I try, I can't get drogues or drag chutes to help with the initial speed. I'm coming down from LMO (150 km), meaning I start with a dv of around 3500 m/s. Even kevlar drogues burn up before I'm down to 100 km altitude, and at that point I've barely slowed. And I am trying this with a very shallow angle... my initial pe is at 110 km. Any suggestions? Did I misunderstand and it's just not possible to use chutes for this? My lander is a crewed lander with enough fuel to return to orbit, so it's fairly heavy, around 15 tons IIRC. Thanks!
  4. Hi all, I'm playing RSS with Kerbalism and SMURF as my main mods, plus a number of part mods like the Near Future series. I'm attempting to drop probes on Venus, hoping to reach the surface, Venera 9-style. After a lot of attempts I have a design that survives reentry (even the antenna, the worse part!) and floats down with a kelvar chute from Real Chute. Everything's fine... until I reach around 16 km of altitude, at which point the pressure reaches 4000 kpa and my entire probe promptly explodes. Which seems fairly realistic, except that as far as I can tell absolutely every part in my inventory, from flimsy solar panels to structure metal beams, has a pressure limit of 4000 kpa. I suppose I could always switch off the part pressure limit but that would be a little sad. Is there any mod or other setting I could use to have parts capable of resisting to those pressures? I could not find any mods compatible with 1.12... Thanks K.
  5. Strangely, exporting my mod list with CKAN, uninstalling everything and reimporting all my mods fixed it... Leaving this in case anybody has the same issue one day.
  6. Hi, I play a heavily modded game (RSS, for a start), but everything was working fine until tonight. Even though I haven't added any mod recently, suddenly the "rotate" and "re-tool" buttons no longer work in the VAB. If I click on them, they get highlighted, but I don't have the green text explaining the action ("Select a part to rotate" etc), and instead clicking continues to do whatever action I had last selected (place or move, the two that work). It seems to occur with all ships, whether existing ones I had saved or new ones. If I switch to the SPH with the same ship, it works fine. If I switch back, it stops working again. All my mods work fine as far as I can tell and I haven't noticed any other anomaly. Restarting the game does not help, and I've checked, all my mods are up to date. Anybody would know of this issue or have an idea as to how to troubleshoot it? Thanks! K. Mod list for reference: B9 Part Switch (B9PartSwitch v2.19.0) Better Load Save Game Renewed (BetterLoadSaveGame 2.5.3.4) Better Order of Parts: Numbered (BOPN) (BOPN 3.1) BetterBurnTime (BetterBurnTime 1.10) BetterCrewAssignment (BetterCrewAssignment 1.4.1) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.9) Breaking Ground (BreakingGround-DLC 1.7.1) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.4) Contract Configurator (ContractConfigurator 1.30.5) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Cryo Tanks (CryoTanks 1.6.3) Cryo Tanks Core (CryoTanks-Core 1.6.3) Cryogenic Engines (CryoEngines 1:2.0.5) Custom Pre Launch Checks (CustomPreLaunchChecks 1.8.1.1) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement /L (DistantObject v2.1.1.6) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.6) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Engine Lighting Relit (EngineLightRelit 1.6.3.1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.4) Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 3.2.6.1) Filter Extensions - Plugin (FilterExtensions 3.2.6.1) Hangar Extender (HangerExtenderExtended 3.6.0.2) Harmony 2 (Harmony2 2.0.4.0) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.0) IndicatorLights (IndicatorLights 1.8.1) IndicatorLights Community Extensions (IndicatorLightsCommunityExtensions 1.6.2) Kerbal Actuators (KerbalActuators v1.8.4) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Atomics (KerbalAtomics 1:1.3.2) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.2) Kerbal Changelog (KerbalChangelog v1.4.2) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Inventory System (KIS 1.29) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.2) Kerbal Konstructs (KerbalKonstructs v1.8.3.0) Kerbalism (Kerbalism 3.14) Kerbalism - Default Config (Kerbalism-Config-Default 3.14) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-70) kOS: Scriptable Autopilot System (kOS 1:1.3.2.0) KSC Switcher (KSCSwitcher v2.0.0.0) KSP Recall (KSP-Recall v0.2.1.3) Making History (MakingHistory-DLC 1.12.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.1) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Part Commander Continued (PartCommanderCont 1.1.6.3) Patch Manager (PatchManager 0.0.17.3) PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.6) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) Precise Node (PreciseNode 1.2.11.2) Procedural Fairings (ProceduralFairings 1:v6.1) Procedural Parts (ProceduralParts v2.3.0) Real Solar System (RealSolarSystem v18.5.0) Real Solar System Textures - 16384 x 8192 (RSSTextures16K v18.3) ReStock (ReStock 1.4.2) ReStock+ (ReStockPlus 1.4.2) RSS DateTime Formatter (RSSDateTimeFormatter v1.12.0.1) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0829) Scatterer Default Config (Scatterer-config 3:v0.0829) Scatterer Sunflare (Scatterer-sunflare 3:v0.0829) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) SMURFF (SMURFF 1.9.1) SpaceCore kOS Script Pack (kOS-SpaceCore 1.1.1) SpaceTux Library (SpaceTuxLibrary 0.0.8.4) SpaceY Expanded (SpaceY-Expanded 1.4) SpaceY Heavy Lifters (SpaceY-Lifters 1.17.2) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar (Toolbar 1:1.8.0.7) Toolbar Controller (ToolbarController 1:0.1.9.6) Trajectories (Trajectories v2.4.3) Transfer Window Planner (TransferWindowPlanner v1.7.2.0) TriggerAu Flags (TriggerAu-Flags v2.10.0.0) TUFX (TUFX 1.0.2.3) TweakScale - Rescale Everything! (TweakScale v2.4.6.8) Waterfall Core (Waterfall 0.8.0) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)
  7. Thanks. I know I had installed something RSS-specific but not sure which, in any case switching to EVO worked great and it looks much better!
  8. Hi, I do not know if this is normal but I'm playing RSS with StockVisualEnhancements (which includes EVE and Scatterer among other) and the sun's reflection on Earth's clouds and seas seems really excessive: Anyone knows if this is intended or a bug? Thanks K.
  9. Thanks for the explanations. In fact it turned out that the missing clouds happen only on the menu screen, I've found references to that bug elsewhere, it's not a big deal.
  10. RSS does not officially support 1.11, but from what I've read on the topic it's supposed to work fine with the latest Kopernicus build. In my quick testing it did, I sent a rocket around Earth without any issues. For EVO, if I click on one of the layer it does have a name but the issue remains the same:
  11. Hi all, I've recently installed RSS (18.1.4), EVE redux (1.11.2.1) and EVO (latest release), on KSP 1.11.9. However when I launch the game I cannot see any clouds on Earth, and if I open the EVE config window I see this "invalid name" error, for all textures: Anybody knows what is going on? Thanks!
  12. Thanks @Cavscout74 @AlpacaMall @king of nowhere , I've decided to give a go to RSS with SMURF and Kerbalism, should prove a challenge and I like the idea of flying more "realistic" crafts with altitude, dv values etc that actually matches the real world.
  13. I've tried setting this up in a new 1.11 game, but I'm not seeing clouds or any other EVE features. When I open EVE's config panel I see "Invalid Name!" errors everywhere. Anybody has any idea why this would happen ? I'm using the latest build of EVE, Kopernicus etc installed via CKAN. Thanks!
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