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Rodentman87

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Everything posted by Rodentman87

  1. For those following the thread for updates, the save viewer is now updated to support save files from version 0.2.0!
  2. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro Version 22H2 | CPU: AMD Ryzen 7 3700X | GPU: NVIDIA GeForce RTX 3070 Ti | RAM: 32GB I'm not entirely sure if this is a bug as there was the fix about save file size inflating due to the travel log, but since 0.1.3, saved games have a completely empty travel log in them, causing stats and logs of active flights to be completely reset if you load a saved game. The easiest way to achieve this is to start a flight, get it up to a noticeable amount of speed, land it, then save the game, load that save and recover the vessel. The stated highest velocity will be 0 m/s. The attached screenshot is the travel log portion of a save file with multiple active flights that should have travel log events like takeoff, SOI change, landing, etc. Included Attachments:
  3. This is a web-based save viewer (and in the future editor). You can use it to view lots of info about your save file, including vessels, your travel log, and more. IMPORTANT NOTE: Due to breaking changes in the save file format introduced in version 0.2.0, older save files may no longer be compatible with the site, please open the save file in 0.2.0 and save it again if you experience any issues. Links The live version is available here: https://ksp-2-save-viewer.likesdinosaurs.com/ And the source code is available here: https://github.com/Rodentman87/ksp-2-save-viewer Feel free to make contributions, but for any major changes, please make an issue to discuss it before spending too much time working on it. License MIT Plans for the future: - Save editing, including moving ships into orbit around other bodies - Live data once the web server mod is released and a bit farther along
  4. I think the tools you have labeled "Main, core stage editing?", "side..", etc. are snap to attach, finer translation, changing the attachment order(i.e. changing what part is the parent part to another part), and then something with sub assemblies.The one you have labeled engineer report was something in the first, game iirc, but I can't for the life of me remember what it does. I think the one just above the "Main, core stage editing?" might be something to do with rotation of parts given that it's in the same grouping as the rotational symmetry tool. Also, I think the one you labeled "Pre-flight checklist" is probably a mission view thing like in KSP 1.
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